Hi Thal,
First of all, great work on the mod. I'm very impressed by its quality and your commitment.
I just have a comment which I believe relates to the feature:
Accurate worker turns-until-completion information.
I only just fired up civ5 yesterday (haven't played for a few months or so) and gave the UP+VEM a try. I kept noticing the worker turns not completely making sense.
I don't know what discussion there may have been that lead to this change, but I keep seeing that if an improvement requires, say, 3 worker turns it will say 2 turns to completion. I can see the reasoning (I think) for this. If the worker starts the improvement this turn, in 2 turns from now it can be finished. (e.g. if it's a road it could be used 2 turns from now) However the worker's turn on this, the next and the 2nd turn from now is used, so it seems to make just as much sense to say 3 turns.
It also looks a bit weird when a worker is interrupted (by user or by the game) and it says there are 0 turns left to build the improvement. This is obviously when it takes one more worker turn and can be finished this turn. This is a departure from how previous civ games have counted the worker turns. Or am I just missing something?
If it's entirely intended to be this way, then please don't take this as a complaint. But it's a comment that I feel I should make nonetheless, even if it bothers me so little and doesn't detract at all from this awesome mod!