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Getting Started

Discussion in 'Communitas Expansion Pack' started by Thalassicus, Sep 30, 2010.

  1. Dunkah

    Dunkah Emperor

    Joined:
    Feb 7, 2007
    Messages:
    1,189
    Location:
    Just north of Boston
    Suggestion for two things I would like to see added to this mod.

    I would like to see the advance the turn with the spacebar Mod, added to this one.

    I would like to see a notification set up for a city that is about to lose a point of population due to starvation.
     
  2. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Jun 7, 2005
    Messages:
    717
    Location:
    Washington
    well so far this mod is working really well. i just did 2 upgrades on it, i was worried with 1.21 as i could not find any ruins on the map but then when i downloaded 1.22 i did. do not know if this was just my bad luck before or a glitch.

    i was wondering if it was possible to add permanent alliances, similar to what was in Civ IV. the declerations of friendship only go so far and i have been backstabed more than once over them. course thats part of the challenge but it would be nice to know i had one ally out there that i could trust completely.
     
  3. Txurce

    Txurce Deity

    Joined:
    Jan 4, 2002
    Messages:
    8,261
    Location:
    Venice, California
    On its face, the idea of a permanent alliance takes away one of the variables of gameplay. It would also tend to make the game easier for humans than for the AI. Isn't that one of the major complaints about religion in Civ4?
     
  4. wobuffet

    wobuffet Barbarian

    Joined:
    Jun 27, 2011
    Messages:
    1,224
    Agreed.

    Maybe what you're looking for is Teams under the Advanced Setup options, lord_graywolfe?
     
  5. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Jun 7, 2005
    Messages:
    717
    Location:
    Washington
    I thought the teams was just for humans in multiplayer? i have never really looked at it but i will see if that is an option thanks.

    i never noticed the AI suffering from the permanent alliance in IV as they would use them as much as i did and they often won the game because of it when i could not find one to join me.

    Edit
    Ok i tried the team option and i really do not like it. since you have to pick the other civ at the start there is no challenge. also the only way the AI would have teams is if i made them. I think i like the permenant alliance option from civ IV better. it gave the AI and the player more choices and a better challenge.
     
  6. Ahriman

    Ahriman Tyrant

    Joined:
    Jun 8, 2008
    Messages:
    13,266
    Location:
    Washington, DC
    I think the permanent alliance from Civ4 is basically replaced by city state alliances. I think this is a good thing.
     
  7. Thalassicus

    Thalassicus Bytes and Nibblers

    Joined:
    Nov 9, 2005
    Messages:
    11,057
    Location:
    Texas
    Ahriman has a good point. If a citystate is your ally you can trust them completely. They declare war on your own enemies, which means your enemy cannot bribe them away. It's not too difficult to hold a lock on a citystate. The only time I've had one unexpectedly flip is when an AI builds Angkor Wat.
     
  8. JT415

    JT415 Chieftain

    Joined:
    Sep 2, 2010
    Messages:
    46
    Sorry if this was discussed before, but I can't disable combat animations.
     
  9. bud[b]

    bud[b] Chieftain

    Joined:
    Apr 13, 2003
    Messages:
    15
    Location:
    istanbul turkey
    Hello all,

    I just wanted to say thanks for this great mod!
     
  10. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    6,161
    This is noted in the change log. Apparently during off the animations was causing some error in the mod and Thal consciously turned it off.

    That said, if that feature can be brought back I would appreciate it. While the animation speeds are much better than they once were, turns are so long especially by end game that every little bit helps.
     
  11. truetom

    truetom Warlord

    Joined:
    Oct 23, 2002
    Messages:
    272
  12. Txurce

    Txurce Deity

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    "Friendly" is the attitude he has been maintaining with you - not how he actually feels. Similarly, some civs are your friends, but their attitudes remain "neutral." Bottom line ignore the attitude, and go with the messages in red.
     
  13. wobuffet

    wobuffet Barbarian

    Joined:
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    He's probably lying/being deceptive and waiting for the first opportunity to wage war on you.
     
  14. bwoww78

    bwoww78 Warlord

    Joined:
    Jan 1, 2011
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    252
    (which, btw, is the case with Monte in almost any relationship status other than hostile.)
     
  15. truetom

    truetom Warlord

    Joined:
    Oct 23, 2002
    Messages:
    272
    Yea, thanks. He gets busted soon. ;)
     
  16. apocalypse105

    apocalypse105 Deity

    Joined:
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    2,705
    IS what would ghandi do mod the correct version (version 6)?

    I just saw it was enabled in this mod
     
  17. Txurce

    Txurce Deity

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    I'm not sure what the "correct" version is, but it works, has worked with this mod almost since inception, and has been part of this mod soon after that.
     
  18. Seek

    Seek Deity Supporter

    Joined:
    Aug 7, 2010
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    3,410
    Thal has modified WWGD beyond Sneaks' original mod as well - the "version" included in VEM is essentially it's own animal now.
     
  19. Sneaks

    Sneaks Brooklyn Bum

    Joined:
    Oct 15, 2010
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    Location:
    NYC
    WWGD is now the name for the AI component of this mod based on my original work, then taken much further by Thal. While v6 is probably the last freestanding version, it should not be run with UP/VEM as it will actually overwrite changes made since then.
     
  20. apocalypse105

    apocalypse105 Deity

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    So basicly the version in this mod is better then V6 ok thanxs for the info
     

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