rfxmills
Warlord
Agreed. Although it is fun to pump out Longswordmen/Musketmen every 2 turns or so.![]()
I produced the Taj Mahal in 8 turns, on epic speed, don't think I even needed to go into production focus
Planted a manufactory since then, so now ship of the lines take 2 turns and cossacks 3. Welcome your new Russian overlords

Deleting the file fixed the crashing for me. But in my current game with America I noticed the Minuteman unit missing, also there's nothing available from the "Gunpowder" technology. The info for those special and newly added units are in your file, aren't they? How would you say I could best combine the xmls? Thanks a lot. 

All the civs run away in matter of 50 or so turns, when I get to medieval era, I'm on the bottom of score board and there are civs that have like triple and more score than I, and some even 1-2 eras more advanced. I honestly can't comprehent what am I doing wrong or how could I do better. I'm maximazing and micromanaging everything to the edge of my abilities and it's futile. Do the AI get some kind of bonuses? Or am I missing something here?
It's not my cup of coffee, so I hope there is a no bonuses difficulty.