rfxmills
Warlord
Agreed. Although it is fun to pump out Longswordmen/Musketmen every 2 turns or so.![]()
I produced the Taj Mahal in 8 turns, on epic speed, don't think I even needed to go into production focus



Agreed. Although it is fun to pump out Longswordmen/Musketmen every 2 turns or so.![]()
This should work okay. Those files in VEM just speed up the attack animations of aircraft so they take ~1 second instead of the ~30 seconds of vanilla. I don't think the files do anything else.
@cleaner
That's an actual bug in v137 which I've fixed for v137.4.
The problem happened when I moved the Indian UU. I made a typo that interfered with the American UU on the line above it. If you would like to fix this in your current game, open this file:
/VEM/Leaders/VEL_General.xml
Search for Civilization_UnitClassOverrides and change the Minuteman's UnitClassType to UNITCLASS_SKIRMISHER.
This should not cause any problems with your savegame, but you might store a backup just in case. (Small midgame edits usually work, but updating to a new mod version with significantly different changes usually does not work.)
1st post in the subforum. Thanks for this great mod. Been playing it a ton since I finished all the achievements.
Just curious why you recently removed the option to select quick combat in the advanced menu?
It's disabled because it breaks combat-event portions of the mod. Instead, see the readme file and disable combat animations in the options.sql file that gets installed with the mod.
Regarding 153.2, three minor points:
- You did make the Polynesians build more Moai manually. Would it also be possible to delete roads in Iroquois territory that is in forest? I'm not sure that's a general thing, I just saw it for the first time in this current game
Deals are handled by the game core only Firaxis has access to, so any bugs with that are probably not fixable.I recommend playing VEM on a standard size, normal speed, Continents-Plus map with default advanced-game options. Continents Plus comes with the Explorer’s Map Pack and is by far the best map to play Civ 5 on. I recommend dropping down a difficulty from what you’re used to on vanilla. The settings below are also tested with VEM. Games with different settings might not be as balanced:
- Continents or Pangaea (and their “Plus” versions)
- Small or Standard maps on Normal speed.
- Large maps on Epic speed.
- Default advanced game options.
All the civs run away in matter of 50 or so turns, when I get to medieval era, I'm on the bottom of score board and there are civs that have like triple and more score than I, and some even 1-2 eras more advanced. I honestly can't comprehent what am I doing wrong or how could I do better. I'm maximazing and micromanaging everything to the edge of my abilities and it's futile. Do the AI get some kind of bonuses? Or am I missing something here?
I see, I'll try that.
I just tried one more game on prince and now see they do get huge bonuses. Like crazier than king in vanilla, which is as far as I ever tried. I met Rome on 5th turn, got close to their capital by 7th turn and saw they had 1 warrior, 1 archer and one trireme, maybe more in the fog... they all had one promotion. In the time it took me to build one worker, they found second city, +4 or more warriors and attacked me...