Congratulations on your great work in making much needed adjustments to CiV Thalassicus.
I am an old time Civ plaver - going back to the original game, followed up by fairly consistent experience over the years in the various versions.
After having CiV for about a month now I have found myself a bit annoyed by the strong militaristic flavour of it. As is much talked about on this and other forums (to which I have only started visiting since playing CiV) the game has become too easy - more of a military campaign and less of an 'all conquering through empire building' challenge.
Your Balance - Combined mod has gone a long way to improving this situation and I was particularly pleased to see you change some of the civ characteristics (eg Barbary Corsairs to Lawmaker) and it is in the civ characteristics that I see a potential to vastly improve the game.
In Civs of old the player's ability to be at war for long periods of time and in large theatres was typically difficult (war wariness, unit cost etc). This is no longer the case and it is in this fact that I see as one of the main causes for the easiness of the game.
This is compounded by many civs having militaristic traits. This only serves to make it even easier to be at war with a smallish military.
The traits are only of any use to human players as the ai is rubbish at maximising these advantages owing to its tactical ineptitude.
In all Civs of old, ai depended on numerical advantage - and it still does.
In old Civs the challenge to be at war was to build an economy that could sustain it.
This is no longer the case and I think that this is the game concept that needs to be restored to aid in further 're-balancing' the game.
An immediate starting point is to reintroduce war wariness (maybe -1 happy every 10 turns; or whatever)
I think a second key step in achieving this is probably through giving an overhaul to the civ characteristics.
Yes, some civs need to retain military focused - but I think overall the focus of the traits needs to return to notions of empire building.
This is why I was pleased to see the introduction of Lawmaker - honestly, what were devs thinking with Barbary Corsar?
Furthermore, giving empire boosts to civs instead of military traits will enable the ai to build more units, thus helping it get back to its good ol' fashioned 'strength in numbers' approach.
*An issue to be aware of when thinking about the following trait changes is that a classic dimension of the Civ series is that you could always start with any civ (random if you like) and end up playing any way you want regardless.
The CiV traits seem to force you into pursuing certain victory conditions from the outset. I don't like this. There is always satisfaction in being a war mongering Mongol and seeing some wonders pop up in your advanced cities. (A lost fantasy element made fun by the historical immersion factor of civ.) Honestly? Mongols building wonders? - brilliant satisfaction amusement factor.
(Deciding on a victory condition should be a decision made mid-game once you have a strong enough grasp of the world's make-up - not something determined in the ancient era.)
Anyways - onto the trait suggestions (ideas without doing the maths on it):
English - Sun Never Sets (almost as bad as Barbary Corsars)
replace with some combo of the following (staying sea orientated - but not committed to...):
*Give Ship of the line +1 move.
*Elizabeth introduced 'poor law' so give the English a small production bonus to represent this. Maybe +1 hammer per city.
*Prodcution cost discount on coast-only buildings
*Harbour gives +1 hammer per sea resource
Chinese - Art of War
replace with:
*Social Policy cost reduction to signify traditional Chinese ability for leaders to force their will on the people.
Japanese - Bushido - remove: as much fun as the kamikaze trait is...
replace with:
*Increased great general generation rate to symbolise samurai warlords.
*reduced hammer cost of military buildings
Bismark - Furor Teutonics
replace with:
Bismark was a brilliant statesman.
*Give him some 'patronage' style benefits like Alexander the Great (or city state bonus boost?)
*influence in dealing with the major civs - perhaps ability to break certain agreements without penalty or 'more favourable trade terms more likely'
America, Arabia, Aztec, Ottoman - Balanced Combined changes are good and should stand.
Egypt, France, India, Rome, Persia, Russia, Siam - status quo acceptable
Iroquois - still map dependent.
*give them a bonus scout at the start
*+1 food bonus on food resources
Babylon
*remove free great scientist
*replace with a science slot in the walls of Babylon (notion of: safe city allows for more specialist) - double great scientist rate retained
Mongol
remove anti city states bonus.
replace with: unit purchase cost and upkeep reduction
Songhai - retain ability
These changes (including trait changes already in Balanced Combined) reduces the number of overtly militaristic civs to four (mongol, aztec, songhai and japanese) from nine.
Well anyways, this is a monster post so I will stop here. I have no idea how to write mods
, this is why I am expressing these ideas in this forum. I'd be happy to give modding a go, but before I try and spend ages learning it, would be better to get some feedback on these ideas.
To finish: big ups again to Thalassicus for his hard work on the Balance Combined mod. I'm sure the whole CiV community is rapt with it.