But aluminium can be a decisor if you 'need' a space victory in your game.
But I think Uranium can fit this role too.
I think Uranium is more interesting if it is both a military resource for nukes and GDR *and* a civilian tech for achieving space, so in the extreme late-game there is a tradeoff.
I'm going to un-nerf horsemen a bit further
I'm ok with this in principle as long as horses feel rare enough that its hard to get more than a couple. I haven't tested enough to get a feel.
However:
I prefer the buff to the Siege promotion (which horses cannot get) as a nerf for them against cities instead of a direct penalty
I don't think this is a very good way of nerfing horsemen, the promotion is a rare thing which takes significant experience.
I think it is *very* important that you can't easily use horses alone to capture cities.
I think weakening the city-attack penalty is a mistake.
There has to be something that horses Just Can't Do, otherwise they're better than swordsmen.
I'll reduce the cost of archers and spears further
I oppose this.
Attacking cities is not the main/only purpose of units. These guys are still valuable for field fights.
Plus, the whole point is to make horses and swords into elites, governed by resource availability. If you make archers and spears really cheap and spammable, then you're reducing the gap by which the Elite units are actually better.
Knights are much harder to get
I don't think this is fair, because they come at a tech line which also provides many other things, whereas Longswords come on a purely military techline that gives nothing else.
Having said that, if horses are rare enough, I could live with a small knight buff (maybe strength 19?) - or perhaps a small longsword nerf is better?
I'd also say crossbows are just as useless in their era as archers are in the ancient era.
While technically I agree, this is because I think neither is underpowered. Resourceless units are supposed to be relatively weak, and I think you massively underestimate the power of bombardment attacks. I do not think crossbows need any buff, particularly when you're converting their promotions into melee promotions when they become rifles.
That's basically my goal. Rather than guarantee iron's availability to everyone, I'd prefer making horses equally valuable. This way, whichever one you get you can still operate early wars effectively.
I think this is fine, but I think its important to make them *differently* valuable.
Horses are for mobility, pillaging, and field armies.
Iron is for city assault.
If you can use pure horse mass to take cities, then you're back to the pre-patch vanilla problem, where a civ with lucky horse placement (or Russia, or Greece) can pwn the world with horses alone.
This is why I think keeping the city attack penalty is important.
Let horses be the same strength as swords, but with extra mobility, but less city attack.
Archers are still only built if I have already used up all iron
I do not see this as a design failure.
Resource units are supposed to be superior.
If you want to build resourceless units over resource units even when you have the resource to spare, then *that* is the design failure.
But comparing archers to swords isn't really fair, since swords are two tech tiers further in.
An archer or two is very valuable in the warrior/spear/war chariot era.
So basically archers/spears +25% stronger
I would *strongly* oppose this. That is way too much of a boost, where I don't see a need for a boost at all.
We do not want archers to be able to do 4-6 damage to swordsmen or horsemen in a single volley.
Whenever you change things btw, make sure to also think about their UU replacements.
Particularly hoplites, companion cav, etc.