My first game back in two months and I downloaded all your new updates. I'm not sure if I just got a great starting area or not but it seems I have no need to worry about resources anymore. I have plenty of food, cash, production, etc. Has anyone else run in to this? It makes for a boring game when I don't have to worry about anything.
I'm going to start a new game and see how it goes. I would also like to say I'm amazed on all the work you put in to this mod. A big thank you for your time.![]()
@Zeppelin4
Are you playing the 4.0 public release or the 4.x beta? One thing I'm working on in beta is reducing a few factors... I nerfed research-agreement science and river gold, for example.
How much stuff you have will depend on playstyle. War is more expensive now, so if you do a lot of conquering you'll probably have less gold than before. Units cost ~50-100% more than vanilla to purchase, upgrade, and maintain. Strategic resources are also 25% scarcer.
$ find . -type f -exec grep -Hn '\[.*\]' {} \; | grep 429
I didn't know where to post this, so hopefully this is OK.
I really enjoy this modpack and am using it exclusively now.
One thing I would like to see addressed is the inability to defend against nukes. I was thinking it would be nice to either give mobile SAMs a small chance to intercept them, or probably better, a missile defense 'project' or national wonder up on the top end of the tech tree. The reason I suggest this, is that when I am playing peacefully (tech, culture, diplo) I hate having the constant worry of getting my small empire nuked. Having it on the top end of the tree would be in line with the culture/defensive nature of that route. I often don't even go to rifling, etc until after particle physics if I'm going tech, so it would be nice to have some form of deterrent.
Thoughts?
I see no problem with nukes being a powerful weapon. I think if you are beelining for particle physics without getting rifling, then it is entirely appropriate that you get crushed militarily. You should not be able to ignore devoting resources to building up a decent military.
Which is something that is ridiculous. Replaceable parts should require Rifling (and ideally Electronics should require Combustion). You should not be able to make 7-tech-tier beelines.keep in mind that you can have mech infantry, mobile sams, destroyers, etc without ever taking rifling.
Because the whole point of nukes is to have something that you can't really defend against.why can't I build anything to defend against this one type unit, no matter how I tech?
Because the whole point of nukes is to have something that you can't really defend against.
I'm fine with aircraft, AA etc. being able to intercept nuclear bombers, but nothing can stop an ICBM.