Ahriman
Tyrant
I agree that too-much-gold is a bit of a problem, not sure what the best fix is. I wonder if building maintenance costs and unit maintenance costs should be increased slightly?
I think Big Ben and the Commerce policy might also need a nerf, particularly together its just insane; its a bit like a +100% production boost.
If the concern is fish, then reduce 1 gold from the various water resources and add +1 gold to fishing boats with the lighthouse.
I think I'd tinker with increasing gold costs rather than making the watermill an absolute must-have no-brainer.
Alternatively, reduce trade route gold, I think its still too high.
I think its important to keep in mind the reason why they did it the way they did, to try to encourage hills, forests, mountain ranges and rivers to become natural borders between civs, like in the real world. This makes war more interesting too, when the border can be fortified.
I think Big Ben and the Commerce policy might also need a nerf, particularly together its just insane; its a bit like a +100% production boost.
Well, makes a lot of historic sense; crusades -> banking. There was a need for crusades to be able to deposit wealth at home, take the dangerous voyage to Outremer without their wealth, and then withdraw the wealth to buy stuff while on crusade, so institutions (templars in particular) catered to that need.Also in light of recent real-world events involving bankers, it does seem a little odd that the only prerequisite for Banking is Chivalry
I don't see a need for this. Coast tiles are 1 food 2 gold without lighthouse, not very valauble.Move +1 on water from terrain to the Lighthouse.
If the concern is fish, then reduce 1 gold from the various water resources and add +1 gold to fishing boats with the lighthouse.
Thats much too much power for a building that does other stuff too.Move +1 on rivers from terrain to the Watermill.
I think I'd tinker with increasing gold costs rather than making the watermill an absolute must-have no-brainer.
Alternatively, reduce trade route gold, I think its still too high.
Interesting. What do you have in mind?I can adjust the Border expansion tile selection priorities.
I think its important to keep in mind the reason why they did it the way they did, to try to encourage hills, forests, mountain ranges and rivers to become natural borders between civs, like in the real world. This makes war more interesting too, when the border can be fortified.
Agreed.I prefer the game-by-game imbalance of nearby horses vs iron that leads to variety in game play, and would opt for fewer resources if forced to choose, for the same reason. Your having made a resourceless army viable ought to guarantee that no start is unacceptably bad.
I like having to choose which cities get the coal, which units get the oil, and what to do with my uranium, so the current levels work for me. Clearly this is all a matter of gameplay taste.