Getting whooped on Diety

Discussion in 'CivRev - Strategy & Tips' started by patrickkrebs, Aug 4, 2008.

  1. patrickkrebs

    patrickkrebs Warlord

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    I'm getting thrashed on Diety. If I stay afloat until the end of the game everyone else has a lead on me for victory. The problem is that the computer players dont ever fight each other. If I get close to a victory every in the game teams up to rub me off the face of the Earth, but they never fight eachother.

    How do you succeed at a Diety game?
     
  2. Double Barrel

    Double Barrel Deity

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    I feel your pain, man. I've been struggling with the deity level, too. The cpu seems to be in cahoots with each other, using me as their common enemy. Very unrealistic and a sign of crappy AI programming, IMO. There should be a tendency to demand the same things from each other that they demand from me. But I seem to be the only country they go to war against, and usually within a turn of each other. Very disappointed in the lack of balancing with regards to the AI.

    I know some folks have found ways to win on deity, so obviously it's not impossible. I look forward to hearing from them soon, as any tips would be much appreciated.
     
  3. dfinzown

    dfinzown Chieftain

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    One idea that I've found success with is creating a blockade. If you can find an entrance to your "empire" (the area where your cities are) and block this off, that will help.

    This will make the computers mostly concentrate their attacks on one location, which means you really only need to have defenses in this one area. Build a city at a choke point, but make sure you totally have the chock point blocked off- The computer might still try and sneak by to your other cities if they can.

    Also- I know that the computer occasionally drops off units by boat, however this isn't nearly as common as the ground attack, so as long as you have a single army for defense in your other cities, you should be fine.

    Another thing, if you can block off a civ from expanding, this will knock them out of the game pretty quickly. Just don't go out of your way to block someone off. Put a few archers there, maybe an army, and stop them from expanding. You should really only do this if it is convenient/close by, because you still will have to worry about 3 other civs.

    One final tip- Don't forget about using attacking units as defence. Every once in a while a civ will forget to defend their attackers with archers, and so the legions you have stored in your city can wreck the enemy legions about to attack you- this can save you a lot of times!

    The major thing you have to do, however, is PRACTICE PRACTICE PRACTICE- try new ideas/strategies- you'll find one that works!

    Hope this helps!
     
  4. KingDerfliw

    KingDerfliw Chieftain

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    The trick to beating Deity is to not get too far behind in tech/cities... you need to make a concentrated effort to expand early and not let the AI take all the good city spots (using choke points is great while expanding). Remember to focus most of your cities on Science and build libraries ASAP (rush them if you can). Getting too far behind in tech is a sure way to lose. Concentrate on exploiting your civ's bonuses. You have to be prepared for war the whole game as they will all attack you. Defend each of your cities with at least one army of the best defenders available and let the AI smash their armies into your defense while you build offensive units in the cities they are attacking and pick off their units when you can to get upgrades. When you have enough armies built and they are elite, go on the offensive. Another tip, I always try to make one of my first 3 cities a gold producing city, that extra gold can come in handy in a pinch and you might need to go for the economic victory. Last tip, build a galley ASAP and search for the ancient relics and possibly settle some nice islands (they can make the winning difference!), the bonuses you get can get you ahead of the AI which is what you should be striving for. Hope this helps... If all else fails, play as the Romans :)
     
  5. Quotey

    Quotey Emperor

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    If all else fails, play as GREECE. They get Pikemen from the start, as well as Democracy.
     
  6. vinstafresh

    vinstafresh Prince

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    Specilialize your cities and go for the techs that give bonuses to all your cities:

    Irrigation (+1 citizen), Litaracy (+1 science), Engineering (+1 production), Railroad (+2 production), Industrialization/Corporation (+5 production each, HUGE!!!), Mass Media (+1 citizen) and a few others later in the game.

    If you get the I/C-combo, two techs that can (and should) be researched back-to-back, you don't really need a city to focus on money, unless you want an early economic victory.

    I usually hold everyone off successfully, until I get the I/C-combo. If I have money, I rush a factory in my production cities. Try to get communism for 33% off of factories.

    Switch to democracy as soon as you can (if you're still expanding, stick to republic) and keep it there. The only downside is that you can't time when you're going at war, but you'll provoke them somehow anyhow and you can march right in there.
     
  7. Double Barrel

    Double Barrel Deity

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    Thanks for all the tips! I will definitely employ the above strategies in my next deity game and let y'all know how they work for me. Thanks again!
     
  8. Ninja Samurai

    Ninja Samurai Chieftain

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    Since you have already been given a lot of good advice, I will try to build on it by explaining in detail a specific strategy that I have used with great success on the deity level. You might find it helpful to try the strat as I have laid it out or to pick out a few ideas from it and apply them to your own strat. You should learn the more standard startup (warrior, warrior, galley, etc.) but don't be afraid to deviate from it. I use a research-first strategy in which I delay getting barbarian rewards and possibly lose a lot of them to the AI, but in exchange I get some great first-to-research bonuses. Only the first few steps are unique to this strategy, but I have provided the steps needed to keep the advantages this strat should help you gain. I know you are not a total noob so you may already know a lot of this but anyway, here is my strat:

    1. When you found your first city, assign both workers to sea squares, and set research to bronze working.

    2. When you get a third worker put the in the forest, building a temple.
    (note: if you are not Japanese your population will not increase while you are working only sea squares, unless you are Indian and have the right resources)

    3. Research iron working next. You should get bronze in 5 turns and iron in 7 more. The AI will not have iron yet, so you get a free legion.

    4. Switch production to legions and send your free legion out to (finally) explore.

    5. Study alphabet, then writing. The AI never seems to study writing, so you will get a free spy that you know is the only spy in the game.

    6. Hopefully you will get your free settler during this time. Start building legions in your second city. You should not need to rush a barracks, since your first few legions should be veterans from fighting barbarians. It might be a good idea to rush some legions, although you will have to come up with some money for roads later. If you haven’t gotten your settler yet make sure you really, really need whatever you are rushing.

    7. Once you have 6 legions and a spy, send them to an enemy capital. If you are new to this and not sure if you built your armies soon enough, feel free to save the game before declaring war. If you know what you are doing and just hate to lose I guess you can still save. Have the spy take out fortifications to give your legions a better chance. You are likely to lose your first army, but your second one should win. You will probably have to spend a few turns after the initial strike eliminating single archers, but the AI shouldn't have any more armies.

    8. Let your armies heal if they need it, and move on to the next city. If the civ whose capital you took has another city, that is your target. Since you don't have a spy it will be difficult for you to continue taking capitals unless they are seriously underdefended. You should avoid capitals and cities with walls until you have knights or catapults.

    9. If you receive an offer of peace you should accept it unless it prevents you from taking a city immediately. Multiple civs will probably have declared war on you by now and you will have to spend some time killing off their legion and archer armies.

    10. Once you have taken a few cities you should switch production from legions to archers. There are two reasons for this: you need to defend your new cities and you will have better offensive units soon. You should be working towards mathematics or, better yet, feudalism. A third potential reason to build archers now is that they will be useful much longer than the legions will. With a few defensive upgrades they can defend your cities for a long time; with march they can escort knights or catapults.

    11. If you get a great general, be very careful with the unit, but try to keep upgrading it with easy wins. If you can get the march upgrade you can bring the unit with your knights and give them all a nice bonus.

    12. By taking a few cities and hopefully wiping out at least one civ, you can buy yourself some time. Use that time to build a library in at least your best research city and a barracks in your best production city. It is also a good idea to build a temple in your most populous city so you can get more great people sooner. Your knights will be much more effective if you can rush feudalism or the samurai castle.

    13. Once you have a few armies of knights, send them out with anything that can march. Your target might be the weakest civ or the one that is giving you the most trouble, but it should be someone nearby. If your target civ is still using archers you can attack their capital and any cities with walls; if they are using pikemen you should take their easier cities while you start making spies. The AI will often have spies at this stage but rarely spy rings.

    14. The next tech you want after feudalism is currency: you will want to put markets in a few gold-making cities and you want to make sure you get banking when you get 250 gold.

    15. You will also need navigation. You will want a couple of galleon fleets to sink all of the annoying galleons leaving troops on your shores. Once you have your beaches under control you can use your galleons to give your knights support and to sink any new ships the AI makes. You should also have your eyes on steam power for much better support.

    16. If you have enough bonuses (samurai castle, great general) and make use of spies and naval support you should be able to take cities even if they are defended by riflemen.

    17. Eventually though, you will want to turn them into tanks. Figure out how many turns of research you need to get combustion, and time your building of Leonardo’s Workshop accordingly. If you are keeping up with the tech pace you might get to build the workshop, but you might not. If you are behind on tech you might want to build it right away so the AI can’t use it. At least you will get to turn your old archers into riflemen.

    18. By the time I have tanks I am usually more interested in getting cultural flips or building spaceships. I always try to build the Manhattan Project as soon as I can so the AI will lay off for a while. If you want to go for domination, you might be able to do it with tanks, provided you have battleships supporting and plenty of spies, but you might need to resort to artillery or bombers. Tanks are better suited for killing units the AI sends into your territory.
     
  9. BrendanM

    BrendanM Prince

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    Great Wall...

    It helps, but you won't always get it.
     
  10. Bearless

    Bearless Chieftain

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    Last night I spent ages building the great wall only for someone to discover engineering (or is it invention?) the next turn. In that case it certainly did'nt help cos I wasted about 30 turns of production! :lol:
     
  11. BrendanM

    BrendanM Prince

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    You know what's really funny, is that after writing that post I went to play some civ and realized the technology tree between getting the great wall and engineering is so close that it is practically useless to get.

    Now with something more useful: I found that blocking off civs at choke points, defensive posture in cities with lots of culture for flipping purposes, you can definitely handle Deity. Make sure you have cities that are production based for units, tech cities, and money cities. When the game starts, make sure you build a galley during the beginning fast turns and a warrior then explore explore explore. Find all the artifacts you can.
     
  12. vinstafresh

    vinstafresh Prince

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    Don't waste your time and production on wonders. They all expire and the return is just not that great. The only wonders that count are Leo's workshop and the East India Company for the science/gold boost. And if you can get it with a great builder, the Hanging Gardens are nice. Later in the game I go for the Internet if I want an economic/tech victory (rush all space parts in one turn and launch). I might get Oxford Uni if I don't have anything better to build in my production city. If I don't get any, I can still win comfortably. The 1st to research bonuses which affect all cities are way more powerful imo.
     
  13. Ninja Samurai

    Ninja Samurai Chieftain

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    Magna Carta is also useful if you either want to be culturally aggressive or want to use communism without losing cities. You should have courthouses in your bigger cities anyway, and Magna Carta is available pretty early and does not expire.
     
  14. Bearless

    Bearless Chieftain

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    My last few games on Deity I have been trying to win a cultural victory which I am finding very hard indeed especially as Im on the defensive for most of it.
    I have tried using a variety of civs and got very close with the Romans (their half price wonders are extremely quick to build in a production city and obviously contribute towards the cultural victory. Often though, it means that as soon as i build something its pretty much useless (i.e someone discovers teh relevant technology rendering it obsolete).

    Either way, Im always getting beaten by someone winning space race. has anyone else found winning cultural on deity very difficult?
     
  15. vinstafresh

    vinstafresh Prince

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    The key to a cultural victory is to build temples and cathedrals in each large city. That's the best way to build culture. It helps to build them as quickly as possible, but it's pretty easy to catch up later on. I usually wipe out one or two civs and get their wonders and great people. In that stage, Industralization and Coorporation generate 10 gold per turn for each city and 50% extra because of Democracy. You can buy temples and cathedrals in each city to catch up. With a lot of big cities, you get great people each 4 turns or so.

    But during that stage, I can capture 2 capitols, build the Internet and then markets and banks in each city to rush to 20k in a few turns and/or I use all the money to buy space ship parts in each city in one single turn.
     
  16. BrendanM

    BrendanM Prince

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    Whenever I build up a decent empire on deity they always send ships over and land them next to one of my less well defended cities. Not that this is a problem, I can usually rush an archer to build an army, but the game never tells me they landed there. I find myself completely caught off guard. I thought the game was suppose to show me enemy moves?
     
  17. Kikimalaka

    Kikimalaka Chieftain

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    It does show the enemy moves in your area, but it can be really fast.
    A lot of times they drop off a pile of troops and you can't see them behind all of your cities' buildings. I have a hard time seeing the Green and Brown countries.
     

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