Gettysburg Armored Warfare

OrsonM

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For those of you who are unaware of it, Gettysburg Armored Warfare, is in the words of his sole programmer, Danny Green: "an online multiplayer game with 64 players per server, an RTS/FPS hybrid". It is set on the civil war, but with retro futuristic units.

Gettysburg_Armored_warfare_01.jpg

I still think Antietam Pillowfight Warfare was a better idea

On paper this may sound like an very original idea, A mashup of new and old!, a twist on a popular culture icon!, stylish and brutal!, RTS/FPS hybrid!, not the momma!

But seen with a dash of cynicism, this is just another of the many many Steampunk ideas out there (they are all the goddamn SAME). Set in yet another genre mash gameplay dynamic.

The latter one seems to fit the part, but not because the idea is wholly unoriginal (more of that to come), but because the game is buggy, a bit overpriced and not that fun to play.
Gettysburg has issues with its design, sure, but even getting to the point where those become apparent is a challenge due to the sheer number of bugs. While games like Minecraft went on sale in pre-alpha form, Gettysburg is not billed as such, and it's shocking to see such an unfinished piece of software sold with no heads up.
IGN review

Add to that a general lack of polish (particularly on the controls), flickering tree graphics, zero tutorials, and lengthy load times, and right now it's hard to recommend -- or understand why Paradox would push it out the door in this state.
Gamespy review

Ouch, such meanness is however not without merits, as stated by the game's sole programmer Dan Green:

"Yes the game should have gone through public BETA testing, I don't know what to say except I will do everything in my power to make sure I'm happy with the product and the customers are happy with the product."

In fact, a lot of fans would rather have IGN or Gamespy being a bit softer on Green, since you know, he created the entire thing himself. Or at least that's the spin here, that he made it all by himself.

header_gettysburg_armored_warfare.jpg

Made all by Danny Green himself and a few anonymous elves...

But I don't buy that, he didn't concept or model all the art assets within the game, which are indeed one of the better aspects of the game and take a lot of time to make.

Of the things Green made all by himself, we have the programming, concept and game dynamics of the game. All of which seem to be lacking.

Reviewers dislike the bugs and awkward game engine, which changes from 2d to 3d when you approach objects, giving out this rather weird flickering. Strangely enough, this extremely dated approach (I remember this being a thing on the old Doomsday Engine) was promoted as groundbreaking:

"Then, Danny blows my mind: “I built the rendering engine in just over a day.” He calls it the Impostor rendering system – named as such because the game switches between 2D and 3D just before the average eye could appreciate the distinction. Notwithstanding some assistance from the Havok physics engine… a day?"

Probably should had not bragged about having just taken him just a day's work.

From the game dynamics department, the idea of a FPS/RTS hybris has already been out there, it goes back to Natural Selection, back in 2002. Or even more recently with Nuclear Dawn. Oddly enough Hybrid cousin Nuclear Dawn declares itself to be the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.. Which is of course not true either. To be fair of course, Gettysburg Armored Warfare never touted itself as being completely unique in that department:

"Take control of either side and engage in massive online battles with unique Real Time Strategy / Third Person Shooter gameplay mechanics. "

Ok, maybe they did...

On the Concept most people agree that it's the best part of the game, in fact people are buying it because of that (if anything, just for that). In that part I'm alone in disagreeing, I believe the idea is way token for these times were everyone is doing the same thing. Lincoln is a Vampire Hunter, Pride and Prejudice has Zombies, Cowboys fight Aliens, Vampires fight Werewolves a bit too much, Stalin vs Aliens, Dino D-Day, Space Pirate and Zombies, Zombies, Zombiest, Zombierests!!!! etc.

The mashup, save for the exception of the amazing Plants vs Zombies, will probably be remembered as a pretty unoriginal fad in the future, once everyone realizes that there's perhaps a few too many of them.

And here's the thing, I know there's nothing new under the sun, but when you throw out a concept just because other people are doing something similar, it takes away sincerity from the project. Particularly when the entire game just has that gimmick to make people like it.

So it's a bit of a mathematical formula then:

How to make a million dollars idea?:

Take anything from popular culture that is hold dear (any, they are all good)...

...And then mash it up with any of these:
-Zombies
-Steampunk
-Vampires
-Werewolves
-Zombies
-DieselPunk (will there ever be a GreenTechnologyPunk?)
-Ninjas
-Dinosaurs
-Zombies
-Mad Max!
-Apocalyptic anything!


And collect some gazillions, cocaine and hookers on your way out. You my friend have just created an extremely profitable idea!, and as we all know, profit is the more handsome yet less talented cousin of originality (which is just as good).

But you know, could had been worst (there are no zombies on this one). Green does look like a standup guy, I still don't buy the whole 1 man development schtick, I think it's bull, but the game itself will probably be much much better a year from now.

It would also be cheaper then too, so you see, it's going to be better.

Gettysburg Armored Warfare is sold on Steam for 10 dollars, 30 confederate dollars, 5 Ron Paul gold pieces or 50 Orsonbucks, which is the most supreme form of currency of all.
 
Interesting concept that got pushed out way too early. Maybe in a few months, it'll play better but I'm saving my cash until then.
 
TW games have 2d sprites when you're really far out and no one ever complains about them.

I would support a game which mixes werewolf ninjas and steampunk dinosaurs.
 
TW games have 2d sprites when you're really far out and no one ever complains about them.

Actually I have seen people complain about it, because it was switching at a noticeable distance. I never really noticed it until Empire or Napoleon though, and sometimes it does look odd. Works most of the time just fine though.
 
I didn't actually notice it till Empire either because I had to originally play on low graphics, so the only time I saw the 3d models was when I was in super duper close mode. Now I only notice when it affects half a unit, and then I just laugh and don't really care, because unlike Crisis, graphics aren't the point of the game.
 
I think I'll get the game, most of the stuff I wrote was based on reviews...


...and you never know, this Green character is at the Steam forums all the damn time. I have not seen any Firaxis programmer here once, now that's something there.

Yes I know the Firaxis people sometimes come here every blue moon, that's not the point.
 
There are like 5 CA guys who have semi-used accounts on TWC and another one who is almost a regular.
 
I think I'll get the game, most of the stuff I wrote was based on reviews...


...and you never know, this Green character is at the Steam forums all the damn time. I have not seen any Firaxis programmer here once, now that's something there.

Yes I know the Firaxis people sometimes come here every blue moon, that's not the point.

He's also on the Paradox forum too.
 
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