GGF1: Incas

:rolleyes: cmon now Mitsho, I built that there so it could go to the LAST settler place and therefore we would not have to worry about building anymore until we find more land
 
I'd like to join, but this would be my first succession game. I haven't finished a warlord game ever (you can check my ongoing Byzantine game in the general stories and tales forum), but I've dominated the conquests with it.

If you put me on last I could probably try to figure it out.

Some things I've seen so far:

- Tiwanka would've been a bit better if built two squares Southwest. But we shouldn't disband it now.... should we?

- There is another island to the North and one South (coast doesn't dissapear) so once we get galleys I say they head South, and then North with our settlers.

- Unless you have a problem with slightly crowded cities, a good spot might be just Southwest of the tobbaco.
 
hey aaminion00

first tiwananku...ya it should have gone down further (cuz of whale) but we can not even think of expanding it now

also, ur saying there is an island north and south? did you d/l the save and play further into the game or something (cuz that is actually not allowed for a succession game :cringe:)
plz expound to us how you know those islands are there
 
Okay, aaminion00, you're now in fifth place. Sorry guys, but I was away for a couple of hours. This game is now full.

cizzlewalk: I believe aanimion made a guess, becuase the coast appears to go farther out to the North and the South.
 
yeah, we have decide not to plan t a city there. just a little time ago. and @cizzlewalk, yes, I'm sorry, I hate settler farms myself, so I just wanted to neck a bit.. :)

I'm sorry, I couldn't withstand... :) I love to write

NOW

In the year 3000 Before a man will come, Sapa-Inka Micio looked down on the roofs of Cuzco. 'You have a nice view of here, he thought' and turned: he was in the throne room of the Incan palace.
The morning he and his troops had conquered it and taught all that little bastards who's the king.

He was the leader of the population group who believed into the religion, that the Incans are the only humans on this planet and therefore they are like god.

Not all the Incans believed in this story, and so the Sapa Inka didn't wondered why some Incans shortly after left Cuzco and Tiwanaku and founded two other cities.

He founded a dynasty which rouled over 450 years over the Incans. Who did he fall? In the year 2710 before Christ, his dynasty sent out the best Incan Admiral ' Haakon' to discover the world and prove that the Incans are alone. He was never seen again, but in 2550, his grand son retourned and told their adventures:

The people of Cuzco were assembled in the big entering room of the Incan palace. 'Here, I have come' shouted 'Haakon, the little', 'to tell you the truth'! In the South, there lies an Island more fair than I'd ever thought of. But it is not the paradise. It's populated by some animals like us, they call them the Spain!'
silence
'We are not alone!'
'They', and he pointed at the king, 'have lied to you all the time! You were lazy here, thinking we're the emperors of this world. I have to deceive you!'

'They shall burn', 'down with the liar' the crowd shouted and Haakon lead them and all the relatives of the Mician Dynasty were murdered. And when the sun rose again, Haakon looked over his empire and smiled. Now, HE was the Sapa-Inca!

the protocoll:
3000 BC: (preturn) nothing
2950 BC: connect Tiwanaku, settler of cuzco goes off to north, cuzco ->settler ->worker
2900 BC: Mac. Pic ->curragh -> granary
2850 BC: --
2800 BC: cuzco -> curragh, Ol... founded --> granary
2750 BC: --
2710 BC: Cuzco -> curragh -> granary, Try a gamble to go to the other island and ...
2670 BC: win!
2630 BC: C ... founded ->granary
2590 BC: --
2550 BC: income -1 because MP -> gran. -> barracks; meet spain: trade bw for stone masonry, they also have cer. b. and lack pottery, they've got 10 gold and gems.
 
Don't be sorry, Mitsho - it's great...can't live up to that myself tho...
 
Hehe, got the save and played the game, just as requested :)

Turn 0 (2550 BC): Buy CB for Pottery and 4 gold.

Turn 1 (2510 BC): Nothing happens - well I mine a bit. Explore more lands as well.

Turn 2 (2470 BC): Disband scout for 1 shield...pathetic I know, but he was of no use.
IBT: Tiwanaku granary -> Colossus (wars are won by science, not by force)

Turn 3 (2430 BC): Nothing.
IBT: Writing -> MM.

Turn 4 (2390 BC): Nothing.
IBT: Cuzco Granary -> worker. Machu Picchu barracks -> worker.

Turn 5 (2350 BC): You guessed!
IBT: Cuzco worker -> archer. Machu Picchu worker -> archer.

Turn 6 (2310 BC): Change production in Ollantaytambo and Corihuayrachina from Granary to Barracks. Should have done this earlier. These cities aren't gonna grow, so unless you plan to use them as worker factories (pretty silly on a 5-city island), there's no point in having granaries. They just cost money, which we don't have a lot of. We need units, and quickly. With 5 cities, we have an excellet opportunity to wage early war.
IBT: Ollantaytambo barracks -> archer. Corihuayrachina barracks -> archer.

Turn 7 (2270 BC): Nothing

Turn 8 (2230 BC): Now, here's the problem. I ran out of cash and had to decrease the science rate significantly. There isn't any way out of this except for selling writing to Isabella, which we can do.

Turn 9 (2190 BC): Machu Picchu and Cuzco archer -> archer. At the moment we just have to build units until we get MM.

Turn 10 (2150 BC): Nothing.

Turn 11 (2110 BC): Sorry about this, it went slightly out of hand and I didn't count the turns. Tiwanaku just ran riot, that woke me up.

Summing up, bit of advice: Right now, just build roads and archers, perhaps some workers to speed up the road-building process. We need that commerce coming in fast. With all the hills and mountains, there could be some iron - it would be very strange with so many no-resource squares (luxuries tend to be clustered, strategic resources don't, as a rule) - so I'd say go for Iron Working after MM. We need to take out Spain swiftly, so we can have that island for ourselves. It's a shame FP isn't working properly - we'll just have to shift our palace to the big island, I think, which is at least 3 times the size of ours. If we let Isabella loose there, we'll never get her out of the way afterwards. Actually, come to think about it, a city near the tobacco would be nice. There's at least two golds in that, and that would be very important for us now.

(Btw, anyone notice how the Chasqui Scout looks? The colour for the Iroqouis is of course pink :rolleyes: )

As requested, here is a lovely image:

Incas2110.JPG


Wipe those Spanish out :nuke:
 
BW is bronze working gogf..cmon you should know that :D

and up above it says it's ok if you do, just try not to ---don't you mean it's ok if you don't, but try to? :lol:

good set of turns Mitsho, your granary was a bold move, but a subtle one (oxymoron?), since it might not effect us in the long run. just don't forget, prepare to make GL and/or GL2!!!!!!!
 
pretty good turns hakon, ya we need to figure this out...

my suggestion, build 3 more galleys and start shippin over units GRADUALLY...once they are there then we can start the spano-inco war. Also, disband any extra curraghs! Don't forget to switch that colossus to the GL2 and get workers to max produce land by mining Cuzco and (ESPECIALLY RIGHT NOW) Tiwanaku. This will most likely be the last time i'll request this ;)

at this rate...give EVERY city at least 2 spears and focus then on making only archers (and if we can...catapults soon after +1 or 2 spears to guard em)
 
um hakon...btw...the save isnt loading (i like to check up on our work sometimes ;) )

plz try to fix this
 
Why 2 spears in every city? 1 must be enough surely...the AI will be surprised, won't have map making yet, so no galleys to ship over units with...I think you're being too defensive.

Yeah, sorry about the mining...at least we have a prebuild...I think we need a couple more workers, as we need tons of roads as well.

EDIT: If this doesn't work I'll kill the server
 
Good turns guys! I'll PM aaminion, so we can keep this going quickly. By the end of my turn, I we will be able to launch a successful (and fast) invasion of Spain. We're also going to have to colonize that island (well, I know you've said that, but oh well).
 
ok, i'll see if I understand how this works...

just download the save and play it? If that doesn't work i'll read the stickied threads
 
Why 2 spears in every city? 1 must be enough surely...the AI will be surprised, won't have map making yet, so no galleys to ship over units with...I think you're being too defensive.

hakon...2 spears cuz of happiness factor, remember when tiwanaku started going into disarray? only had one defender there, and since we're gonna build units now the population will go up and unhappiness will be factored in, plus that should provide enough defense in case of invasion from a galley somewhere...
also galleys, of course, hold more units and therefore are essential for naval battles now, besides it is obvious that we are going to need a strong navy to conquer this archipelago map. I'm also glad you agree with my call on colossus prebuild for great lighthouse
 
I also agree with that prebuild. If we can get the great lighthouse, the AI seafaring units won't be able to completely out-speed us. We will be tied until magnestism (GL2 goes obsolete) You seem to sound like you think curraghs can transport units, they can't. We need galleys to transport units period.
Hakon: your new save works. What about iron working? You ignored it in you tech set up.

aaminion00: Yes, that's what you do, just for only ten turns, and don't forget to keep track, and give us a screenshot of the end, as well as a save.
 
Aaminion00: How's it going? I want to play tonight, so I'm sort of in a "MOVE QUICKLY!!" mode. So, for strategy, I don't think we need to build the Great Library, as we won't really be behind the AI in research at any point (it's on warlord, remember).
 
Ok, here we go.

Turn 1
2110 BC

The curragh near Spanish territory quickly cuts into Spanish seas. In the early morning before the Spanish could notice them, they sneak past the city they find to be called "Toledo". It is armed with warriors... no match for Incan archers if they could only get there.

In the capital of Cuzco, work is started on a barracks, set to be completed in 4 turns.

Turn 2
2070 BC

Machu Picchu builds a spearman, which is fortified, while Ollantaytambo produces an archer. Since Ollantaytambo has nothing better to do, it's set to continue building archers.

Turn 3
2030 BC

Corihuayrachina builds an archer, which is sent to the training grounds near Cuzco. There, it will meet up with several other divisions of a thousand Incan archers. These men will be sent to invade Spain once galleys are available. Machu Picchu starts producing archers as well.

Turn 4
1990 BC

Machu Picchu is an archer factory. With it's help, there should be an invasion force of 10+ archers in a few turns.

Turn 5
1950 BC

Cuzco completes barracks! It now starts work on archers, which it is set to produce every 2 turns. The invasion force grows larger, numbering 3 veteran and 1 regular archer.

Turn 6
1910 BC

AGH! Cuzco want's entertainment and production is stalled! I give them an entertainer, which should put them back on track by next turn. Machu Pichu produces another archer, while workers hurry to build a road between Machu Pichu and Cuzco. In the South, our curragh finds the Spanish city of Seville. We will have to trespass Spanish territory to get to the other side

"Pachacuti, is that an Incan hobo near Seville?"

Yes, it is, we'll get rid of it next turn. It's not like you could hate us any more than you already do.

Turn 7
1870 BC

Our curragh escapes. Meanwhile, the invasion force now numbers 6 veteran archers and 1 regular. Our curragh is ambushed by Phoenician pirates, but it holds off with no damage.

Turn 8
1830 BC

Due to the lack of road between Cuzco and Macchu Picchu, unit movement is a bit stalled. Nontheles, we have 9 archers ready for an invasion. Workers get ready to build a road...

Turn 9
1790 BC

Spain is getting bigger... they have settlers near seville. But still I fell we'll get mapmaking before they do. Work is started on the Cuzco-Machu Pichu roadway. There is a barbarian tribe Northwest of Seville, so if we want to get our troops up to elite at no cost... but that'd be a waste of time, no? Our Northern Curragh has nothing to do, so it's sent for Cuzco to be upgraded once we get mapmaking.

Turn 10
1750 BC

Well we have a problem... our treasury is losing 4gpt and we have 10 gold left. Nontheles we have to get mapmaking. I stick with the current research rate, set to get mapmaking in 4 turns. It doesn't take a genius to figure out that we'll lose our treasury in 3. I'd recommend selling something, but I don't want to make the choice.

Next to Cuzco we have 7 veteran archers and 2 regular ones. Another 2 veterans are heading there from Machu Pichu, while the road is nearly finished. Our curragh returns to Seville to find that the Spanish settler has moved; most likely inland.

My turns are done. I ended this turn, and it's now 1725 BC. The Vikings have completed the collosus, but we have to keep our production going so we can get the great lighthouse. Our treasury is still running low. A hefty invasion force is prepared. Good luck

Edit: It sais the file is too big... I'll use the cftp server (that's what it's called?). Sorry, but right now I really need to go to dinner before I lose my computer for the rest of break. Screenshots and save in about half an hour. Sorry.
 
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