GGF1: Incas

Don't worry, we all have family commitments. We should colonize that island in the East, even if the reason is just so that nobody closer (Germans, Persians) don't. Also, if we move our palace over to where the Germans are later in the game, that might be helpful.

Hakon: change Madrid's Forbidden Palace to a regular Palace. Trust me, it's the right thing to do. You guys are so lucky... you can actually play our game, and check up on us in the save.
 
:aargh:

DOESN"T ANYBODY READ MY POSTS?!?!?!?!!??
First, @aaminion... we CAN"T BUILD ARTEMIS OR ZEUS because we have NO ivory AND if you read my post it says they were already built.

@gogf DOOD, there is LOTS of corruption right now in Spain and it is INEFFECTIVE, I think you should download that save, build the Forbidden Palace, and see what it does for us! Having both Spain and Inca working for us is key for a conquest victory!

@team Don't attack (or colonize island) in the east, we need good ships first! if you try taking over units, galleys will keep sinking like mad! Please read my post turn thoughts at the end of my summary to get the idea of what I'm talking at about and not just ask the same thing that I have already addressed in my summary :mad:

@gogf I've played a little of that WW1 map you helped create...awesome job :thumbsup:
 
Originally posted by cizzlewalk
:aargh:

DOESN"T ANYBODY READ MY POSTS?!?!?!?!!??
First, @aaminion... we CAN"T BUILD ARTEMIS OR ZEUS because we have NO ivory AND if you read my post it says they were already built.

@gogf DOOD, there is LOTS of corruption right now in Spain and it is INEFFECTIVE, I think you should download that save, build the Forbidden Palace, and see what it does for us! Having both Spain and Inca working for us is key for a conquest victory!

@team Don't attack (or colonize island) in the east, we need good ships first! if you try taking over units, galleys will keep sinking like mad! Please read my post turn thoughts at the end of my summary to get the idea of what I'm talking at about and not just ask the same thing that I have already addressed in my summary :mad:

@gogf I've played a little of that WW1 map you helped create...awesome job :thumbsup:

cizzle, calm down. We read your posts, and then do otherwise ;)

Seriously though, FP doesn't work the same way in Conquests as in PTW and vanilla Civ. It can actually increase corruption in nearby cities, and we certainly don't want that. Therefore, it's better to move the palace to Madrid.

But I agree, we can't settle that island - unless we were a seafaring civ, which I don't the Incas would be...

IBT: Tiwanaku Marketplace -> library
Machu Picchu library -> swordsmen
Corihuayrachina temple -> library. (Why build temple here? I suggest sell it...no risk of riots...but will leave this to public discussion)

Turn 1 (530 BC): Change a lot of production from temples to either libraries (Santiago), settlers (Seville) or workers. I understand we need culture, but atm we can't lose all this money. Change Madrid from FP to Palace. Change Huamanga to harbor (I thought I explained this last time around. Luxuries for the people in Tiwanaku and Cuzco...then we can disband a lot of units or sell a temple. Also, we can produce swordsmen on Hispaniola)

IBT: Toledo worker -> worker (there is nothing else to build)

Turn 2 (510 BC): Nothing.

IBT: Barcelona worker -> worker.

Turn 3 (490 BC): Nothing, except I lose a galley to the water...idiot.

IBT: Machu Picchu swordsman -> marketplace.

Turn 4 (470 BC): Nothing.

IBT: Cuzco marketplace -> wealth (no prebuild for wonders available yet - have to wait a couple of turns).

Turn 5 (450 BC): Even more nothing.

Turn 6 (430 BC): You guessed it!

IBT: Ollantaytambo Library -> Marketplace.

Turn 7 (410 BC): Change prod in Cuzco to Granary.

IBT: Tiwanaku Library -> Harbor (there is a reason - increased commerce).
B****y Celts complete hanging gardens. We're really behind. This will be a good solid challenge :)
Barcelona worker -> worker.

Turn 8 (390 BC): Disband a swordsman in Tiwanaku (yes, a mistake, I should have taken the archer. I want to keep unit costs low)

Turn 9 (370 BC): Nothing.

IBT: Vitcos worker -> archer.

Turn 10 (350 BC): Finally able to change sliders though - to 8.2.0, construction still in 1 turn at 11gpt. Build Andahuaylas between Barcelona and Toledo - cramped, I know, but we need a bit of extra support, and with a temple it could be quite a big city (fish).

Summary: Well, OK I guess - but we need to do something about the money situation. Right now, we have 27 gold, and we're losing 6 (ish) gpt each turn if we continue this quick rate.

A suggestion to solve this is to sell a temple or two in small cities, use military police instead if needed. If anyone has another idea, go ahead. We need science quickly, and don't research unnecessary stuff...possibly republic, but I think would completely damage the budget (-56 in unit costs - OUCH!) So, just go straight for navigation (off the top of my head, that gives caravels, right?) and try to venture across the sea. We need to find other civs quickly, so that we can whip the Persians and Mayas off the map.

Incas350.JPG


Good luck...
 
Originally posted by cizzlewalk


[1.]@gogf DOOD, there is LOTS of corruption right now in Spain and it is INEFFECTIVE, I think you should download that save, build the Forbidden Palace, and see what it does for us! Having both Spain and Inca working for us is key for a conquest victory!

------------------------------------------------------------------------------

[2.]@gogf I've played a little of that WW1 map you helped create...awesome job :thumbsup:

1. I can't play it, because I need to update my video card, which is why I said skip my turn. I agree, we need them both working for us, but Spain is more productive, so having a palace there is better. As I said, this game was made before the patch, so the forbidden palace would raise the corruption in Spain, so it is a must not build.

2. Thanks. Really, Marla_Singer did most of the work (she completely made the map, in fact), I just did some of the related modding, and should be able to finish the buildings later today...

@Hakon: Where are the Mayans? Could you give me a screenshot (because I can't open the save). What's that little world thing by the victory status button?

@Aaminion: Pretty much. Just make sure we are gaining gold, or breaking even. Also, terraform! Get our luxuries in, and use cizzlewalk's irrigation route. Don't research republic, it's a waste now, with high unit costs. Get monarchy though, and then try to get to the middle ages. AND KEEP BUILDING THE PALACE IN MADRID!!!
 
The little world thing is my antivirus :)

The Mayans are basically to the north of the Persians.
 

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Er...they are the Germans, gogf...they have stolen their colours.
 
Hakon (or anyone), could you do one more thing, please? Post two screenshots. One of the default victory status screen, the other of the "Power" screen. Thank you in advance.
 
Turn 1

- Put the workers to work on the irrigation plan and luxury connections.

- We want to get to middle ages? I start researching horseback riding. It will only take 6 turns, and then we switch back to monarchy.

Turn 2

- This is gonna be a boring set of turns. Cuzco completes aquedect, Tiwanaku will in 2 turns.

- One more diamond to be connected in 3 turns. Another in 2.

Turn 3

- Nothing. Northern diamonds about to be connected, and irrigation plan about to be started there.

Turn 4

- Northern diamonds connected. Irrigation started.

- Southern diamonds connected too. One more in the South before we continue irrigation.

- Guys... how the hell did we get this galley out here in the East!?!? Cause maybe we could use that to invade Persia, they only have 4 cities. That's less than the Spanish, and they don't even have any resources as far as I can see.

Turn 5

- Nothing. Started that irrigation plan.

Turn 6

- More irrigation. I see a lot more happy faces in cities.

Turn 7

- We got horseback riding... why aren't we in the next age ye... ah... stupid philosophy

- All diamonds connected :cool:

Turn 8

- Iriigation Machine

Turn 9

- See turn 8

Turn 10

- See turn 9
 

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Is it a coincidence we slowed down once I joined, :lol:
 

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I believe me managed to luckily get that galley over there exploring. Does it have units in it? Also, could you post a screenshot of the Incan continent, and the former Spanish one (you know the deal w/ my C3C)?

I'll upload the save in the morning (my time).

Guys you can skip me again, so on to you cizzlewalk.

Once we get into the middle ages, GET FEUDALISM! Once we do, go strait for Monotheism (that's the other Chivalry prequestive, right?), and then Chivalry. Get a good prebuild, and complete The Knight's Templar. After that, get Navigation, and Military traidtion. Load up a bunch of Caravels, and attack Persia, and then the Mayans with Cavalry. That's my basic strategy. Follow it to at least Chivalry, and The Knight's Templar.

Guys, you are one of the best teams that could be. If any of you want to join GGF2 once I decide what it is, and we have won GGF1 (which we will!), you take precidense (that must be spelled wrong...).
 
yes sir this IS conquests...
wow, gone a day and look what you guys did!
first, sorry about getting upset over FP build, it's just that when I played the game on 1.02 patch (shown as 1.00) the FP gave me +30 gold with corruption only effecting 2 of the farthest desert cities, I guess each game has its own flaws?
also, I am VERY GLAD to see you guys using that irrigation route, I'm hoping your finding my pics helpful :D
well it's too bad you can't play yet gogf, maybe soon eh? Until then I'll just take my turns, oh, and sign me up for ggf2 :thumbsup:
 
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