GGF1: Incas

@ gogf well I still am playing this game out w/ FP and it works for me... Oh well :sad: we'll vote as a team to figure that one out later me thinx, I don't want to pi$$ off gogf more than I already have :D

@Hakon good call on aqueducts in Cuzco and Tiwan, who would have EVER thought to put those there :rolleyes:
 
Originally posted by cizzlewalk

@Hakon good call on aqueducts in Cuzco and Tiwan, who would have EVER thought to put those there :rolleyes:

me to sell them later...?
 
sure!
 
You can't convert saves. I assume you know it's your turn and have the save, right Aaminion00?

@cizzlewalk: Okay, we'll vote later.
 
Well, it's your turn. Hakon posted the save on the last page. Get chivalry, and then change Madrid(I think)'s production to the Knight's Templar. Then go straight for navigation.
 
i need to finish another sg tomorrow, but u'll either get my turns monday or tuesday
 
Ok, so I lied :D

I was able to complete two of my sgs tonight (the easier ones ;))

here is what I have done!

*pre-turns turn*
I CAN'T SELL THE AQUEDUCTS! BLARGH!
O well, pop-rush time :devil2:
I begin starving Tiwan and Cuzco

Turn 1, 460 AD...
*Cuzco ch--pike (I'll explain why in my post-turn thoughts)
I'm just starvin' Tiwan like a CwAzY :satan:

ibt- learn Chivalry, begin Theology

Turn 2, 470 AD...
*Seville library--marketplace
switch Madrid to Knights of Templar!
I decide to make pre-determined route for us to navigation, I hope nobody finds this 'irritable'

Turn 3, 480 AD...
*Santiago marketplace--settler (for last city, we NEED money!)
*Vilcas library--marketplace
*MP temple--pike (I hope your catching on to this)

Turn 4, 490 AD...
*Cuzco pike--pike
disband a lowely spear in Cuzco and replace it with new pike!

Turn 5, 500 AD...
*Toledo marketplace--ch
*Santiago settler--ch
*Huamanga mp--barax
move settler 2 tiles down and 1 tile SE from Santiago

Turn 6, 510 AD...
*Cuzco pike--pike
*Tiwan colosseum--pike
*Vilca mp--wealth
*Anda library--ch
disband another spear in Cuzco for our new pike
founded LAST Incan city in Spain, Ica begins production on barax and I do some MM'ing so we get +2 gold from it

turn 7, 520 AD...
*MP pike--pike
I realize our workers were auto-working the land in Inca, DON'T PUT WORKERS ON AUTO!!!!!!
also disband spear in MP for new pike

turn 8, 530 AD...
*Vitcos mp--ch
*Vilcas mp--ch

ibt, Theology is ours, begin understanding an education

turn 9, 540 AD...
*Tiwan pike--pike
disband 3/3 archer :eek: for nice, shiny pike

and...wait a....sec...CAN IT BE............
 
:lol: accidentally made new thread, hope it gets erased...

puntang.JPG


annnnd there you have it folks!
other news in 550 AD,
*Cuzco pike--pike
*Huamange barax--wealth
:aargh: just realized Barcelona can't start Sistine, so change to EXPENSIVE ch

*Post-turn thoughts*
Feudalism is awesome like this! I hope we can get another wonder too, me thinx we should start a palace prebuild in Barcelona (for Copernicus) and a FP in Tiwan (Megallan).
Last note, the pike building is a common tactic used to build up outdated forces, I suggest keep building pikes in MP and Cuzco, send them to cities across Inca and into Spain so we can disband pitiful spears, archers, and swordsman (if not elite), once that is done, starting building Medieval Infantry to replace vet swords so we can more swiftly 'annex' Persia and Mayans

prepare the army!
 
Just an example of how bad the comp is beating us in warlord
at_least_we_dont_suck.JPG


Looks like we're gettin' there...
we::re_getting_there.JPG
 
why should we build a city there? this is my only question. And which brownish civ is on the island south of mayan land? (the blue ones)

mfG mitsho
 
oooo shizat...i didn't notice that one :lol:
brownish you say? Me thinx that is a Russian/Dutch/Carthaginan civ city (Im at school now so I can't review list of other civs) don't forget, there are other civs who are LIGHTYEARS ahead of us in technology, especially the :viking:

anyways, I have founded Ica there for two reasons

reason 1) more money from seas PLUS more food, so Ica will easily grow to size 6 AND will make at least 12 gold from the sea/coastal squares

reason 2) as you noticed, the 'brownish' city was aggressively settled for stupid reasons by the AI, I know it's hard to believe but I think the AI would have settled that land if it had the chance (we do NOT want celts/vikings/or english next to us...)

hope this answers ur question
 
@mitsho fyi, I have checked the save and there actually is no brown colored city near Mayans, your eyes seemed to have deceived you :)
 
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