Arctic Circle
Prince
- Joined
- Apr 24, 2008
- Messages
- 473
Hi, I am a northener that have played Civ for a long while. Have not posted here although I bought Beyond the sword exclusivly to play the new development of Fall from heaven.

However I was curious if two fine ideas had been abandoned, the undead civilization and the giant one.
With Undead there is a big wooping thread somewhere with ideas and thoughts. But also a gigant civilization would have great potential.
Units, Gigants, Titans, Rock Gigants, Hill Gigants, Trolls (According to Shatner just another sort of gigant), Titans (for immortals) and so on. Can absolutly see some new 'worker' type..
Perhaps with some negative issue when it comes to food production (smaller cities) but with some decently powerful units that (almost) all have bombardment abilities and a good base strength. That for smaller cities, that would yield lesser production and research in mid to end game, costly but powerful units.
Anyone still interested in an 'Undead civilization' or a 'Gigant civilization'? Anyone tinkering?
I especially liked that with the Undead civilization where its cities couldn't grow without killing enemies. Practically the undead units could gain a ability 'return taken prisoners' from killing an living enemy unit. And this ability could only be used in a city, and would make it grow. The undead would be a 'Fallow' civ of course.
When it comes to units, the Undead civilization have a lot of existing models and units to choose from. And if stealing some zombies and similar from other mods, a lot of work is allready done.

However I was curious if two fine ideas had been abandoned, the undead civilization and the giant one.
With Undead there is a big wooping thread somewhere with ideas and thoughts. But also a gigant civilization would have great potential.
Units, Gigants, Titans, Rock Gigants, Hill Gigants, Trolls (According to Shatner just another sort of gigant), Titans (for immortals) and so on. Can absolutly see some new 'worker' type..
Perhaps with some negative issue when it comes to food production (smaller cities) but with some decently powerful units that (almost) all have bombardment abilities and a good base strength. That for smaller cities, that would yield lesser production and research in mid to end game, costly but powerful units.
Anyone still interested in an 'Undead civilization' or a 'Gigant civilization'? Anyone tinkering?
I especially liked that with the Undead civilization where its cities couldn't grow without killing enemies. Practically the undead units could gain a ability 'return taken prisoners' from killing an living enemy unit. And this ability could only be used in a city, and would make it grow. The undead would be a 'Fallow' civ of course.
When it comes to units, the Undead civilization have a lot of existing models and units to choose from. And if stealing some zombies and similar from other mods, a lot of work is allready done.