tebriz
Warlord
I want to start a game on the default Gigantic Earth map that is included in C2C (the one where there are 5 starting civilizations: Sumeria, Egypt, India, China and Maya). I want the world to be completely empty with only myself as a starting civilization somewhere in Mesopotamia. So, I have edited this map and removed all other starting civilizations (and even tribal villages) from the map.
What I want to achieve: A dynamic world from the very beginning where barbarian cities and thus new civilizations start to apprear ASAP.
What is the problem: Barbarian cities don't spawn in the old world in early stages of the game. The only other barbarians cities that are present in the game by the time I discover Tribalism, are in Americas (I have selected "0" in "eras behind" in BUG options). This definitely doesn't suit me, because I want a dynamic old world even in Prehistoric era.
As a solution, I tried to give myself an extra Tribe unit using WB from from the very beginning of the game. I thought founding my 2nd city will cause barbarian cities to spawn earlier. But it didn't work. It only gave me a huge buff, so I was able to settle a vast area by the time I reached Tribalism, and barbarian cities were present still only in Americas.
So, my question are:
1) How can I solve this problem? What should I do in order that barbarian cities start to spawn ASAP?
2) Could removing all tribal villages play a negative role in it?
3) In case if founding my 2nd city is a must have for this - what is the optimal time to build it? (I don't want to found my 2nd city right from the beginning when it will not cause barbarian cities to spawn anyway and will only be a buff for me). I want to grant myself a Tribe and found 2nd city AFTER the moment when it will ACTUALLY cause/help barbarian cities to spawn. So, is there a specific turn representing x% of game that has passed when barbarian cities start to spawn in C2C (with Marathon speed, Noble difficulty and w/o Raging Barbarian option)?
P.S. It this Earth map updated with latest C2C version (does it have all new resources, animals etc.)?
What I want to achieve: A dynamic world from the very beginning where barbarian cities and thus new civilizations start to apprear ASAP.
What is the problem: Barbarian cities don't spawn in the old world in early stages of the game. The only other barbarians cities that are present in the game by the time I discover Tribalism, are in Americas (I have selected "0" in "eras behind" in BUG options). This definitely doesn't suit me, because I want a dynamic old world even in Prehistoric era.
As a solution, I tried to give myself an extra Tribe unit using WB from from the very beginning of the game. I thought founding my 2nd city will cause barbarian cities to spawn earlier. But it didn't work. It only gave me a huge buff, so I was able to settle a vast area by the time I reached Tribalism, and barbarian cities were present still only in Americas.
So, my question are:
1) How can I solve this problem? What should I do in order that barbarian cities start to spawn ASAP?
2) Could removing all tribal villages play a negative role in it?
3) In case if founding my 2nd city is a must have for this - what is the optimal time to build it? (I don't want to found my 2nd city right from the beginning when it will not cause barbarian cities to spawn anyway and will only be a buff for me). I want to grant myself a Tribe and found 2nd city AFTER the moment when it will ACTUALLY cause/help barbarian cities to spawn. So, is there a specific turn representing x% of game that has passed when barbarian cities start to spawn in C2C (with Marathon speed, Noble difficulty and w/o Raging Barbarian option)?
P.S. It this Earth map updated with latest C2C version (does it have all new resources, animals etc.)?
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