Give bad advice

3.1415926535897932... Avoid Magellan's Voyage because of the wonder splash.
 
(x+n)+∞^10.Send all of your workers to meet enemy unirs. All those innocent faces will shame the soldiers into leaving your territory.
 
Good one! :lol: Is that actually the right number?
Spoiler :
did anyone notice what my number had to do with the advice...
 
2.718281828459045 Always play as the French or The Carthaginians, and always research Writing first.

why is this bad if you want the slingshot and longer time in Republic?
 
why is this bad if you want the slingshot and longer time in Republic?

With Carthage or France that's not necessarily bad. Maybe I should have starred always. More interesingly, you can't always get the slingshot say on Deity and Demi-god (if you take out all the Alphabet tribes, you can, play with min opponents, things like that you can, but if you have Greece and Korea in there, probably not). You can get to philosophy first, but not always the CoL-Philo. route. It's not so much that researching Mathematics either instead of Writing is necessarily better, it's just worth consideration. I would especially think this might prove useful if you wanted to bash the AIs early on (or maybe wanted easier fight against barbies), as you might successfully go Mathematics, trade for Writing, Philosophy, trade for Polytheism and take Monarchy as your free tech. Or if you want to pick up the tech pace in a different sort of way (not necessarily the best way I admit) or want to get rich quick, research Maths, trade for Writing, research Philosophy and take Currency as your free tech. You probably could go Maths-Currency also and trade for much of the rest of the ancient age I'd think. Furthermore, if you have ivory an earlier Statue of Zeus doesn't seem anything to sneeze at for lots of victory conditions.
 
1,000,001: Expansionist is the best trait of the game, you can disband the scout to rush an early warrior

1,000,002: In order to get an early rush, settle your first worker in your capital and pump out warriors

1,006003: Artillary are the best defenders of the game

1,006004.1Moveyour hordes of workers to improve Shaka or Bismarks territory to improve relations.
1,006005.2you realy want to be freinds with these guys, so do not move them out of there territory no matter what the consequences are :)

9,999,999: Allways complete the tech tree for every era, you get a special bonus if you do

298347920387923479: Avoid goody huts as expansive leaders, you don't want barbarians to come out and kill your scout
 
Sciguy001 said:
1,000,001: Expansionist is the best trait of the game, you can disband the scout to rush an early warrior

1,000,002: In order to get an early rush, settle your first worker in your capital and pump out warriors

There actually exist conditions where these two combined with perhaps a free warrior from a hut can make a lot of sense.
 
You can actually learn from this. Just do the opposite of what we say.
Good point.
1,000,005: Attack a city with modern armor with non upgraded warriors.
 
47. Explore around for 10-20 turns with your initial settler and worker before you found your first city. After all, you want to make sure you grab the best spot for your capital :D
This depends on your personal play style, I'm going to think.
 
1,000,006: Never attack Spears with Tanks. :spear:
 
1,000,004 use workers to explore

I actually had a case where a captured Chinese worker would've had to cross the chinese territory to get back to mine, and it was early in the game enough that there was still a lot of undiscovered territory. So I sent him out west exploring instead. I actually uncovered three goodie huts; one for 25 gold and two for techs (Wheel and Writing I think). I even managed to get the worker home, dodging barbs by crossing through greek and chinese territory, after I made peace with Mao for IW. Not a common scenario, but in this case a very useful one.
 
1,000,007: At the very start of your game, fortify your starting settler and worker (and scout if you get one), they will be less likely to be killed by barbarians. Only un-fortify them once they are surrounded by AI cities and therefore safe.
 
"a big number": Going for a milatary victory? Use your workers for fortresses and barricades rather than roads, mines or irrigation.
"a big number plus 1": Going for a non-milatary victory? Use your workers for fortresses and barricades rather than roads, mines or irrigation.
 
Back
Top Bottom