GK1- The Wrath of Khan!!

Originally posted by Sir Bugsy
We will want red dot to be one SW of stapel's location on the river.
No we will not, I think! One SW of my red dot will bring it on 11......

Any of the dots around yellow will be at 10 or 10.5 (the corruption calculator rounds down so it doesn't matter)
The middle yellow is 10, the outer two have 10.5. The others around have 9.5 or 11......

Sir Bugs,
Do we use different rcp grids?
 
You a re probably right. I'll have to double check my counting. I don't have a grid. I count diagonal tiles (N,S,E,W) until I can go straight (NE,NW,SE,SW) and then count straight tiles. Straight tiles count one, diagonal tiles count 1.5.

My counting was probably off.
 
This link is very helpful for RCP. N.B. The FP works not as the Palace, so the pic is not completely ok. Since we will not have an FP, it is ok.

RCP
 
Stapel,

First the illuminators, and now the readers are on strike!

For some reason, I can't open your save file.

Any ideas?

Bede
 
Stapel,

Thanks. Don't know what gets into the monastery brethren.

Bede
 
Got it.
 
Do we consider settling and disbanding a cheat? If not, it might be a fine way to get rid of the jungle!

Since this game will be somewhat challenging anyway, I rhink it is ok!
 
I am not sure if that is a cheat, but it is very costly isn't it? I am not familiar with settling and disbanding, but you don't get a settler back right? At least the few times that I did disband, I don't get anything back.
 
No, you won't get it back. But it will chop the jungle and build a road. Workers aren't for free!
 
But workers can be used over and over again. I don't think it's an exploit as I think the cost is unmeasurably expensive. Particularly in our case, we will be hard pressed to match AI production with our 5 cities and sidetracking to produce jungle chopping settlers is IMHO not viable.

Moreover, using this strategy would mean that we can only settle 4 cities permanently, since we can't have 5 cities and settle for jungle-chopping. At that split-second, we would have 6 cities, which violates this SG's rules.
 
About the cost: We will gain it back! chopping jungle for 24 turns means a loss of 24 sheilds 24 food and 24 commerce....

About the 5 cities: You have a point there! :( Maybe we should consider it before conquering or building the 5th city.
 
I have one word to say....slaves. :devil2:

We're going to be at war through out this game and we're going to get a lot of slaves. I'd say just be patient
 
With our soon to found dye & jungle city, I would hate to rely on patience.
 
I think reliance on slaves is not too practical at the early stages of the game. I agree that we do have a problem, particularly in the dye city.

Looking at an example of a 4 turn settler factory,

Cost = 2 population (and the linked production) + 30 shields + 20 food.

Gain = +1food and +1/3 shield(assuming 33% chance of BG) per turn immediately. (1food for jungle icon versus 2 food on a grassland).

However, we still need to produce additional workers to work the jungle-chopped tile.

If instead we produce workers,

Cost: 2pop+20shield+20food (10 shield surplus from above example could be use to make a war in between)
: -12 food from immediate chopping since 12 turns needed to chop a jungle tile.
: -2gpt(if we exceed our allowable limit)

Gain: 2 ready workers that can work on the chopped tile and still use for additional work on other tiles.

IMHO, jungle-chopping settler is not cost-efficient. Plus we don't have a 4 turn settler factory which makes it worse.
 
Sorry for the delay guys, I've been super busy over the last 4 days with work & classes.

But I'm done with classes today & have the day off!! Playing now. :D
 
:p I'm not complaining. I still have lots of turns more to go for 6-2. :D
 
Actually I'm getting an Error reading file message as well ????
 
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