GK1- The Wrath of Khan!!

stapel: can you resave it & upload it again? I'm getting an error. :(
 
GK, when does this occur? when loading my save? Or just random during a turn? I can e-mail it!
 
Hmmm, still getting the error. It pops up as soon as I try to load the game:

DataIO Operating error.
Load Error
Error reading file
C:/Program Files/Infragames Interactive/Civilizationn III/Saves/GK1_1500_BC.sav

Can anyone else get it loaded or is it just me? Also did you maybe get Conquests recently & are playing the game through Conquests? Don't know if that would change anything or not.
 
I use PTW. No conquests yet.

According to your description you use vanilla civ?
 
It works for others just fine! I just asked a few to test it.

Maybe re-install ptw?
 
Originally posted by Gengis Khan
Thanks for the links & the info. I've learned those lessons the hard way as well from AW experience & DI1(yes, a shameless plug for a SG I'm in. Sue me).

I think with Immortals & only going up against 1 civ at a time we'll be able to go on the offensive ALOT sooner than that.

While the Ottomans would be a great choice there's one problem......... I don't have PTW. Therefore all PTW Civs are out for us & the AI.

I have vanilla only.

Since I don't have PTW, there's no way to reload it. How did we get from a Civ III to PTW game???

[edit]- I failed to list this as a Vanilla SG in the first post, so I aplologise for the confusion. Any chance I can get you to replay your turn with Vanilla instead, because to my knowledge noone else in this SG has PTW.
 
Thanks stapel! I thought I was going crazy for a minute there.:lol:

Playing now & will post in an hour or so.
 
I know this is probably a bit late, but the vanilla save file works.
 
Rik is right, I couldn't see going out and spending $30+ for PTW and then have the same package available in C3C for another $30+ Call me cheap, but Atari didn't help themselves much.
 
Almost finished with the turn, but I have to head to class. Will finish up & post when I get back.
 
Pre Turn- Looking good, 2 settlers on their way, both with spears in the area.
Military Report: 2 settlers, 1 worker(1 slave), 3 warriors, 2 archers, & 3 spears. Currently burning 3gpt in overcharges but that we’ll be under the cap once we settle a town. We also have a strong army compared to the French & an average compared to Lizzy. Also there’s a barb tribe somewhere in the vicinity of Berlin, hopefully it’s closer to Paris then Berlin so Joan will have to deal with them.
Diplo Front: Everyone is up Writing & HBR. Everyone also wants 3gpt & 80g for writing. HA! Too rich for me at this point.
Lizzy- 3 cities, 3g, & 0 luxs or resources.
Gandhi- 4 cities, 0g, wines & horses.
Kathy- 5 cities, 0g, silks & horses.
Joan- 4 cities, 88g, 0 luxs or resources.

Hamburg is currently 5 shields into a temple, while we need its culture to expand we need a worker over there to improve the terrain even more. I veto the temple & switch it to a worker(due in 5), a temple will probably be the next thing built(maybe a barracks depending on how many troops the English are sending.

IT- Berlin’s culture expands & produces a spear, I order up an archer.

1- Workers finish mining our last BG in our city. Berlin can now support 5 citizens just working BGs, I think this is adequate improvement for now. The worker starts roading towards the jungle(dyes-city), and our slave starts roading the quicker to improve flatland(ivory-city). French exploring warrior spots a red border across 2 tiles of coast(Babs). Spear heading south with settler goes another tile south & steps next to a barb camp(Doh!). I could either retreat the settler to safety until our archer gets down there & clears it out or risk the settler & pretend I didn’t see it. Delaying settling anymore isn’t really an option so I pray a horseman doesn’t pop out this turn & continue on with the settler.

2- I don’t think we ever completely decided where to place the dyes & southern city, so I’m gonna use my judgment to place them in my favorite spot. If you don’t like the spots feel free to ridicule and taunt me mercilessly.;)
The good news is the horseman doesn’t attack. The bad news is don’t really have much of a choice on the Southern city. Bugsy’s original planned city(next to the river, on the hill) is at an 11 count, the only coastal spot is 1 tile NE of that on the hill.
However with our dyes-city we have 3 spots to chose from: 2 dyes & a hill.
N dye- 3 forests, 6 dyes, & 2 hills in its 21.
NE dye(middle spot)- 2 forests, 6 dyes, & 3 hills. I’ll trade a hill for a forest anyday.
Hill(eastern spot)- 1 forest, 5 dyes, & 2 hills(not counting the one its on). But that’s where it gets complicated, this location also has 2 river bordering tiles, will have a D bonus, & will have iron 1 tile outside it’s border once it expands to 21 tiles. While IMHO the middle spot has the better terrain for our city, the hill has improved defense & iron will be easier to defend(not to mention the extra 2gpt helps). This gets a big plus in my book so I move there.

Everyone will sell us HBR for 66 gold, but it’s a dead end tech that we can’t use so I’m putting it off as long as we can. Writing is down to 2gpt & 85g, not good enough. Also the exploring warrior moves down onto the peninsula spying into the Babylonian spice jungles & waits for a worker to show himself(hopefully soon but with the AI we never know).

3- Found Dyes-City which starts on a worker. Also rename Hamburg to Ivory-City to help out the lurkers. Barb warrior moves out of the hut next to out spear settler pair, I fort the spear & move the setter south out of range(praying the spear wins & there’s no barb camps to the south.:lol:

IT- Barb impales himself on our spear.
Berlin: archer>spear. We can keep Berlin stagnant at 5 citizens & produce a worker every 4 turns(will be produced in 1) before it grows & units in between.

4- Archer from Berlin heads west to Ivory-City(wow, that hyphen is getting old already). Nothing new on the Diplo Front, I’ll consider buying writing when it drop to 1gpt & sum.

IT- Ivory-City: worker>temple(maybe a barracks if the need arises)

5- And the very turn we go over our military limit…..*drumroll please*………Coastal City founded. Any guesses to what it starts??;) I also edit all the city names to take out the hyphens!
Everyone wants 1gpt & 101 gold for writing. It’s REALLY expensive but considering the Babs aren’t sending a worker out in the open to lower our cost & the fact that I can’t see what other techs they have until we get writing, I reluctantly cough it up(to Gandhi). If the babs show up next turn I’m gonna shoot someone! And surprise, surprise no one has anything else.:smoke:
I also change Berlin from a spear to an archer to go pillage the barb camp.

6- :sleep:

IT- Berlin: archer>spear

7- Archer near Dye City spots the Russian border. Ok, the Babs are starting to piss me off, I could really use that warrior elsewhere. Don’t they want to hook up their silks?? Crazy AI!

8- Barbarian warrior approaches Ivory city, looks like there’s 25g around there somewhere.:D
Barb horseman also moves next to CC.

IT- Barb warrior attacks an archer across a river & dies. Horseman also dies attacking Coastal City(but redlines).
Berlin: spear>spear

9- Spear heads towards Ivory City, that should be enough to hold off an English SoD for awhile. Everyone now has MM, but the cheapest(Gandhi) wants WM, 8gpt, & 42g. Sorry Gandhi, I’m still praying the Babs will show up.

10- Archer around IC kills barb horseman.

**End of Turn Report**
*Military Report:2 workers(1 slave), 3 warriors, 4 archers, & 5 spears. We have a strong military compared to everyone except the English. We should be seeing a SoD headed towards IC shortly.
*Ghandi is down to WM, 2gpt, & 48g. Or 7gpt & 36g. That gives you an idea of how valuable is to Gandhi. This situation is complicated cause I don’t really want anyone knowing our WM, but the Babs are separated from us by only coastal tiles, so if we hold off for a while we won’t be the first to make contact. But if they go after their silks we’ll meet them anyways(I have a warrior forted there) & reduce the price of MMing, and Russia is the only Civ with the potential to have a coastal city on the west coast & meeting them within the next 20 turns or so. Personally I’d hold off for awhile, but it’s a tough call……………….. so I’ll leave it to the next person.;)
*Berlin is to produce a spear next turn and grow in 4. You can then get another archer/spear in, & a worker after that 1 turn before it grows. That will drop it to 4 for one turn until it grows & we can repeat the process making it so we don’t need any entertainment & get a worker every 4 turns.

Good Luck!
 
OK I've got it, although I may not get to it today.

What's the big plan? Should we:

A) Build a delaying force against Liz and go for Paris (Task Force France).

B) Go for a pre-emptive strike against Liz with Task Force England (TFE) and slowly build TFF

C) All of the above

D) None of the above

We probably have 14-16 hours to discuss it before I play.
 
Nicely done O mighty Khan.

Bede

Sir Bugsy,
I'll try to get a look tonight and shoot some opinions your way.

Initial prejudice says go forr for the steenking Limeys. Joanie can be our friend, at least until she starts to move through our borders, but meantime she can beat up on any bar-bars hiding to her east and south sides. And since there is iron in the hills between Dyeburg and the Coastal Cities whacking sweet Jaan for hers is less of a priority, no? Besides, she'so sweet when she smiles at you!!

Bede
 
I go with building up TFF while slowly putting a few more units into our TFE(at Ivory City). Maybe a 3 to 1 ratio or something like that depending on what the English & French do.

Crippling the Englis would help because it slow down their production & make sure they'll never be a threat to us. Taking out a French city however will net us some slaves & we can sue for techs to regain parity.
 
The cities are in the correct places I think!

Switching to a worker in IC is good! We really need to work some tiles. One comment though. The worker near Ivory city is mining a non-bonus grass. Irrigating the plains is faster and gives the same result. So it is better to irrigate plains anyway. Since the plains have ivory, extra cash is generated.

Furthermore (sorry, I can't help) buying writing doesn't give an advantage?

What task force to build first? Hold of the English, and demolish thre French seems fine to me
 
Stapel: I bought writing because after about 7 or so turns of everyone being up writing I figured they had writing & then some techs we couldn't see without getting writing first. I was getting paranoid that we were getting left in the dust without realizeing it, but of course that wasn't the case.

Also mining the planes instead of irragating the ivory was definatly :smoke:, no arguement there.
 
Well, even if the AIs had more than writing, what difference does it make? Isn't it better anyay, to find out we can develop math first? Then trade it for writing to one AI, and then trade it for the next tech with another?

That strategy will never harm us, even not if the AI has more techs. It's not a real big issue, though.

Also mining the planes instead of irragating the ivory was definatly :smokin: , no arguement there.
You mean mining the non-bonus-grass....
 
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