Pre Turn- Looking good, 2 settlers on their way, both with spears in the area.
Military Report: 2 settlers, 1 worker(1 slave), 3 warriors, 2 archers, & 3 spears. Currently burning 3gpt in overcharges but that well be under the cap once we settle a town. We also have a strong army compared to the French & an average compared to Lizzy. Also theres a barb tribe somewhere in the vicinity of Berlin, hopefully its closer to Paris then Berlin so Joan will have to deal with them.
Diplo Front: Everyone is up Writing & HBR. Everyone also wants 3gpt & 80g for writing. HA! Too rich for me at this point.
Lizzy- 3 cities, 3g, & 0 luxs or resources.
Gandhi- 4 cities, 0g, wines & horses.
Kathy- 5 cities, 0g, silks & horses.
Joan- 4 cities, 88g, 0 luxs or resources.
Hamburg is currently 5 shields into a temple, while we need its culture to expand we need a worker over there to improve the terrain even more. I veto the temple & switch it to a worker(due in 5), a temple will probably be the next thing built(maybe a barracks depending on how many troops the English are sending.
IT- Berlins culture expands & produces a spear, I order up an archer.
1- Workers finish mining our last BG in our city. Berlin can now support 5 citizens just working BGs, I think this is adequate improvement for now. The worker starts roading towards the jungle(dyes-city), and our slave starts roading the quicker to improve flatland(ivory-city). French exploring warrior spots a red border across 2 tiles of coast(Babs). Spear heading south with settler goes another tile south & steps next to a barb camp(Doh!). I could either retreat the settler to safety until our archer gets down there & clears it out or risk the settler & pretend I didnt see it. Delaying settling anymore isnt really an option so I pray a horseman doesnt pop out this turn & continue on with the settler.
2- I dont think we ever completely decided where to place the dyes & southern city, so Im gonna use my judgment to place them in my favorite spot. If you dont like the spots feel free to ridicule and taunt me mercilessly.

The good news is the horseman doesnt attack. The bad news is dont really have much of a choice on the Southern city. Bugsys original planned city(next to the river, on the hill) is at an 11 count, the only coastal spot is 1 tile NE of that on the hill.
However with our dyes-city we have 3 spots to chose from: 2 dyes & a hill.
N dye- 3 forests, 6 dyes, & 2 hills in its 21.
NE dye(middle spot)- 2 forests, 6 dyes, & 3 hills. Ill trade a hill for a forest anyday.
Hill(eastern spot)- 1 forest, 5 dyes, & 2 hills(not counting the one its on). But thats where it gets complicated, this location also has 2 river bordering tiles, will have a D bonus, & will have iron 1 tile outside its border once it expands to 21 tiles. While IMHO the middle spot has the better terrain for our city, the hill has improved defense & iron will be easier to defend(not to mention the extra 2gpt helps). This gets a big plus in my book so I move there.
Everyone will sell us HBR for 66 gold, but its a dead end tech that we cant use so Im putting it off as long as we can. Writing is down to 2gpt & 85g, not good enough. Also the exploring warrior moves down onto the peninsula spying into the Babylonian spice jungles & waits for a worker to show himself(hopefully soon but with the AI we never know).
3- Found Dyes-City which starts on a worker. Also rename Hamburg to Ivory-City to help out the lurkers. Barb warrior moves out of the hut next to out spear settler pair, I fort the spear & move the setter south out of range(praying the spear wins & theres no barb camps to the south.
IT- Barb impales himself on our spear.
Berlin: archer>spear. We can keep Berlin stagnant at 5 citizens & produce a worker every 4 turns(will be produced in 1) before it grows & units in between.
4- Archer from Berlin heads west to Ivory-City(wow, that hyphen is getting old already). Nothing new on the Diplo Front, Ill consider buying writing when it drop to 1gpt & sum.
IT- Ivory-City: worker>temple(maybe a barracks if the need arises)
5- And the very turn we go over our military limit
..*drumroll please*
Coastal City founded. Any guesses to what it starts??

I also edit all the city names to take out the hyphens!
Everyone wants 1gpt & 101 gold for writing. Its REALLY expensive but considering the Babs arent sending a worker out in the open to lower our cost & the fact that I cant see what other techs they have until we get writing, I reluctantly cough it up(to Gandhi). If the babs show up next turn Im gonna shoot someone! And surprise, surprise no one has anything else.

I also change Berlin from a spear to an archer to go pillage the barb camp.
6-
IT- Berlin: archer>spear
7- Archer near Dye City spots the Russian border. Ok, the Babs are starting to piss me off, I could really use that warrior elsewhere. Dont they want to hook up their silks?? Crazy AI!
8- Barbarian warrior approaches Ivory city, looks like theres 25g around there somewhere.

Barb horseman also moves next to CC.
IT- Barb warrior attacks an archer across a river & dies. Horseman also dies attacking Coastal City(but redlines).
Berlin: spear>spear
9- Spear heads towards Ivory City, that should be enough to hold off an English SoD for awhile. Everyone now has MM, but the cheapest(Gandhi) wants WM, 8gpt, & 42g. Sorry Gandhi, Im still praying the Babs will show up.
10- Archer around IC kills barb horseman.
**End of Turn Report**
*Military Report:2 workers(1 slave), 3 warriors, 4 archers, & 5 spears. We have a strong military compared to everyone except the English. We should be seeing a SoD headed towards IC shortly.
*Ghandi is down to WM, 2gpt, & 48g. Or 7gpt & 36g. That gives you an idea of how valuable is to Gandhi. This situation is complicated cause I dont really want anyone knowing our WM, but the Babs are separated from us by only coastal tiles, so if we hold off for a while we wont be the first to make contact. But if they go after their silks well meet them anyways(I have a warrior forted there) & reduce the price of MMing, and Russia is the only Civ with the potential to have a coastal city on the west coast & meeting them within the next 20 turns or so. Personally Id hold off for awhile, but its a tough call
.. so Ill leave it to the next person.

*Berlin is to produce a spear next turn and grow in 4. You can then get another archer/spear in, & a worker after that 1 turn before it grows. That will drop it to 4 for one turn until it grows & we can repeat the process making it so we dont need any entertainment & get a worker every 4 turns.
Good Luck!