GK1- The Wrath of Khan!!

Pre-flight (0) 1275 BC – I like Gengis’ idea of placing units on high ground serving as lookouts. Builds don’t make sense. Mostly workers. We need workers, however, a worker due in three with a city at pop 1, growing in 13 won’t work. I decide to play now since infrastructure will be the focus of these turns.

There’s a worker mining a regular grassland. I don’t move him since we’ve already invested some turns in the improvement.

I make the following build changes:
Ivory (I’ll drop the city part in this report): Temple=> Worker (due in 5, grow in 5)
Dyes: Worker => Warrior (still due in 3, grow in 13, with iron in sight this guy will be upgradeable. I’m going for some early quantity over quality here.)
Coastal: Worker=> warrior (city grows in 15)

IBT – Berlin: Spear=> Archer

1. 1250 BC - :sleep:

IBT – Barb horse approaches Ivory

2. 1225 BC – Disperse the barb camp north of Coastal for 25G
If we don’t have rubber around Dyes someday, I’m going to be ticked off.
Diplo – Cathy now has CoL. We can’t touch it.

IBT – Barb horse rides right next to our archer :devil2:
Berlin: Archer=> Spear
Dyes: Warrior=> Worker

3. 1200 BC – We kill the intruding barb horse.
Diplo – now literature is out there. Gandhi traded it for CoL.
We can get MM from Gandhi for 3gpt, WM, and 95G
Joan will give it to us for 47G and our WM :hmm:
Cathy will give CoL for 100G, WM and 2gpt
Gandhi wants 3gpt and the rest.
Buy CoL from Cathy for 100G, WM and 2gpt
Sell CoL to Joan for Literature, 44G, and her TM.
So we get CoL and Lit for 56G and 2gpt. Not bad.
This is interesting Joanie has a 5/5.5 RCP going.

4. 1175 BC - Berlin grows… lux to 10%. We’ll peal a worker off of here next.

IBT – Berlin: Spear=> Worker
Ivory: Worker=> Rax
Coastal: Warrior=> Worker

5. 1150 BC – Our spear SE of Ivory climbs a hill and spots an English spear heading our way. A little pillaging mission Lizzy?
Route archer from Ivory to catch on the open plains.

IBT – Look out spots English SOD of four archers is heading towards Ivory.
Berlin: worker=> archer

6. 1125 BC – Manuevering. Lux to 0%

7. 1100 BC – 4/4 Archer loses to 3/3 English Spear on the plains (redlined)
Our 4/4 spear kills English spear (no loss)
Archer in west sees Indian border.

Call it a night and hopefully can finish in the A.M.
IBT – The four archers move with range of Ivory
Our warrior outside of Dyes is attacked by two barb horses. He kills one, but dies to the next.
Berlin: Archer=> Archer

8. 1175 BC – At the gates of Ivory: 4/4 warrior kills 3/3 English archer (-2hp)
4/4 archer kills 3/3 English Archer (-1hp)
Now Liz just has two archers attacking across a river for the siege of Ivory.

IBT – Liz’ archers: 1st 3/3 kills our 2/4 warrior (-1hp)
2nd: 3/3 kills our 3/4 archer on a mountain (no loss) Sometimes I hate the RNG :mad:

9. 1150 BC – Maneuvering. Cathy and Joan both have Philosophy. Two turns to math. Berlin grows – Hire a scientist for 2 turns to keep science and lux at 0%

IBT – Wounded English Archer runs for cover. Two Archers move to the gates of Ivory. They’ll have to attack across a river.
Barb horse attacks Dyes and dies (our spear -1hp)
Berlin: Archer=> Worker

10. 1125 BC – A second Bab boarder is now visible to our lookout. I keep him un fortified so I check each turn.

After action report: We now have two spears in Ivory. There is a small task force of 2 archers and a spear headed that way. There is another spear on lookout duty SE of Ivory that could be moved there. It looks like it may become a focal point for Liz since it is the closest city for her to attack.

TFF – got a little smaller since I pealed the two archers off it to reinforce the western front.
TFE – took a hit in losing the warrior and the archer.

The road to Ivory should complete during the next players turns so that will help our happiness.

The next section of the Dyes road should complete soon. I’d send any new workers that way since that jungle is tougher to build in and we’ll need to clear some more jungle just to have something for our citizens to work. Or maybe that’s where we put a scientist.

Math is due when you hit enter. Someone is probably researching Monarchy, I think I would go for Currency next. They don’t usually go for that one until the government techs are discovered. Could be a good 40-turn gambit.

I didn’t post a screen shot because nothing has really changed.


>Save<
 
Can I suggest we go back to normal city names? this is really confusing.
 
At first I did too, but once you play a few turns it actually is easy.

We could even rename Berlin to Capitol City.

I would have picked something like Jungleland and Seaside for names, but it is Gengis' game and Dyes, Ivory, and Coastal work for me.
 
Originally posted by Sir Bugsy
Pre-flight (0) 1275 BC – I like Gengis’ idea of placing units on high ground serving as lookouts. Builds don’t make sense. Mostly workers. We need workers, however, a worker due in three with a city at pop 1, growing in 13 won’t work.

:lol: Forgive my :smoke:, I finished up my turns after being up for about 22 hours straight so I wasn't exactly all there. Glad you caught that.

Jungleland?!:lol: I like that, the only problem is we'd have to name every city Jungland with our terrain.;)
 
Got it.

Will look at the save before 7:00 PM EST and post my thoughts then.

Bede
 
:goodjob:

I love it when a plan works out.

The English War Heats Up
After action report: We now have two spears in Ivory. There is a small task force of 2 archers and a spear headed that way. There is another spear on lookout duty SE of Ivory that could be moved there. It looks like it may become a focal point for Liz since it is the closest city for her to attack.

TFF – got a little smaller since I pealed the two archers off it to reinforce the western front.
TFE – took a hit in losing the warrior and the archer.

The road to Ivory should complete during the next players turns so that will help our happiness.

The next section of the Dyes road should complete soon. I’d send any new workers that way since that jungle is tougher to build in and we’ll need to clear some more jungle just to have something for our citizens to work. Or maybe that’s where we put a scientist.

Math is due when you hit enter. Someone is probably researching Monarchy, I think I would go for Currency next. They don’t usually go for that one until the government techs are discovered. Could be a good 40-turn gambit.

Tough act to follow, but here's the plan:

Spear and two archers to mtn SW of Dyeburg
Spear and two archers on hill NW of Dyeburg.
Two spears in city.

As new units become available cover forest areas with one warrior or spear.

That should hold Lizzie.

Follow the build two units, then worker plan at Berlin. Build warriors in Ivory City, Dyeburg and Coastal City for defense and barb hunting.

Trade math for whatever we can get. Research Currency.

Road and chop jungle as appropriate.

I foresee needing at least six archers, a couple of spears and a settler in TFF. We will probably need to take down one other city before we can burn Paris as Joanie is moving west.

If Hammie shows himself will trade for whatever we can get: contacts, money, techs, in that order.

Question, now that we have Writing, should we spend some cash on embassies in Moscow, New Delhi and Paris?

Will start play tomorrowaround noon EST. Await commentary, queries or candlesticks.

Bede
 
Originally posted by Bede

Tough act to follow, but here's the plan:

Spear and two archers to mtn SW of Dyeburg
Spear and two archers on hill NW of Dyeburg.
Two spears in city.

As new units become available cover forest areas with one warrior or spear.

That should hold Lizzie.

Question, now that we have Writing, should we spend some cash on embassies in Moscow, New Delhi and Paris?

Bede

You mean Ivoryopolis instead of Dyeburg??

I wouldnt' worry about an embassy in Paris, seeing as it will be a smoldering pile of ruble shortly. Other then that use you're judgement, although I'd concentrate on using our money to trade. Its not like we'll be signing any RoPs anytime soon. :lol:

The rest of the plan looks great!
 
:crazyeye: Oops, Ivoryopolis it is.

You're right about embassy in Paris, but maybe we can pull an alliance against the English from Cathy or the Old Man. We've got at least twenty turns before we have to go to war against one of them. ;)

Bede
 
6-2 finished. I am back in the shuffle. :D
 
The Chronicle of the First Reich

IBT Liz attacks at Ivory CIty and goes down
Joan founds Chartres NE of Berlin

1) 1000BC
Math=>Currency
Berlin-Worker=>spear. Head worker to CC
Hire scientist at Dyeburg
Warrior at CC towards Dyeburg
No sign of Hammie
No trades available-Every body has Math. All others too expensive

2) 975BC
India starts GL. No other events of note

3) 950BC
Berlin Spear=>Archer
Start archer towards Ivoryopolis
South war climbs mtn nothing to see
West archer N
No sign of Hammie

4) 925BC
W archer spots English border

IBT India founds Karachi

5) 900 BC
West archer N
Worker completes at Dyeburg Hire scientist Move worker to Dye
Move archer/Spear pair across river at Dyeburg. Arriving troops fortified

IBT Barb moves toward Dyeburg from W

6) 875BC
Berlin Worker=>Archer
S warrior to Dyeburg
Dyeburg worker to hill away form barb.
Ivory road complete
French worker west to irrigate ivory plains

7) 825BC
Berlin Archer=>Archer
CC and Dyeburg start libraries as placholders for warrior or worker
Worker at CC roads hill

IBT unescorted English settler moves toward Hastings

8) 800BC
Workers road
Archer moves toward Hastings

9) 775BC Hastings burns

10) 750BC
Hire scientist at Berlin

SitRep
Ivoryopolis defenses complete
Currency due in 30
Hastings burned
TFF 3 archers
TFE 5 spears 6 archers
97 gold 0pt
Ivoryopolis RAX due in 4
No sign of Hammie

Save

Manuscript illuminators now working to rule. Still no screenshots, though. Will work on those later.

Bede
 
got it. will play after cooking breakfast. :)
 
Here is a fine pic:

WoK_750_BC.jpg



What are those (two) workers between dyesburg and ivory city doing????????
 
Some ideas:

-We will hook up the iron in 30? turns, (when we build a temple in dye ciry). It seems logical to stop building archers and start on warriors
-Chopping and roading is faster than roading and chopping.
Ivory city doesn't need a rax soon, as it is defended just fine. A temple? That will give us two bonus grass.
 
We did not PREBUILD FOR GREAT LIBRARY!!!!!! We are not even building it. I see that we did not learn from our mistakes in DI1. Sigh!!! I hope we get a GL soon to rush it.

Ok these are my thoughts of the game.

(1) We can get iron from Dye city, the drive to Paris has lost strategical value. I would like to move all troops to the Anglo-Deuch front. Spliting our forces is the bad idea of bad ideas.

(2) I would like to make our 5th city between Dye City and coast City, or East of Berlin. I will make a dotmap.

(3) I would like to bring our troops to London and lay siege.

(4) I would like to reorganise the worker actions, some workers seem to be working meaningless actions. I like to bundle into them into worker teams.

(5) I would like to veto the libraries in Dye and Coastal cities. I see no point in making libraries at all. Chances are we will be doing 40turn gambits and the extended borders gets us more jungles anyway. I would suggest switch to worker/war cycles for both cities. Maybe rax for both and harbor for coastal city.

(6) I would like to keep rax production in Ivory city. Producing units from Ivory city and berlin, I like to take Lzzy down soon. Vet troops will help.

south2.jpg



East1.jpg
 
I agree in the libraries. We do not need them. But we do need either cultural expansion in dye city for the iron, or the use of a colony.

What's the rush in getting on lizzy? I think a temple in Ivory City will gives the bonus grass. Seems more valuable to me.

I fully agree on the worker strategy. We have a lot to work, so making roads to nowhere is out of the question, I think.
 
Spear+Archer combo will turn obsolete soon. We build so many I think it is a waste to leave them "sitting on their butts".

If we have no intention to attack Lzzy, we have just wasted 200+ shields.

At 3rd extended border, it is not practical to expect to reach the iron with culture. It is more viable to make a slave colony.
 
Originally posted by gormdragan
Spear+Archer combo will turn obsolete soon. We build so many I think it is a waste to leave them "sitting on their butts".

If we have no intention to attack Lzzy, we have just wasted 200+ shields.
A good argument! Let's get Lizzy then!

At 3rd extended border, it is not practical to expect to reach the iron with culture. It is more viable to make a slave colony.
I thought it was on the 2nd. Looking closer I see you are right!

BUT, we are not going to use an upkeepfree slave worker, if we can use a 1gpt one, are we?
 
An upkeep free slave is 1/2 as efficient as a home breed one. In other words, it takes 2 slave workers to do what 1 local worker can do. Given that we are non-industrious and this is not AW - I do not anticipate a whole lot of slaves - I would prefer a slave colony to save a better worker.

But you are right, I think a normal colony would work too, especially since we are 5CC and every upkeep counts.

Please comment on the 5th city, I don't think we should delay any further. It doesn't look like we can get horses no matter where we settle, but the 5th city will bring extra upkeep free units not to mention an additional production base. I say we go ahead and make a 5th. If we find a better site later (like Paris or Lyon), we can then disband.

The good news about our startup is that in view of the huge amount of jungle we have, we are likely to have rubber and coal near/within our city limits. The close proximity of the desert between Dye/Ivory city likely spells an oil resource nearby too.
 
RCP comments.

The green dot is NOT on 10 or 10.5. It should be moved one tile west, southwest or southeast.
The other dots are ok.

The red dot might be occupied, before we are there...
 
One tile southwest looks good.

- river access
- less jungle to work with
- an immediate BG
- this is a city we should get expanded borders asap.

Sorry about the miscalculation. I am not experienced with RCP. :sad:
 
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