Not sure this is the right place to post this, but it looks like some of the other sub-forums are off limit to scrubs so here goes.
One of the most annoying things in my mind is the amount of damage done by combat. Im not sure how much, if anything, was changed, but in civ6 it certainly feels like units die quicker. Hence my question: Is it possible to modify all damage done by each unit globally by a percentage, say 50%?
Ive dug through a few articles for civ5, as reference, looked through dissertations on the mechanics of combat..etc, but no luck so far. If a global modifier is impossible would that mean that each unit would need individual modification in a LUA, by chance? I know mods like the civ5 RED wwii mod changed the way damage and healing worked and i wonder if each damage modifier was adjusted by hand or not. I much enjoyed the difficulty and strategy in destroying units as opposed to them just evaporating.
Any thoughts would be most helpful.
One of the most annoying things in my mind is the amount of damage done by combat. Im not sure how much, if anything, was changed, but in civ6 it certainly feels like units die quicker. Hence my question: Is it possible to modify all damage done by each unit globally by a percentage, say 50%?
Ive dug through a few articles for civ5, as reference, looked through dissertations on the mechanics of combat..etc, but no luck so far. If a global modifier is impossible would that mean that each unit would need individual modification in a LUA, by chance? I know mods like the civ5 RED wwii mod changed the way damage and healing worked and i wonder if each damage modifier was adjusted by hand or not. I much enjoyed the difficulty and strategy in destroying units as opposed to them just evaporating.
Any thoughts would be most helpful.