I tested the "Full of resources" map script this evening and it seems interesting to reach more balanced settings. A little trouble is that it doesn't manage Global Highland map
As it is important that each player has the same chances from the beginning, I tried to adapt another map, lakes. My objective was to maintain the "Global Highland" theme, as well as trying to limit potential discrepancies between starting locations.
This map seems to offer some advantages:
- no isolated starting point as each territory can be reached by land units or galleys
- islands can be set to a minimum size
- lakes can represent 30% of the map, so that it behaves like ocean (could someone confirm that?)
- seafood can be authorized in lakes
- Hills proportion can be chosen (35% in my case)
Note that all settings don't seem to have a direct effect: I could not suppress all ice tiles and some resources still regroup on the map whereas I specified that should not. But globally, it allows a clear improvement towards equity!
The detailed settings can be found in the attached files. If you want to test and send your comments:
- Unzip the files
- Copy Full_of_Resources.py to your game directory named PublicMaps (for me it is C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\PublicMaps)
- Launch the map script,when creating the game. It will create a directory names "CivilizationIV Full of Resources" in your "Documents\My Games\" directory
- Copy test_lakes.cfg in it and load it through the map script interface
- Test what the map looks like and feel free to give your opinion
