Boogidyboo
Chieftain
Simply put, the Global Politics tab does not seem to be informing the player about all of the social policies an AI chooses. For example:
Nebuchadnezzar has a Great General while having engaged in no combat whatsoever. We can only assume that he's chosen the first and second Honor social policies ("Honor" and "Warrior Code", respectively). However,
As the global politics tab indicates, he only has 1 Social Policy while 2 are necessary for Warrior Code and the free Great General. You can see how this might be misleading to gullible players such as myself!: crazyeye:
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About 150 turns later, the same thing happened with Catherine:
, however, .
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Only a minor bug, and now that I know what's going on with the Global Politics tab, I won't be fooled again. Other people might, however, which is why I brought this issue here.
Nebuchadnezzar has a Great General while having engaged in no combat whatsoever. We can only assume that he's chosen the first and second Honor social policies ("Honor" and "Warrior Code", respectively). However,
As the global politics tab indicates, he only has 1 Social Policy while 2 are necessary for Warrior Code and the free Great General. You can see how this might be misleading to gullible players such as myself!: crazyeye:
-
About 150 turns later, the same thing happened with Catherine:
, however, .
-
Only a minor bug, and now that I know what's going on with the Global Politics tab, I won't be fooled again. Other people might, however, which is why I brought this issue here.