GLOBAL WARMING BLUES - How to stop it?

Actually yes Soryn I think you must be right about the civil disorder because I was involved in a long war and I had many cities with the unhappy face on them over the war. Perhaps this is what made the meltdowns more likely. I just wish there was a way to control it since it really ruined my entire game once global warming struck.

Also another question, I tried replacing the reactors in my cities with Coal plants. Now in previous civ's I thought that if you build a coal plant and had another plant in there already like nuclear it would automatically replace it, however that didn't happen for me I just simply had a coal plant and a nuclear plant. I tried to destroy or sell the building like you could in civ 3 but wasn't able to. Is there a way to sell/destroy improvments in your cities?
 
When a meltdown occurs does it destroy the nuclear reactor? I'm wondering since I never build nuclear power plants but I do fight enemies that might have!
 
So far it looks as though it's trigger from nuclear missles or reactors going off and at this point once it starts to happen I don't beleive there is anyway to stop it.
 
I had one tile turn into desert in my first game. No nukes of any kind involved.
 
Same problem here as well. I'm sitting in an era of world peace with no wars at all and I'm still getting tiles turning to desert every 3-4 turns, which likely means every turn globally.

It seems to have an affinity for doing it near my capital as well.
 
wow i had never even noticed global warming in this game,i've finished about 12 games and never once had it! Maybe its because i don't build nukes and always finish the three gorges dam.
 
Agree with worldspawn. I've never built nuclear reactors and no wars have been going on for a couple of centuries. Still I got the global warming warning every 3 turns or so. I'm in the year of 1990 or so and at the time when the global warming warnings became frequent, noone had constructed nukes (UN ban).
 
You guys might have a lot of unhealthines? And polluting buildings?
 
how is coal plant help reduce global warning than nuclear plant?
coal plant produce so much smoke, so much carbon dioxide, its one of the major factor of greenhouse effect. nuclear plant are much more environmental friendly when they are treated efficiently.

oh, i my game, i built a nuclear plant, next turn it meltdown.........
i'll never build another one again
 
stickciv -> Nope, I've never built a coal plant either. I've always managed to build the Dam wonder. And with Future tech 9 at 1990 I haven't had unhealthiness either.
 
Mulle said:
stickciv -> Nope, I've never built a coal plant either. I've always managed to build the Dam wonder. And with Future tech 9 at 1990 I haven't had unhealthiness either.

Perhaps other civs built nuclear plants and those melted down.
 
I dropped about 30 nukes within a span of about three turns and the entire planet in a single tyurn becamse desert. It sucked, sortov becuase the next turn I won by domination(expanding border).
 
I just went nuke crazy on egypt, then russia and the incas, must have dropped 10 + nukes and i got some global warming.

I didnt find it a major problem though, its only the odd square here and there which turns into desert.

To answer the question of where the warming happens it seems to be fairly random, but mainly in the equator area of the map (As it would be in real life)

These squares in the hotter area of the map just turn to desert. It has only been one or two squares a turn at the most. Fun fun fun!!

I suppose its also ruining some of your opponents land also while this is happening though if it does you dont get any notification of this, they only tell you when it is land near your own towns which is being desertificated.
 
That's stupid. Real-life nuclear meltdowns and real-life global warming have absolutely nothing to do with eachother.
 
Pyrion said:
That's stupid. Real-life nuclear meltdowns and real-life global warming have absolutely nothing to do with eachother.

Yes they do, it's just not as big of an effect as in Civ 4. A nuclear meltdown can put as much material into the air as a volcano. Thank you for your insight though, Pyrian, PhD in climatology :mischief:
 
DisruptiveIdiot said:
Yes they do, it's just not as big of an effect as in Civ 4. A nuclear meltdown can put as much material into the air as a volcano. Thank you for your insight though, Pyrian, PhD in climatology :mischief:

Do you even know what a meltdown involves? It's not a nuclear explosion. A meltdown does exactly what it sounds like. If a nuclear reactor runs too hot and the control rods are forced in to try to slow down the reaction, there's the chance that the control rods themselves will melt (whereas you get a nuclear explosion if the control rods AREN'T inserted), and by then, the entire reactor assembly melts, gravity takes hold and the whole thing keeps going until it hits the water table deep underground (or until it cools, if you're lucky). Your water supply is effectively screwed for a very long time, but you don't get a nuclear explosion. If you're extremely unlucky, you MIGHT get a steam explosion to send fallout into the atmosphere, but then what? It doesn't stay in the atmosphere. That's why it's called "fallout" -- it "falls out" of the atmosphere.

But hey, you can't even spell my name right, so I wouldn't expect you to know this.

Hell, for that matter, even nuclear explosions wouldn't cause global warming. You could nuke every city on Earth and all you'd do (besides killing off the human race) is you'd send Earth into another ice age.
 
Maybe, if I can get my game to work properly, I can get to the point you folks are complaining about.

But I found this thread interesting because, in Civ III the first thing I modified was the pollution and Global Warming Crap, because the scientific evidence clearly indicates that Global Warming will be GOOD for the earth, not bad. There will be more water vapor, thus more rain, and the increase in temperature will be in the coldest parts of the globe, not in the hotter.

Obviously, the development crew on the game are PC correct Eco Wacko Kooks, wearing "green" clothing every day. What an unrealistic pile of crap!

Again, when I get the game running via some good patches, I intend to turn all that Sh!t off soonest!

As for the Nuclear Reactors, Pryion is correct. Meltdowns have nothing to do with global warming. In reality, only ineptness of the reactor crew could possibley cause a meltdown. Fuel pellets, placed in rods, are composed of approximately 6% U235(fissile) and the rest U238(not fissile). This prevents a runaway reaction, but generates a lot of heat. A coolant will keep things cool, and a containment cover will prevent the discharge of pollution in the unlikely case of a meltdown.

What is the developing crew going to put in the next generation game, when the new generation of reactors come on line, that are virtually impossible to meltdown? Will they still come out with more Eco Wacko BS.

In case you want to know what an Eco Wacko really is, read this great article, that will show you how to spot one of them.:cool:
 
John L said:
Maybe, if I can get my game to work properly, I can get to the point you folks are complaining about.

There will be more water vapor, thus more rain, and the increase in temperature will be in the coldest parts of the globe, not in the hotter.

And in areas such as central africa where nearly all rainfall is precipitated on the coast? Hence why desertification is taking place in the Sahel region. Very rapidly.

Although yes i do agree with most points. Global warming wouldn't have such random and instant effects. One that would be interesing would be inclusion of natural disasters which would increase. Or the rise of sea levels (difficult to impliment in a square system)
Also, a more practical way of dealing with meltdowns or nukes would be to impliment radiation. Which in terms of civ4 would be an extreme affect on city health.

Funny though. Because i was playing on a normal climate map and about 1950 the Japanese and the Germans had a bit of a tiff. And Nuked the crap out of each other! Also because i was allied to Japan i got a German nuke on my capital before i really had a chance to get to grips with anything. Not sure how many were used. But pretty much every large city on their continent was hit (they shared it, about 30 cities in all) plus a couple of mine and Russia.
The point is, we suffered no global warming. So im a bit miffed. Also annoyed because i wasnt far from finishng the United Nations.
I think its pretty random though. Inthe aspect of when and how much it occurs.

My friend was on a scenario where he managed to instigate a world war with Nukes. about six civs using them. He managed to get most of the map desertificated within a few turns. :nuke:
 
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