Global Warming, How do I stop it?

arretium

Chieftain
Joined
Jul 17, 2002
Messages
56
I'm in the midst of a huge game in which I've invested 200 hours of playing time. The game is at the end, and I'm going for world domination. However, I'm having a big problem with pollution.

See, the AI is nuke happy and they have nuked each other countless times (at least 40). Needless to say, global warming has become a problem. Well, I've eliminated all of the those nuke happy civs. I've got the entire world under my control EXCEPT a small island where the Chinese remain. There is no pollution anywhere, EXCEPT what is created by my civ during every turn in the normal course of industrial production. Nevertheless, I can't get global warming to stop. It's out of control.

To sort of "counter act" the affects of global warming, I've got a squad of 100 or so workers running around planting forests. Every turn I plant 50 or so forests and every turn I lose the same amount of forests due to global warming. I'm at a loss at how to stop it. It takes time to ruin around and plant forests and I'm long since tired of doing it. I've thought about killing all of my people to reduce the size of the population below six and destroying factories to eliminate industrial pollution created every turn, but will this even be enough? In short, what can a desparate player do to end the vicious cycle of global warming once it has already began? Should I simply stop planting forests? Is it having any effect? Do I need to go one turn with no pollution on the map and no pollution created by my civ? Is there a thread anywhere that discusses this topic in detail?

I have the latest civ, including conquests, with all the latest patches. Any thoughtful advice on fixing this problem would be appreciated.

The game involved is a huge map played on Sid level.

Thanks in advance.
 
I assume you've built all pollution reducing improvements? And what kind of power plants are you using? The Hoover Dam Great Wonder would be perfect in your case, placing Hydro Plants.
 
Well the world is divided into two main contintents. On one contenient, there is the hoover dam, on the other, obviously not. The other contenient has smaller cities due to the fact that they were recently conquested, and thus, produce less pollution.

All of the cities on the major continent have all three of the pollution reducing improvements: hoover dam, mass transit, and recycling center.
 
All thats left isthe chinees on a small island? Reduce all cites to size 12 or under, sell the hospitals and then obliterate the factories. I supose you have enough units and nukes towipe the chinesse out at ANY time. SO you dont have to worry about losing the game.
 
Why not just wipe out the Chinese & win?
 
Originally posted by widdowmaker
All thats left isthe chinees on a small island? Reduce all cites to size 12 or under, sell the hospitals and then obliterate the factories. I supose you have enough units and nukes towipe the chinesse out at ANY time. SO you dont have to worry about losing the game.

Actually, Mass Transit City IMP eliminates ALL pollution caused by a large population, so no need to reduce city size below 12. I do, however aggree with selling off the factories. I've played the game countless times, and won without ever building a single factory (of course, it may suprise you that even without any kind of factory, some of my biggest cities were cranking out over 70 shields a turn:crazyeye:), and, as a result, never had any global warming, although I had a small amount of pollution, due to other city improvements, like research labs, but they only generate 1 pollution/turn, whereas the factories and coal plants generate something like 3. This pollution, however, never made much of an impact, sicne I had a horde of workers that were able to clean up the piles in less than one turn (make sure that EVERY tile in your main territory has a railroad, though).

I hope that this helped.:)
 
Originally posted by The_Unforgiven
Build a space-ship and leave this stinkin' world... and pollute the next planet :D

Hehe... it should launch a game of alpha centauri immediately after you launch your spaceship.

Or give some excuse like "the spaceship archives broke, and the trip was so long that your people have forgotten all of their technology. except irrigation, road building, and pottery!" and then dump you right in to another game :P
 
Looks like the factory destruction idea must be implemented. I'll do it and see what happens...also have to eliminate those mfg. plants, but really don't need them anymore anyway since chinese have one city, and I have 2000 plus military pieces (dwindling though because I am cashing them in for production on my other continent to produce: courthouse, police station, harbor (if avail), comm' dock (if avail), marketplace, bank, stock exchange, temple, cathedral combo in all cities.
 
Why not just wipe out the Chinese & win?

I want to max out the population. You know we've all played this game so many times, I just wanna go for the pathetically maxed situation. I'm currently in facism right now, about to convert over to communism to build the secret police HQ on the other continent...just one more turn in facism...
 
You can't reduce the rate of global warming. It is a result of the cumulative affects of polution already caused. Once a unit of pollution has been created it cannot be taken back. The nuclear wars screwed this forever in your game.

I hope they sort this out for Civ IV
 
Forget planting forests - it has no effect on pollution whatsoever.

Reducing the number of factories/mfg plants will help a little but thats about all you can do.
 
You can lower pollution caused global warming. Global warming is NOT caused by polluted tiles on the ground (I have it on the best authority). It is caused by 2 things the 'triangles' in the cities, which can be lowered, and the act of nuking. Once nuking has been done, it's been done.
 
Pollution and polluted tiles are two different things as warpstorm says. Polluted tiles are triggered by the RATE of pollution in the city that is working a particular tile. Global warming is also caused by pollution, but on a global basis. The amount of pollution going into the system is the sum total of all the pollution triangles of all the towns of all the civs in the game. Once they are in the system they are there for ever. If you get rid of all the pollution triangles in all the cities in the map then the rate of increase of pollution will reduce to zero, but the total pollution in the system will remain at a constant level. So the rate at which tiles terraform stays constant. It cannot be reduced. Nukes just increase the total pollution in the "pot" by a certain amount on each use.

IMO the total pollution should degrade over time so that if polluting improvements are removed from the game the accumulated pollution levels in the pot decrease.
 
Mad-Bax and others:

If I read you right, and let me paraphrase so I can be clear that I understand, once global warming has started (currently 75 tiles per turn are changed from forest to grassland, grassland to ...), it can not be undone. Thus, this game is stuck with a global warming rate of 75 tiles per turn. Eventually we should get to a point where the whole world is a desert, right? You can't global warm after that. This is seriously bad news for my game. I did elimate all the factories to no effect, which supports your statement above. I just want it stop it. It takes a good 3 or 4 minutes each turn for the global warming to work it's course. This is a serious drag on game performance. Civ 3 is slow enough as it is.

Sigh. This sucks totally. The game is over. At least now I now for future reference. What I don't understand is why the computer is so nuke happy?? Or is just certain civilizations (or seems like it certain civilizations)? The french in my experience are notorious nukers. Ditto the Indians. I'd never thought the Indians would be such happy nukers, but, experience dictates otherwise. Hell, they don't even need to be losing a war to start nuking. I had them nuke me right after declaring war against my civ.

Thanks for the explanation. I'm sure it will be helpful to others. IF now they could only fix the search function on this forum so you can find this thread....
 
You can do whatever you want - no factories, small population...

Still, your friendly AI neighbours will not care.

Your best bet is to kill them all and then form the planet to your liking... :rolleyes:
 
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