I thought that watching the combat animations was pointless in any case
- because you can learn the sequences and some animations are winning ones and others are losing ones. I guess I just ruined the game for you now. 
I now see that while the Aztec and Japanese powers are triggered on unitKilled the other unit based powers are triggered on combatResult. So this probably accounts for the issue. I moved the function calls and attached a replacement event manager module - test and see if the issue is resolved and that I didn't make some stupid mistake moving those calls.
This is actually good to know for the future, so I salute your friend for spotting the mistake!


I now see that while the Aztec and Japanese powers are triggered on unitKilled the other unit based powers are triggered on combatResult. So this probably accounts for the issue. I moved the function calls and attached a replacement event manager module - test and see if the issue is resolved and that I didn't make some stupid mistake moving those calls.
This is actually good to know for the future, so I salute your friend for spotting the mistake!
