gmaharriet01

If anyone really wants to do DG, I have all the world seed numbers and could just change the level.

BTW, anybody want to teach me how to do pix without all the white space around them? I finally figured out how to make pics smaller, but the empty space shows up too. :rolleyes:
 
I like Gram's #2 moving the settler to the coast. This could give us some chops , a cow, 3 visible BG's and lots of commerce. Fe put up your pick. It's good to discuss our open a bit.
 
Whomp said:
I like Gram's #2 moving the settler to the coast. This could give us some chops , a cow, 3 visible BG's and lots of commerce. Fe put up your pick. It's good to discuss our open a bit.
I like her #2 as well... but putting the settler on the coast will sacrifice either a forest chop or a BG.... but any way you move the settler....that start looks interesting.
 
scoutsout said:
I like her #2 as well... but putting the settler on the coast will sacrifice either a forest chop or a BG.... but any way you move the settler....that start looks interesting.
Wow that's a 4th BG NE isn't it. Well it would have to be moved off the cow and I'd rather sacrifice 1 BG than a chop. What does everyone else think?
 
I think I can see more forests in the fog. Looks like 4 forest, 4 BG, a cow and LOTS of river for commerce. I like that one too. :)
 
We should move the Scoutsout :) first to see what's visible.
 
Take Harriet's #2... Settler West (Yes, West) and imagine how many BGs we could work on one side of the river... and after the first border expansion...
 
Ok, sounds good! Scout, could you get us started?

Tentative roster:
Scoutsout
Whomp
Admiral K
Fe3333au
gmaharriet
lurker

I think 24 hours to post a "got it" and 48 hours to play. Let the team know in advance, if possible, if you need a skip or a swap.

The save:
 
Fe, I guess you gotta get your feet wet someday. This is only my 3rd SG, so I'm no expert and still learning lots of things. Fortunately, we have lots of "old hands" to help us. Yes, we'll have loads of fun!!! :D
 
I've got it - but I have a question or two...

I'm assuming that 100k is our victory goal... did we decide if we're going to play the 'no research' variant? My thoughts on that variant:
  • It's do-able, and educational if you've never played it before. It'll help sharpen your tech trading skills...
  • If this is Demi-God (I haven't looked at it yet) it will be tough sledding in the early stages. The AI will demand gold early and often at this level, and until we've got the wherewithall to tell them to pack sand, we need to plan to cave on their demands or fight...
I think 100k at Demi-God as Mongols will be plenty challenging... but I'm game for the no research variant if the team wants to go that route.
 
Wow. No research 100K at DG. That sounds like a mighty challenge but no research is a lot of fun. I'm in. Would that exclude us from Glib and TOE?

Gram H. it may make sense to stagger the roster a bit since this is Fe's first.
How about
Scout
Gram H.
Whomp
Irongold
AK
Lurker
 
Well, the save is Emperor, which should make it just a little easier. We can still discuss whether or not to do "no research". Would that be too challenging? I'd be happy with doing just one or the other. Just didn't want anybody to get bored while I'm still learning, since I'm still working on Monarch in solo games.

I've never done either a 100k culture or a no research game, and this is Fe's first SG, which is why I put us both near the end of the roster to get a feel for what's going on. I'm fine with your roster suggestion, Whomp, but I may have (may?? :p ) a few questions early on.

New Roster then:
Scout
Gram H.
Whomp
Irongold
AK
Lurker
 
gmaharriet said:
Well, the save is Emperor, which should make it just a little easier. We can still discuss whether or not to do "no research". Would that be too challenging?
If this is Emperor, I'm all for the No Research variant. Emperor level is a really sweet spot for this variant. Played well we should be able to maintain tech parity. Since the AI get a research discount, it's actually 'cheaper' to buy the techs than to research them. Since we won't be spending gold to research, we should actually have the gold to buy the techs. As with the more traditional playstyle, if you manage to buy a tech that isn't generally known you can get some nice trading leverage.

Besides, Temples and Libraries are the most important improvements for a 100k win.

As for GLib and ToE... I'm all for capturing either one. :hammer:
 
I think the no research would be fun to watch as well. If you guys could discuss the tactics/strats you will be using to get to a 100K I would appreciate it. What are your early game goals? Do you plan your first cities differently if you are planning a 100K or do you play the start the same until it comes time to ICS the world?
 
Done and done. 100k Emperor no science.
Gram--the only reason I suggested a change in the roster is because Fe is new to SG's and with a lurker at the end we don't know what level of play they're at.

I'd like to talk a little 100K strategy.
Here are the key numbers for culture. Culture doubles at a 1000 years so early temples and libs can be very powerful.
Spoiler :

Temples - 60s/2cpt/1g upkeep (we have CB)
Libraries - 80s/3cpt/1g upkeep (Lit)
Colossems- 120s/2cpt/2 upkeep (construction)
Cathedrals- 160s/3cpt/2 upkeep (monotheism)
Universities- 200s/4cpt/2 upkeep (Education)

You can see that early temples will produce the same amout of cpt as unis after 1000 years for half the upkeep and 30% of the shields. Libs will produce double the culture compared to caths at 6cpt (after 1000 years at half the shield and upkeep). These two items are key to our victory while the others are going to be important as well when they start doubling. Colosseums are the least attractive culture build (shields and cost for the culture) but will be necessary where we can afford them.

The question is will we pop rush in despotism and feudalism or pop rush in despotism and cash rush in republic?

If we are pop rushing then two wonders are huge and lots of food essential.
Temple of Artemis puts a temple in every city. This would be great conquest from the AI because handbuilding it is 500 shields. Ikes.
and probably more important are the pyramids.
The pyramids would allow us to pop rush citizens faster.

A foreign city with pop 6 can rush a temple in one turn (3 pop). Remember you can only rush half the pop so at pop 5 it can be done in stages. IE for a temple you can rush rax first (2 pop=40s) pop goes to 3 then rush the temple with 1 pop (20 more shields). Next turn you have a temple.

With a lib it would be done over 2 turns. Rush walls (1 pop) pop goes to 4 then rush the lib (2 pop) pop to 2. The next turn you rush the last person for a finished lib.

As far as hand building culture there are a few that I think we should get.
1. Colossus. 3cpt, reasonably cheap at 200s and big benefit to zero research.
2. Sistines 6cpt is expensive (600s) but doubles the impact of caths.
3. Shakes (450s) and Newton's (400s) are also 6cpt but don't give a broad based benefit.

What do you guys think about pop or cash rush?
 
Edit: Clipped this so my turnlog and screenshots will show on the same page of the thread. What a bunch of spammers we are...first turnlog on the fourth page. :crazyeye:
 
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