GMR R.E.D. ww2 interest discussion

ilshur

Warlord
Joined
Feb 25, 2008
Messages
251
LostKnight and i are looking for players to play a R.E.D. WW2 1939-1945 game.

We are 2, and we are seeking 3 more. Open to discussion about who will play which, etc.

Rough expectation is to have an hour or two of mutually agreed activity in the evenings of weekends or weeknights to play a few dozen turns in rapid succession, but we're still in the preliminary stages of organizing this.

Him and i, i believe are both Eastern Timezoners, but we might be able to reach some kind of accommodation with European players to find some kind of mutual hour or two for a few days, etc. Just to reiterate this, we aren't looking to play live exclusively, just to try to at least begin things with a period of activity before things inevitably trail off, etc.


Please post if you have even the least amount of interest.
 
Sounds interesting, though I'm not sure if this would work with most of the people here. :S
 
we're open to negotiation, but for example the first 5 turns there is nothing happening, it'd be stupid to sit days and days and instead just wait for a mutual moment when eveyrone could at least begin
 
This mods SHOULD work with the GMR client(I really cant think of a reason it should not work).

I call dibs on Italy tough!

And yes, im on Eastern timezone(New York time)
 
I wish it were possible, but I don't think you can switch between live MP games and the hotseat mode used for GMR games. A shame, I know. I'd be all over that!!
 
We can do a full GMR game tough, its easier to set up strategies when you have a day between turn.
 
Sadly you can't use Mods in a hotseat game, which is what GMR currently relies on. We are however in the works of getting GMR to work for modded "single-player" games. Allowing you to have a PBEM using any mod or scenario usually secluded to single player games :)
 
m4stermel, lucky for us, Gedemon WW2 scenario include a hotseat mode, wich mean it should (Theoretically) work under GMR!

And regarding the modded single player game, will that include all the *official* scenario? Fall of rome would be awesome in multiplayer!
 
m4stermel, lucky for us, Gedemon WW2 scenario include a hotseat mode, wich mean it should (Theoretically) work under GMR!

And regarding the modded single player game, will that include all the *official* scenario? Fall of rome would be awesome in multiplayer!

Yeah it it's playable as hotseat it should work with GMR :)

And yes, we're currently play testing a game of "Into the Smokey Skies" (the new GaK scenario) over GMR, so any other scenario would also be do-able!
 
Nice! It works?
 
WW2 scenario does work in Hotseat mode, and thus, on the GMR. Now we just need players interested!
 
We are having problems trying to play RED via GMR.
It is currently me (Germany) and two friends of mine (UK and Italy), and we have tried to play 1936 scenario but could not due to some weird bugs popping up.

I create a game in GMR as Germany with the following order:
Germany(me) - France(AI) - USA(AI) - Italy(human) - UK(human) - USSR(AI)
That way the host can skip that "introductory turn" that RED scenarios have, and pass the save to the next player.
I create the game ingame and set only Germany, Italy and UK as human players, the rest AI. Then when the game starts I skip that introductory turn by pressing continue, and it shows me that it is the turn of Italy, so I press save, civ closes and I upload the save to GMR. My friend (Italy) gets it and plays fine, he does the same. And everything is fine for the UK player too. The problem is when I get my turn as Germany, it just says that I was defeated and that's it. This happens every time.

So, we decided to do some testing. I insted play as France, which is the first civ to play, and instead of 3 players to keep it simple just 2 players. So the turn order would be:
France(me) - USA(AI) - Italy(human) - UK(AI) - USSR(AI) - Germany(AI)
I start the game as usual, and save the game when it is Italy's turn. But when my friend gets the save game he is playing as USA. We have tried countless of different turn orders and whatnot, but nothing seems to work, there is always something wrong, either germany being magically defeated or some of my friends playing as a different civ while having the icon of another (Benito Mussolini of France, stuff like that).

So my questions is, for those that got it working, how are you guys setting up the order in GMR. To get the turn order from the scenarios I tried setting all civs as human players, and the order for the 1936 scenario is indeed France-USA-Italy-UK-USSR-Germany when all human players, but maybe when the civs are controlled by AI the order is a different one, I just cannot figure it out.

If someone could post a step by step of how you got it working we will greatly appreciate it. We are dying to play this mod in mp, and GMR seems to be the only way to do it since civ5 mod or official support is nonexistent when it comes to mp.

Thanks in advance!
 
Hello All!

Well im one of those two friends Owls is talking about, the UK player to be exact.
Its exactly as Owls says, happens every time. I don't know if its the scenario, maybe the 1936 one is somehow bugged and GMR has some issue with it. We should try any of the other scenarios and see if we get the same results.

As for the invite to play ILSHUR's game im in as UK, i believe my friends are on board as well, that is if it works properly of course.

If we could get some feedback regarding this it would be greatly appreciated.

thanks and cheers!
 
The scenario is not compatible yet with G&K, hopefully Gedemon will fix it once he comes back from his vacation!

We never actually tried to do a GMR game on this scenario yet, this post was to get players so we could try one. Ill probably make a private one just to try and recreate the issue, hopefully we will be able to figure it out :P


P.S> To play this scenario if you have G&K, on the main menu, disable ALL DLC but Mongolia(that need to be ON) then it should work. If your issue is not related to that, ill hope to find the issue :)
 
That's very interesting, I have no experience with this mod/scenario but when I get some time I'll play around with it and see if I can find a way to get it to work with GMR. One thought that pops out at me is that you should probably have everyone (including AI) set to "Random" civ on the GMR website, and then assign them in-game to the way you'd like it to be. If you specify a particular civ on the website then GMR will attempt to set that civ for that player in the save file by overwriting whatever value is there. This could lead to some of the civ switching that you mentioned.
 
@LostKnight
I don't have G&K but I imagine it's the same if you have civ5 with the last patch. So hopefully Gedemon will get it working for the latest version when he comes back.
Regarding the DLC that is the way we've been trying, in the main menu the Mongolia DLC is enabled, however when I create the game in the mod menu I only set the two RED mods active and deactivate everything else, including the Mongolia DLC, should I leave both RED files active AND the Mongolia DLC or just the two RED mods?

@m4stermel
The problem with setting everyone to random in GMR is that RED does not give you the option to set up the turn order, only to change which civs will be controlled by human or AI, but not the order. But you are probably right in that this is most probably what is messing up the turn order, also the "intro turn" that RED mod has does not make it easier to figure out in which order to setup everything.

If you guys happen to figure it out, please post the steps that you took to get it working. I will try some more stuff and see if it works and post it here. If not I guess we have no other choice but to wait for Gedemon to update it.
 
You cannot change the turn order IMO, it has to be the order the scenario is set(in the 1939 case, its France-Germany-UK-Italy-Soviet-Greece-AI)

In the main menu, there is now an option to set wich DLC to actiate, in the case of this mod, uncheck everything but the Mongol DLC. Then you create the game by making sure that only the RED WW2 files and WW@scenario is active, nothing else.

P.S. Buy G&K, its definitly worth it!
 
You cannot change the turn order IMO, it has to be the order the scenario is set(in the 1939 case, its France-Germany-UK-Italy-Soviet-Greece-AI)

wait... so if in the 1939 example I set only Germany and Italy as human, would that mean that the turn order would be Germany-Italy-AI, meaning the players play first and then the AI, or is it the case that the AI would also play between player's turns?
To rephrase that, would the order I set the players in GMR changes depending on who is player and which civs are AI, or the order should be the one you mentioned regardless?

In the main menu, there is now an option to set wich DLC to actiate, in the case of this mod, uncheck everything but the Mongol DLC. Then you create the game by making sure that only the RED WW2 files and WW@scenario is active, nothing else.

In the main menu option I do only have the Mongol DLC enabled. However in the mod menu, where you select which ones to activate, there's an option to set DLC's as visible and I don't have the Mongol DLC enabled in there, when I click next the only two active are the two required for RED, being the data files and ww2 files.

Did you managed to get it working this way? have you tried with a friend for a couple turns? Thanks a lot for the suggestions, I will try later and see if it works
 
I'll follow this with interest, I'll have a lot to do to confirm G&K compatibility for all my mods, but after that I'd like to see R.E.D WWII working fine with the GMR... And balance it for MP.
 
I played around with the 1939 scenario included in this mod and there are certainly some challenges for getting it to work with GMR. I don't think the built-in hotseat mode will work with GMR as it is now because it (like all other mods) store their save files in the "ModdesSaves/single" folder. GMR currently only watches "Saves/hotseat" for new save files.

As it currently is, I believe the best way to get this to work will be to start the scenario as a single player game, save it, and then modify the resulting save file to be a true CiV hotseat save file. This process is something we're currently working on automating in GMR and I'll definitely test it out with this mod. :)
 
Back
Top Bottom