What if instead of steady and firm strategic resources(SR) at certain tiles forever and ever,
SR would become actually limited to some random number of mined SR_Units?
Once excavated enough SR_Units, one can spent them to build temple,library,axes,arrows,muskets,aircrafts,artillery,tanks,etc while keep mining.
Once SRs are mined out from TileA, than out of the bound of City, created new unit Happy Miner(upgraded to Mobile Mining Unit) will mine non-occupied Tiles in peace or in war - even tiles of enemy. Adding new Unit like Geologist can discover new plots for any SRs randomly.
Example: instead of having one or two Irons forever, one mining SR_Units from Iron plot #1(total of 982 SR_Units) and SR_Units from plot #2(459 SR_Units in total), but during mining, 35 SR_Units required to build Temple, 1 SR_Unit to create Warrior, 3 SR_Units to create Archer, 19 SR_Units to create Bombard, etc (any logical matrix will work).
Not all SR_Units required at once, but as mining goes - they could be used, same as for Gold: first we need to have a Gold to spend it. Same concept for all SRs.
So the game will become not only for certain type of Victory, but to get SRs at all to achieve this Victory.
Sounds like a big change to AI too, but don't we all want interesting next game too, say Civ VII?
SR would become actually limited to some random number of mined SR_Units?
Once excavated enough SR_Units, one can spent them to build temple,library,axes,arrows,muskets,aircrafts,artillery,tanks,etc while keep mining.
Once SRs are mined out from TileA, than out of the bound of City, created new unit Happy Miner(upgraded to Mobile Mining Unit) will mine non-occupied Tiles in peace or in war - even tiles of enemy. Adding new Unit like Geologist can discover new plots for any SRs randomly.
Example: instead of having one or two Irons forever, one mining SR_Units from Iron plot #1(total of 982 SR_Units) and SR_Units from plot #2(459 SR_Units in total), but during mining, 35 SR_Units required to build Temple, 1 SR_Unit to create Warrior, 3 SR_Units to create Archer, 19 SR_Units to create Bombard, etc (any logical matrix will work).
Not all SR_Units required at once, but as mining goes - they could be used, same as for Gold: first we need to have a Gold to spend it. Same concept for all SRs.
So the game will become not only for certain type of Victory, but to get SRs at all to achieve this Victory.
Sounds like a big change to AI too, but don't we all want interesting next game too, say Civ VII?