Fippy
Mycro Junkie
- Joined
- Mar 17, 2013
- Messages
- 14,042
Civics & production / units go hand in hand, there are 2 efficient ways:
* whip everything down, knowing that the size & unhappy of your cities afterwards will not matter if you defeat AIs and take their stuff
* Workshops + Caste + guilds & chemistry + ideally Communism for SP which can take some time
You should pick one of those, combined with which units you will use for attacking.
Tanks i.e. would never be done via whipping, cos at this point your cities will be big and full of nice hammer tiles.
Cannons (Steel) comes before Communism usually, so whipping can be the stronger option still.
Your save lacks such a plan, you are not mass building workshops (cities would be big enuf),
and also not whipping.
Lumbermills are maybe the best example of not yet being aware of snowball playing
Those improvements are like something between slavery & workshops,
not many hammers..no commerce early (cottage blocked by forest)..no chop hammers earlier for a boost..
they reflect the state of your game, playing slow (which can be fun),
but good leaders are greedy and want things done now ~~
* whip everything down, knowing that the size & unhappy of your cities afterwards will not matter if you defeat AIs and take their stuff
* Workshops + Caste + guilds & chemistry + ideally Communism for SP which can take some time
You should pick one of those, combined with which units you will use for attacking.
Tanks i.e. would never be done via whipping, cos at this point your cities will be big and full of nice hammer tiles.
Cannons (Steel) comes before Communism usually, so whipping can be the stronger option still.
Your save lacks such a plan, you are not mass building workshops (cities would be big enuf),
and also not whipping.
Lumbermills are maybe the best example of not yet being aware of snowball playing
Those improvements are like something between slavery & workshops,
not many hammers..no commerce early (cottage blocked by forest)..no chop hammers earlier for a boost..
they reflect the state of your game, playing slow (which can be fun),
but good leaders are greedy and want things done now ~~