Hey guys, long time lurker here, finally made an account to start pitching in on some of these threads before we are locked for gold! I’ve been doing a lot of customizing of the mods and betas as they’ve been pushed out so I’ve had a bit of time to dig around in most of VP mod files to understand how they all work together, but this one is a bit confusing based on the way it was originally coded.
I did some digging around in the Civ 5 base game code (not in Vox Populi code) and found the following file at the following location, also duplicated in Expansion and Expansion2 folders:
CIV5Civilizations.xml @ C:\Program Files (x86)\Steam\steamapps\common\Sid Meier’s Civilization V\Assets\Gameplay\XML\Civilizations
What I found in here were a few interesting “Notes To Modders”. The most pertinent note states the following:
Each Civ can belong to only one of the four Start Bias Categories, listed here in order of priority: Start Ocean, Start River, Region Priority, Region Avoid. If a Civ has entries in any of the four following tables, any entries in later tables will end up being ignored. The best practice is to pick one of the four types (or none) for each Civ.
If you want to see full details and the other notes just navigate to this file at this location and search “Start_Along_Ocean” using Ctrl + f to find the start of the notes, though I wouldn’t suggest making any changes here of course.
I think this is key to our understanding of how the coding for this section will work. Sorry if there are any errors here. No internet at home so I’m using my phone.
I did some digging around in the Civ 5 base game code (not in Vox Populi code) and found the following file at the following location, also duplicated in Expansion and Expansion2 folders:
CIV5Civilizations.xml @ C:\Program Files (x86)\Steam\steamapps\common\Sid Meier’s Civilization V\Assets\Gameplay\XML\Civilizations
What I found in here were a few interesting “Notes To Modders”. The most pertinent note states the following:
Each Civ can belong to only one of the four Start Bias Categories, listed here in order of priority: Start Ocean, Start River, Region Priority, Region Avoid. If a Civ has entries in any of the four following tables, any entries in later tables will end up being ignored. The best practice is to pick one of the four types (or none) for each Civ.
If you want to see full details and the other notes just navigate to this file at this location and search “Start_Along_Ocean” using Ctrl + f to find the start of the notes, though I wouldn’t suggest making any changes here of course.
I think this is key to our understanding of how the coding for this section will work. Sorry if there are any errors here. No internet at home so I’m using my phone.