Going for Gold: Start Locations

Are all starting locations, if not equal, at least competitive?


  • Total voters
    18
  • Poll closed .
I don't think you should change anyone to a hills bias. Its generally not a good start for someone who doesn't have synergy (pretty much only Inca does, Celts have a small boost). I wouldn't consider the Ottoman's unique forge a hill synergy, its too small to be significant.

By the way, does anybody know the value of city yield depending on the terrain (and the modifier from resources) ?
What I know about this is.......................
Settle on a hill= 2 food, 2 hammers
Settle on flat freshwater= 3 food, 1 hammer
Settle on flat land, no freshwater= 2 food, 1 hammer, 1 gold

The resource rules are tricky. I think the rule is that settling a resource will never decrease your yields. So look at settling on top of a gold resource.
You will always earn the culture.
You will earn the gold if its a hill, or if its freshwater. But if you are on flat land, no freshwater, you will still only earn 1 gold, not two.

Other examples/ things to note:
If you settle on grassland horses, you get no bonus. However, if you settle on plains horses, you get a free hammer.
Its generally really hard to get extra food from you settling position.
Settling on flood plain wheat does not give you 4 base food, not sure why. Its the only exception I've found.

Other resource boosts=
If a building increasing the yield of a resource specifically, the city will always receive this (granary, stables, stoneworks, luxury boosts, etc).
Example: A granary gives wheat +1 food. It will give the city +1 food if you settle on wheat. However, a boost to farms will not affect the city's tile itself, because it is not a farm.

If the monopoly gives +X food/culture/whatever, you get that.
The pantheons and other effects that award mines, pastures, plantations, quarries, camps, etc. will never count (its a city, not a plantation)
Spirit of desert will count (if you settle on a desert resource, you do get the bonus). I assume Tundra pantheon is the same but I haven't tested.
 
Settle on a hill= 2 food, 2 hammers

Used to be like that, now it shows 3 hammers :wow:

Settling on flood plain wheat does not give you 4 base food, not sure why. Its the only exception I've found.

I think your city is considered founded on a plain desert tile, happens when founding/putting a GPI on oasis as well afaik.
 
If it is a feature, was it discussed at all, and what problem was it meant to address? Having all of them default to 4 yields was a good choice.
This change was made when farms were forbidden in hills. G did quite a few adjustments. More food on fresh farms, more hammers on hills, choppable jungle at calendar. Harder chopping. And he cleaned up specialist yields to be more focused.
 
hills are so hard to deal with unless I'm the inca. >.< Not being able to build farms on freshwater hills anymore is stressful to know how to deal with. I have to try so hard to make them dedicated tiles for trading posts.

hill settling with 2 :c5food:and 3:c5production: is lol. I have the excess production to go shrine->worker->monument (sometimes even worker ->shrine-> monument if I'm really food starved) to get the freshwater farm +2 :c5food: set up as fast as possible, so food isn't that hard to come by. Unless of course the ENTIRE LAND is hills or tundra or whatever. those suck >.<
 
This change was made when farms were forbidden in hills. G did quite a few adjustments. More food on fresh farms, more hammers on hills, choppable jungle at calendar. Harder chopping. And he cleaned up specialist yields to be more focused.
I believe it's an even more recent change, from the April or May release that had a lot of tile yield issues.
Since it wasn't called out, I suspect it is not intentional. It makes settling on a hill much more desirable.
 
Isn't settling on a hill the most desirable start location, above even settling on a river? What reasons would an immortal/deity player have to settle off of a hill?
 
Isn't settling on a hill the most desirable start location, above even settling on a river? What reasons would an immortal/deity player have to settle off of a hill?
Lots. More resources, more food, better defensive position, river access (for tradition it is important). Though hill is usually better
 
What if that initial culture from the respective resources was to be shifted to the improvement yields? Would they still be too impactful? Just a quick thought.
thats exactly what already happened to the resources with science on them. It seems reasonable
 
Isn't settling on a hill the most desirable start location, above even settling on a river? What reasons would an immortal/deity player have to settle off of a hill?
I mean if I'm choosing between a hill in the middle of nowhere and a flat tile next to two Sugar tiles, I'm taking that flat tile.

I don't see why hills have 3 hammers though. Its just a free yield all game, and it makes a big impact early on.
 
I mean if I'm choosing between a hill in the middle of nowhere and a flat tile next to two Sugar tiles, I'm taking that flat tile.

I don't see why hills have 3 hammers though. Its just a free yield all game, and it makes a big impact early on.

It's a bug from the refactor, I left some errata in the CBO.

G
 
What if that initial culture from the respective resources was to be shifted to the improvement yields? Would they still be too impactful? Just a quick thought.
Might be a good idea overall, but require rebalance of many resources, cause right now they are sort of balanced aroung it (i.e. Furs give early super tiles but a crappy resource long-term)
 
Looking at the starting biases, I'd change the Inca's to Hills/Mountains. I've seen plenty of games where the Inca's capital lies far from any mountain range.
 
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