Question: should we discuss units from policies (e.g. Zero, Foreign Legion) here, or in the Policies thread?
RCS
Slinger 6-> 7
Archer 6 -> 7
Chariot Archer 8 -> 7
Composite Bowman 11 -> 13
Atlatl 11 -> 13
Bab Bowman 13 -> 15
Chukonu 19 -> 20
Crossbow 20 -> 21
M. Bowman 22 -> 21
Longbow 22 -> 23
Minuteman 30 -> 33
Musketman 30 -> 32
Janissary 33 -> 33
Gatling 45 -> 48
Machine Gun 60 -> 63
Light Tank 65 -> 62
Bazooka 65 -> 68
CS
Warrior 6 -> 7
B. Warrior 6 -> 7
Jag 8 -> 9
Slinger 4-> 5
Archer 5 -> 6
War Chariot 8 -> 9
Catapult 4 -> 6
Ballista 4 -> 6
Composite Bowman 8 -> 11
Atlatl 8 -> 11
M. Archer 10 -> 11
Hunnic Archer 12 -> 13
Bab Bowman 10 -> 12
Trebuchet 8 -> 11
Hwacha 8 -> 11
Chukonu 13 -> 15
Crossbow 13 -> 15
M. Bowman 18 -> 15
Longbow 14 -> 16
Camel Archer 18 -> 17
Cannon 14 -> 15
Hussar 28 -> 27
Cuirassier 25 -> 23
Minuteman 20 -> 23
Musketman 17 -> 20
Janissary 20 -> 23
Gatling 25 -> 30
Berber 32 -> 33
Field Gun 20 -> 25
Machine Gun 35 -> 40
Artillery 25 -> 30
Bazooka 40 -> 45
Rocket Artillery 48 -> 56
Helicopter 55 -> 56
Working list of light CS/RCS tweaks:
Code:RCS Slinger 6-> 7 Archer 6 -> 7 Chariot Archer 8 -> 7 Composite Bowman 11 -> 13 Atlatl 11 -> 13 Bab Bowman 13 -> 15 Chukonu 19 -> 20 Crossbow 20 -> 21 M. Bowman 22 -> 21 Longbow 22 -> 23 Minuteman 30 -> 33 Musketman 30 -> 32 Janissary 33 -> 33 Gatling 45 -> 48 Machine Gun 60 -> 63 Light Tank 65 -> 62 Bazooka 65 -> 68 CS Warrior 6 -> 7 B. Warrior 6 -> 7 Jag 8 -> 9 Slinger 4-> 5 Archer 5 -> 6 War Chariot 8 -> 9 Catapult 4 -> 6 Ballista 4 -> 6 Composite Bowman 8 -> 11 Atlatl 8 -> 11 M. Archer 10 -> 11 Hunnic Archer 12 -> 13 Bab Bowman 10 -> 12 Trebuchet 8 -> 11 Hwacha 8 -> 11 Chukonu 13 -> 15 Crossbow 13 -> 15 M. Bowman 18 -> 15 Longbow 14 -> 16 Camel Archer 18 -> 17 Cannon 14 -> 15 Hussar 28 -> 27 Cuirassier 25 -> 23 Minuteman 20 -> 23 Musketman 17 -> 20 Janissary 20 -> 23 Gatling 25 -> 30 Berber 32 -> 33 Field Gun 20 -> 25 Machine Gun 35 -> 40 Artillery 25 -> 30 Bazooka 40 -> 45 Rocket Artillery 48 -> 56 Helicopter 55 -> 56
G
I think this is going overboard. I honestly think the only ranged units of issue are the archer and comp bow. From the crossbow on, the ranged units are fine....I use them plenty. And even just a +1 RCS on teh comp bow accompanied by a little CS boost is pretty nice, again small small changes needed to me. And btw a small CS boost, the comp bowman does not need the same CS as a spearmen to me.
Same with the CS. I also really don't think the siege unit line needs more CS. There entire point is to be a glass cannon, so there dieing to one hit is fine to me.
You listed the Janissary as going from 33 to 33, intetional?
You listed the Janissary as going from 33 to 33, intetional?
The other changes are simply scaled increases.
G
Yes, just wanted to note I hadn't left it out.
Ultimately, the utility of the ranged mounted units is so great in a human player's hands that my original design (higher RCS/CS than a standard ranged unit) hurts the AI a bit. Bringing rank-and-file RCS/CS for ranged units up to or above mounted range makes them feel a bit more at home across the board. Happy to be corrected on this, but I think that standard ranged units should be better at ranged damage than their mounted or city-attack counterparts.
G
Scaled increases that don't seem to be needed. Again, I'm not hearing any complaints about ranged units past comp bowman, at least not so far. We don't have to change every unit based on some arbitrary formula. Its ok that the upgrade to xbow is not the biggest jump, the xbow is still a good unit for its time.
Scaled increases that don't seem to be needed. Again, I'm not hearing any complaints about ranged units past comp bowman, at least not so far. We don't have to change every unit based on some arbitrary formula. Its ok that the upgrade to xbow is not the biggest jump, the xbow is still a good unit for its time.
Well, except it cost you the production of a unit, and still count as a unit for supply (which is really relevant if you have to fight both on land and sea).The thing to remember is that ranged damage is free damage.
What is an 'M. Bowman'? Is that a barb unit?
But (at least from a 'historical' perspective), isn't that precisely how it should be? Cavalry were an absolute game-changer when they came onto the scene; if you had them and your opponents didn't, you won the war.It seems to me that the mounted unit line is significantly stronger than anything else for most of the game. Early offenses depend on rushing horsemen, and medieval era warfare is about rushing knights. I seldom build pikemen or longswordsmen at all, since knights are just better.
Working list of light CS/RCS tweaks:
Code:RCS Slinger 6-> 7 Archer 6 -> 7 Chariot Archer 8 -> 7 Composite Bowman 11 -> 13 Atlatl 11 -> 13 Bab Bowman 13 -> 15 Chukonu 19 -> 20 Crossbow 20 -> 21 M. Bowman 22 -> 21 Longbow 22 -> 23 Minuteman 30 -> 33 Musketman 30 -> 32 Janissary 33 -> 33 Gatling 45 -> 48 Machine Gun 60 -> 63 Light Tank 65 -> 62 Bazooka 65 -> 68 CS Warrior 6 -> 7 B. Warrior 6 -> 7 Jag 8 -> 9 Slinger 4-> 5 Archer 5 -> 6 War Chariot 8 -> 9 Catapult 4 -> 6 Ballista 4 -> 6 Composite Bowman 8 -> 11 Atlatl 8 -> 11 M. Archer 10 -> 11 Hunnic Archer 12 -> 13 Bab Bowman 10 -> 12 Trebuchet 8 -> 11 Hwacha 8 -> 11 Chukonu 13 -> 15 Crossbow 13 -> 15 M. Bowman 18 -> 15 Longbow 14 -> 16 Camel Archer 18 -> 17 Cannon 14 -> 15 Hussar 28 -> 27 Cuirassier 25 -> 23 Minuteman 20 -> 23 Musketman 17 -> 20 Janissary 20 -> 23 Gatling 25 -> 30 Berber 32 -> 33 Field Gun 20 -> 25 Machine Gun 35 -> 40 Artillery 25 -> 30 Bazooka 40 -> 45 Rocket Artillery 48 -> 56 Helicopter 55 -> 56
G
I must be missing something, cause even the current values aren't that different from vanilla yet ranged damage is a lot lower.... did VP change the ranged damage formula? The suggested buff still seems a tad too much.
There are a lot more ways to mitigate ranged damage in VP than vanilla, and the AI will actually make use of them.