Melchizedek
Prince
- Joined
- Jun 26, 2007
- Messages
- 324
The biggest broken thing IMO is starting locations. Landlocked Carthage, jungle/forest civs on flatland, Inca without mountains, etc etc. Human players at least can restart, AI is nerfed.
The game should put much bigger effort in providing fair starting locations, otherwise huge imbalance is built in. Just a small observation: in my games runaway civs are usually are the ones that got the best land - lots of rivers, rivers + coasts + mountain, etc. Even a rather mediocre civ such as Indonesia can be #1 if they got the best land.
I know its not possible to fix it completely by a mod - it rather needs a much better map generation system. The starting bias system is too weak - the game should not start unless all players have fair start, period. Even if it means generating a map takes longer.
Moderator Action: Edited language - please be more careful to follow our rules in future --NZ
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
I agree starting terrain makes a significant difference, but I like that. It evens out over multiple plays. Sometimes you get to enjoy it, and sometimes you have to claw back. Fun. Starting neighbor is probably even more unbalanced than starting terrain, but really balanced starting positions would make playthroughs really similar. If terrain creates a runaway, winning the game includes the challenge of kneecapping the runaway somehow.