Going for Gold: What remains that is "Broken"?

The biggest broken thing IMO is starting locations. Landlocked Carthage, jungle/forest civs on flatland, Inca without mountains, etc etc. Human players at least can restart, AI is nerfed.
The game should put much bigger effort in providing fair starting locations, otherwise huge imbalance is built in. Just a small observation: in my games runaway civs are usually are the ones that got the best land - lots of rivers, rivers + coasts + mountain, etc. Even a rather mediocre civ such as Indonesia can be #1 if they got the best land.
I know its not possible to fix it completely by a mod - it rather needs a much better map generation system. The starting bias system is too weak - the game should not start unless all players have fair start, period. Even if it means generating a map takes longer.

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I agree starting terrain makes a significant difference, but I like that. It evens out over multiple plays. Sometimes you get to enjoy it, and sometimes you have to claw back. Fun. Starting neighbor is probably even more unbalanced than starting terrain, but really balanced starting positions would make playthroughs really similar. If terrain creates a runaway, winning the game includes the challenge of kneecapping the runaway somehow.
 
If terrain creates a runaway, winning the game includes the challenge of kneecapping the runaway somehow.
On higher difficulties, If one of the op tradition civs start on the other side of the map, separated from others with rough terrain + bottlenecks, good luck with that. The game just doesn't offer any tools to beat that. If you build an army once you reach his land his army will be one or two era ahead. And if you sanction him, he will just laugh in your face.
 
There is another change i observed in my games that i never saw mentioned in the patchnotes: embarked units apparently now act like embarked civilian units, melee ships instakill them while ranged attacks always deal 40 damage. Ive never tried experimenting with an explorer. Feature i missed or bug?
 
Is he seriously doing it without a consensus that it's a good direction? Summoning @ilteroi

its his solution to the spaghetti code that is embarking and defense. Its not productive to argue with him just for his idea when he knows the code better. Its also for the sake of the civ ai. He's taking his own time to make a solution, we have to evaluate it after he posts his changes. obviously, it won't be perfect when he makes it, but look to discuss balance after his pull request is open or committed. not here
 
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He's changing it next version so embarked military units can defend themselves but can't stack with ships.

It can be shocking at first glance.
But because it will lighten the code and because AI will be better with it, it worth to try it before to say no.
 
It can be shocking at first glance.
But because it will lighten the code and because AI will be better with it, it worth to try it before to say no.
How will the AI be better with this? Before, all you needed to do was to stack your Navy on top of your embarked army to move it to a new continent. The AI knows how to do this, they do it with escorting settlers for example. With this change, you'll need to have your army in the back while your ships protect them from all sides. This would mean making special formations, which are easier for the human to exploit and difficult for the AI to use as well.
 
It can be shocking at first glance.
But because it will lighten the code and because AI will be better with it, it worth to try it before to say no.
Anything that detracts from stacking units will hurt the AI unfortunately. One unit per tile is a nightmare for them.
 
Personally I do not like the removal of stacking at all. One of my favorite things to do in late game amphibious warfare is stacking a water based city assault infantry unit with a ship for protection. You can make embarked units stronger but it will never be equal to having a naval ship as protection.
 
This mod is overbloated trash. Maybe it was good 40 versions ago, but now its something made by someone who likes to cheese the mechanics so they can win a science victory on deity by the medieval era. You couldnt even do that with vanilla cheese. Nothing is balanced. Shame, civ 5 could be the best but some good ideas are marred terribly because some players are afraid of a challenge.

Moderator Action: Please do not attack mod makers. If you have a criticism, please state it with civility and make it constructive. leif
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
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Smaller empires should not be in favor for having WC collaborative events (international games, etc) since they will never have the hammers to compete. However the AI always seems unanimously in favor of any of these events happening, even things like international games after travel ban has been passed. Something to look at?
 
Smaller empires should not be in favor for having WC collaborative events (international games, etc) since they will never have the hammers to compete. However the AI always seems unanimously in favor of any of these events happening, even things like international games after travel ban has been passed. Something to look at?

Some of the 2nd prize events are worth it for civs. World Fair, for instance, 2nd place gets you a free policy and 33% culture for 30 turns.
 
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