Going wide in Civ VI is always better

Well, sure. You'll want to capture all the settlers you can. But the question is, would you change the rate at which you build your own settlers if you manage to capture 3, 6, 9 enemy settlers?
 
Does the cost of districts scale up the more you build, or is it only effected by tech level? As I understand it they get more expensive the more advanced you are. That means you want to get them up earlier rather than later, and it means that later cities will be harder to justify. That implies that there's a sweet spot in terms of how many cities and when.
 
One thing I like about the viability of wide is that it makes 'Terra' type maps a thing again! That's where you have a continent with no starting positions and can't get there without ocean going ships. It gives the game a whole colonial era that really rounds out that feeling of recreating history. I see there are also some civics cards that can make that fun as well.

I'm already looking at the map gen code to see if I can make that happen.

EDIT: In Civ5 you couldn't play that way.
 
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