Goldfool's Graphics

May I make a request ?
I am delighted to see that Balthasar got the PCX Maker of the Month award for July 2008.
Given the renewed interest in Rome , following the release of the new Sandris units , could we produce a Roman/Ancients version of the Medieval Terrain Buildings ?
Perhaps it would start with a basic WOODEN FORT , then a better WOODEN FORT with Towers , and then a Stone Fort , that could somehow LINK to build "Hadrians Wall" etc.
(I downloaded the ANCIENT WALLS unit , but my feeble brain found this concept very complicated , and it needs "preplacement" to work ,although the graphics were very nice )

My history knowledge is not that good , but I suppose the Barricades should be some sort of earthworks/palisades and not moats.

The early Medieval Colony is fine , as are the Goody hut and Mine.

Please do not be offended but I find the large fortress type walls a wee bit on the large side and as they are open ended, they only really work well in Mountains , and facing the enemy.
The Graphics are very nice and perhaps could form the basis for the "Stone Fort" that somehow links to make "Hadrians wall" etc
I hope this is not a load of twaddle and will inspire gifted creators to produce something that will enhance our Rome mods.

I may take a look when I have a bit more free time.:)
 
When I lived in Heidelberg I visited a small Roman fort (reconstructed). It was a simple brick tower surrounded by a brick wall & dry moat. It was small enough that it could not have supported more than a Numerus - perhaps not even that. Something like that would be a suitable Roman terrain building.
 
May I make a request ?
I am delighted to see that Balthasar got the PCX Maker of the Month award for July 2008.

Why, Thank You. Goldfool did the piece work; I just did the assembly. (would somebody please tell me when I get complimented? Finding these things at random is unnerving.)

But now that your craven flattery has my attention, what do you want? This isn't my thread.*

Given the renewed interest in Rome , following the release of the new Sandris units , could we produce a Roman/Ancients version of the Medieval Terrain Buildings ?
Perhaps it would start with a basic WOODEN FORT , then a better WOODEN FORT with Towers , and then a Stone Fort , that could somehow LINK to build "Hadrians Wall" etc.
(I downloaded the ANCIENT WALLS unit , but my feeble brain found this concept very complicated , and it needs "preplacement" to work ,although the graphics were very nice )

My history knowledge is not that good , but I suppose the Barricades should be some sort of earthworks/palisades and not moats.

The early Medieval Colony is fine , as are the Goody hut and Mine.

Please do not be offended but I find the large fortress type walls a wee bit on the large side and as they are open ended, they only really work well in Mountains , and facing the enemy.
The Graphics are very nice and perhaps could form the basis for the "Stone Fort" that somehow links to make "Hadrians wall" etc
I hope this is not a load of twaddle and will inspire gifted creators to produce something that will enhance our Rome mods.

Okay, I have a question: what is the preferred terrain for Roman/ancient scenarios these days?

*I hope this reads as humor.....
 
Remiss of me not to have mailed you with some craven flattery yesterday ,when I saw your award for the first time.
Is Terrain a key consideration?
I am ashamed to admit I still use the orginal firaxis terrain.

Several "wooden forts" dont download from the database ,( VARNOS etc) so I cant even make a "non working draft" like I did last time.
Aaglo did some nice ancient forts , but they are a bit too solid and grand for what I have in mind ,and have wet moats.

What would I like ?
Well I hope that what I specified above is clear enough
Blue Monkeys contribution is helpful , so perhaps not wet moats but barricades of low brick walls and dry moat -

The key is to have some stone forts that link together somehow to replicate structures like Hadrian's Wall , and create an impassable barricade that needs to be assaulted

The Firaxis fort leaves huge gaps
There is a download with LM Hills with a linked wall , but again this has to be preplaced and not built
 
Could you specify which files were 404ing? Maybe (hopefully) someone around here has them and would be willing to re-upload.
 
Remiss of me not to have mailed you with some craven flattery yesterday ,when I saw your award for the first time.
Is Terrain a key consideration?

The key is to have some stone forts that link together somehow to replicate structures like Hadrian's Wall , and create an impassable barricade that needs to be assaulted

The Firaxis fort leaves huge gaps

Flattery is always accepted, anywhere. There might be a way to do the thing you want to do. The key would be to put a type of terrain in a spot where the wall will be built that doesn't appear anywhere else on the map. It must also be a type of terrain on which you could plant trees, so, let's say then, that we use plains for this. Then replace the plains trees with walls, sort of like this (click for larger view): Hadrian's Wall sample.jpg

It would have to go one way or the other, not both (unless you get really clever, and do a "numbers" test). You would then boost the defensive value of Plains Trees in the editor. In order that it is all invisible until needed, you would have to recolor all of the plains to look like grassland (also doable).
Finally. the tech "Hadrian's wall" enables "plant trees" (make sure non-roman civs can't research that tech and acquire that skill) and Voila! The Romans can now "build" Hadrian's wall. For added effect, use a compatible graphic for the Fort graphic so that you could put "Watchtowers" along the wall for extra defense. That's how I'd do it. BTW, I asked you about terrain so that I'd know if this work in progress was compatible with your game. Unfortunately, I'm far from finished with it.
 
It would have to go one way or the other, not both (unless you get really clever, and do a "numbers" test). You would then boost the defensive value of Plains Trees in the editor. In order that it is all invisible until needed, you would have to recolor all of the plains to look like grassland (also doable).
Finally. the tech "Hadrian's wall" enables "plant trees" (make sure non-roman civs can't research that tech and acquire that skill) and Voila! The Romans can now "build" Hadrian's wall. For added effect, use a compatible graphic for the Fort graphic so that you could put "Watchtowers" along the wall for extra defense. That's how I'd do it. BTW, I asked you about terrain so that I'd know if this work in progress was compatible with your game. Unfortunately, I'm far from finished with it.

:lol: Wow, I'm working on illustrating this very thing. Well, slightly different application but it just goes to show there's not a whole lot that's truly original in this world (unless you take into account a certain favorite saying).

It's a little more complicated than it at first appears but appears (so far), still doable once you have jumped through a few hoops. The main disadvantage I see with the above proposal is that you will no longer be able to have forest on plains but that sounds like it could be a pretty reasonable compromise.
 
I didnt realise that "linking" would be such a major obstacle.

If its too much trouble ,a repeat of the medieval terrain set but with ancient forts, with no linking walls will do just fine .

This could work alongside a "full linked wall" solution , if and when it can be done.

As an interim I can use aaglos Ancient Walls Unit ,make them an expensive Roman UU , take just the two basic walls (nw and se) , build them in the city , make them immovable but loadable , give them a defence only value , then transport them via "ox cart" to the site .
The drawback is that one wont be able to load troops within the wall ( as units cant both load and unload) . But thats not a problem as Forts can be built "over" the wall ( wont look too pretty though).
Or there is the Chinese Wall LM Hills option , but as I said before this is a "preplacement"

Like the work in progress !!!
 
This may be daft , but would it not be possible to simply replace the AIRFIELD graphic with
 
Sorry in my haste didnt finish , I meant to say
Replace the Airfield graphic with the wall . or do you need several different graphics ?
 
Sorry in my haste didnt finish , I meant to say
Replace the Airfield graphic with the wall . or do you need several different graphics ?

You could do it with airfields but they only have 2 eras (only two tiles), outposts have 3 eras, fortresses and baricades have 4 eras. Only fortresses and baricades have defense bonuses.
 
Yeah, the basic problem with the airports is you would have a graphic but no defense value. One could pursue the idea if you were willing to give up forts and barricades but...

One more complication with the previous method is having different terrain under the wall, this method would remedy that issue, so everything has its pros and cons.
 
New Mine and Positioned Resources

Here is a new mine aligned to to roads and railroads.
I have also included an updated set of resources that have been positioned to fit in the nook of the mine.

You you don't want the mine you may stiil want the resources. I have made changes to uranium, gold, octopus, oil, elephants, tropical fruit and whale. I have also resized and cleaned up a walrus that someone had posted earlier (sorry, I will give credit once I know the original artist).

Download on post #84

attachment.php
 
Good looking stuff Goldfool. Any chance of a slightly smaller horse resource (maybe something between this and the Fireaxis one)?
 
Thanks bud, my personal preference is to have resources not quite so dominant on there terrain.
 
I borrowed that one off another resource set (not sure who made it), I call it Cactus in my game, food and commerce. I wanted more from the desert.
Exactly. I've been using the cow skeleton, but I like that one better.
 
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