GOMAW 28 AWM wheel

Uh, the Oracle requires pottery to get Metal Casting, and I thought the plan was to get pottery so we could start cottaging. :mischief:
 
we either need to finish pottery or writing while we build the oracle. This would net us metal or CoL for a religion.

Greebley is still in a feasting mode, so I suggest T_McC first

The Grumpy Old Roster (amended due to Greebley's schedule)
ThERat
Bezhukov
knupp715
romeothemonk
T_McC - up
Greebley
 
We're industrial so we get cheap forges, and hopefully we'll have gold soon so the extra happy is also good.
 
ok, Ill do it when i get home tonight, approximately 11 hours from now. Gotta love the engineering jobs that hose the engineer.
 
ok, I can help since I downloaded that save before it was down
 
GOMAW 28

Firstly, what turn number is it? There are 578 turns remaining, so I'll play 18.

What the hell is going on here?!? Beijing is empty, while Huyana has a doubly-promoted Archer wandering around in the West. We have four military units is total (two of which are outside our borders, and the other two are Warriors) and could lose the Cow at Shanghai to a Barb Archer in two turns. Seriously, is this the right save? We appear to have researched one technology in 20 turns.

Anyway, flip the Settler and Axe builds in Beijing. Start an Axe in Shanghai that will have to be whipped when the Barb Archer steps on the Cattle ... then change my mind and go back to a Spear that had been started, just be sure it can be whipped after one turn ... and then realize despite having Bronze Working for ~60 turns we haven't revolted into Slavery :mad: .

Ugh ... actually revolt us into Slavery.

Then wonder why our workers are building a road on a desert tile N of the capital ... stop that sh*t and also wake up the worker roading the grass tile that we cannot work. Send these folks to irrigate some tiles around Beijing so it can actually grow larger than size 3.

...

Well the Barb Archer went poof everytime I moved a unit out of Shanghai, so the Cow stayed connected. Huyana's Archer wouldn't take the bait and attack our Woodsman II Warrior across the river and wandered around a bit until returning to our capital that was again empty due to a Barb Archer coming from the East. Eventually killed both Archers without losing anything.

Founded Guangzhou next to the Pigs. Not an ideal location but we can't wait for a cultural building to claim the food. The forest hammers went to an Axe from Beijing. We have Pottery and are researching Priesthood. We should be able to get two Axes and a pop point in Beijing before building the Oracle. After the Obelisk finishes in Shanghai we should build military there, and chop another Settler from Guangzhou. Since we have Pottery we can start to build Cottages after Guangzhou is connected by road.

We still have 4 military units since all of our Warriors were killed by Barbs, including a bad loss of the Woodsman II Warrior.

[URL=http://img234.imageshack.us/my.php?image=chinasyndrome2uv.jpg][/URL]
 

Attachments

I might have to defend myself here.

I emptied Beijing, as the archer was 8 turns out, and our axe was 6, and we would suffer no unhappies.

The Tech situation was horrible, I got 1 tech in however many turns I actually played. And that 1 tech had me working 2 lake tiles for increased commerce.

I love and live by unit mobility by my capitol. We had almost no roads, and nothing going on. To help units get from A to B, I build roads early on, even if B is not founded yet.

I admit pulling a doofus move on the revolt, but by researching only one tech, one without a civic, I assumed our civics were optomized.

I will agree that farming the capitol is a good idea. I think more discussion of long term plans and short term execution methods are in order. & Saying "Off with Romeo's head" is not an execution method. :mischief: :crazyeye:
 
I played 20 turns to 400 BC.

We won fights vs Barbarians and a few other units.

Went for Masonry and then started Ironworking. Pyramids were already built.

When exploring west, two Axes found a Roman City. The attack was in our favor so I Captured the city.

I also built Nanjing to grab sheep and corn.

We are building a settler to grab the Horses to the south.

GOMAW28_BC400.jpg


GOMAW28_BC400a.jpg
 
got it.

So, now we have a first choke city, I do hope Rome doesn't have iron, else we will be in deep trouble. Hence I agree with IW for research to deny them this resource. After that I suggest going for priesthood and the Oracle. It might be too late for that though.
 
Lurkers comment: You are not that deep in trouble. If they've got iron you simply can't afford to research to much religion stuff. Maceman are you're only rescue then :hammer:
 
save

Pre-Turn
MM a little

IT the archer defeats 1/2 axes in Pisea :eek:

1. 380BC
zzz, can't attack that archer with 75% odds

IT phew, archer dies attacking our axe, Pisae remains Chinese


2. 360BC
now I realize that we can build the Oracle already in 14 turns, quickly go for that

3. 340BC
start to chop a forest to speed up Oracle
settler goes towards southern horses

4. 320BC
Catherine appears in the south with archer/spear, cover our settler with 2 axes

5. 300BC
found the southern choke city of Xian
defeat archer there and reduce science to 70%

IT barely defeat 2 archer and a spear at Xian

6. 280BC
zzz

IT defeat chariot at Pisea, we still only have 1 axe there

7. 260BC
a newly built spear heads for Pisae, but it will take a while to arrive
start to chop last forest at Bejing for Oracle

8. 240BC
next chariot is ready to attack Pisae


IT we get the oracle :dance: and chose metal casting as a free tech
we also reteat that chariot

9. 220BC
wait for forge, go for units first, we need more defenders
we also desperately need courts, so CoL should come next

IT the wounded chariot attacks again and retreats once more

10. 200BC
defeat chariot now, we have a 2nd axe at Pisae, a spear is on the way
Shanghai is building a spear to support Xian

city was built to be able to get ivory, crabs, horses and wine
Bejing is currently set for growth
we surely need more workers as well

IW in next turn, we should go for writing and CoL next
we make -5gpt at 60% science, not too great I'd say

gom28200.jpg
 
Is it just me, or was Nanjing founded in a really weed-tacular location? Founding a coastal city that is also on a lake is very powerful, hence the proposed site on the desert tile NE-E of Nanjing.

I'm curious how we propose to build around it, since my original dotmap of the north (that planned two monster cities) isn't valid any longer.
 
I don't think I agree. We get to use the lake for an additional food, but who cares? The city itself is surrounded by junk and loses at least 3 squares due to being too close tot the edge of the map. I would rather have the stronger city with sheep corn and some good land squares.

So no it isn't a weed IMO. Grabbing the 3 food lake is simply a poor location that gains us little.
 
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