Good civs for a domination win?

Gazmeister

Chieftain
Joined
Feb 13, 2011
Messages
28
Hello, I was just wondering what civs are good for a domination win.
For a domination I usually just go with the Iroquois or Inca.

I was just wondering what are the other best civs for it.

Cheers.
 
Persia, any Agricultural tribe, China and Arabia are good too. I've found India to be sneakily good too.
 
If you manage them well, any civ's traits can be used towards a domination victory. Industrious is a very good trait, as it will free up unit support for more soldiers because of fewer workers. Militaristic allows you to generate more armies, which can be crucial on high levels when you will be outnumbered and quality is key. Scientific can be useful if you need self research, Religious allow's government switching, a luxury that otherwise must be avoided on higher levels. Seafaring will allow you're navy to reach their goals faster and outrun enemy ships. Expansionist allows good scouting to find the best spots to build the first steps of you're empire that are so crucial.

We must also not forget UU's. I prefer fast UU's because of the retreat ability.

China is a solid civ for warmongering.
 
You cannot go wrong with France at any level. Commercial is a big help and starting with Alpha is good. Industrial as was mentioned is useful. They have a UU that can be used in higher levels to stand in for rifles and in easier games you can avoid using the UU to delay the GA.

They also do not trigger their GA with wonders as soon as other nations. China was my favorite vanilla and PTW civ and is still quite good.
 
GamezRule said:
Militaristic allows you to generate more armies, which can be crucial on high levels when you will be outnumbered and quality is key.

Not necessarily. Militaristic may enable you to have more elites, and thus generate more armies via elite victories. But, militaristic doesn't increase the probability of a particular battle spawning a military great leader. It just increase the probability of getting a promotion from conscript to regular, from regular to veteran, and from veteran to elite.
 
You need to ask certain questions,

What level is it, what map size and is to pangea continents or archipelego,

Traits

Agricultural - faster growth so more settlers so you can get land better
Military - Cheaper barracks for your army, quicker promotions so more leader chances
Scientific - Better SGL Chances for early Pryramids
Indusrtious - Faster workers - so can improve terrain to allow
Commecial - Less corruption

UUs

Aztecs - early cheap and fast moving good for smaller pangea maps.
Iriqouis - good UU that last longer than aztecs, requires horses, more prelevent than Iron though
Celts - even better UU but more expensive and requires Iron
China - great UU but you have to wait for chivallry and requires Horses and Iron
Arabs - see China
India - a decent UU with chivalry that needs no resourses

There are other of course - on water maps with Islands the Byzantines UU rocks, the ottomans is good but will take a while etc
 
I love the Ottomans for conquest. Played right, the UU can be the dominate unit for a long, long time and it is good at busting rifles and even infantry under conditions. And with scientific/industrius traits, you could do a lot worse. I only have PTW, so for me, industrious is the best trait (IMO). That only works if you plan for the game to last long enough for the UU - larger maps.

I actually like Rome for AA units. A sword and a pike rolled into one, but they are slow. But well placed legions makes most of the AI units dance round wondering what to do. They don't want to attack those legions on the hill/mountain, but they need to get to your cities . . . What to do. And Militaristic/Commerical makes them competative even without industrous workers.

All of the other suggestions are, of course, equally good (or better).
 
Thanks for the suggestions everyone.



You need to ask certain questions,

What level is it, what map size and is to pangea continents or archipelego,

Yeah sorry, I forgot to mention those details.

I like to play warlord(thinking of moving to regent though), Standard map size and continents.
 
The problem I have with your question is that it will steer you towards the "better" civs, instead of steering you in the direction of helping you develop a strong economy. It's easy to get "hooked" on one particular civ because they are so overwhelmingly strong that you don't need to focus on developing your economy. At Warlord, you should be able to win Dom with ANY civ - just some are easier to win with than others. I would suggest you play the weakest civs possible, forcing you to search these forums for advice on trading and economic development. Getting your butt kicked is the quickest way to learn good habits. If you don't know what CxxC means yet, I suggest this be your first lesson.
 
With continents you should get quite close to domination by securing your own landmass so I'd go with a strong early UU. Excellent UUs are available with the Celts and with Iroqouis. MW are a bit cheaper but GS can survive counter attacks when you push for maximum expansion. Chinese Riders are a blast though for MA expansion-especially if you have a tech lead by the time you employ them. Their speed is a killer. This will be especially true on low level games where the AI doesn't build as much culture. Once you have your own continent you can roll over your chosen victim in new lands and sroll to domination.

Two suggestions though. Consider giving government techs to 'victim' that don't have it already. They won't be able to pop-rush (less units) and they won't have a number of no-culture size 1 towns that will be destroyed (less settlers for you to build). On any map with signficant water try out the Vikings. Their UU is simply the most fun you can have when playing warmonger games. I've taken over small towns defended by infantry with stacks of these!
 
An army of 'zerks is nice as a coastal raiding party.
 
It really depends on the level that you play at and on the map size.


When you play on a high level, with a relatively strong AI then your choice of tribe should focus on militaristic considerations. A killer UU, and possibly the militaristic trait to help you conquer and overtake AI empires. You won't have to settle all that much land.


When you play on a lower level then your choice of tribe should focus on 'land grabbing' capabilities. Agricultural, industrious traits help you grow and build lots of settlers easily. A cultural trait (sci, rel) helps you grab extra tiles or space your cities more loosely.
 
Thanks for the tips all.;)
I've just won a game by domination playing as Germany.

That was on warlord, so I think I'm going to try one on regent next.

Thanks again all.
 
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