Good SP settings to practice for MP?

kafka1945

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Long time SP, would like to try MP. But maybe shorten the learning curve a little! Could anyone suggest a good group of SP settings that are roughly parallel to MP play, especially duel 1v1 MP? I am experimenting with duel, pangea, deity, quick pace, domination only with no barbs, no CS and no ruins. I have also tried declaring war immediately, on first contact.

The problem with deity and probably immortal too, is that they produce units at a rate much faster, I assume, than any human could, even if the human was rushing to IW/Swords. So games usually collapse to pure defense......no chance to experiment with other strategies. So maybe prince or emperor? Before trying MP, I would like to practice at least 3 strategies: sword rush, ICS and wonder rush. Any SP suggestions? Appreciate any help that is available! :confused::confused::confused:
 
My practice settings for trying builds is, skirmish map no barbs no ruins, duel. Immortal.

Problem with immortal is they produce (and attack with) to LITTLE units. Immortal AI put u under to little pressure compared to a top level player.

deity however produce to much. It produce so much so early it force u to, in order to survive build different units and behave in a different way then u would when plying a human so it s not good for practice.
 
My practice settings for trying builds is, skirmish map no barbs no ruins, duel. Immortal.

Problem with immortal is they produce (and attack with) to LITTLE units. Immortal AI put u under to little pressure compared to a top level player.

deity however produce to much. It produce so much so early it force u to, in order to survive build different units and behave in a different way then u would when plying a human so it s not good for practice.

Agree with this. But Dave's suggestion isn't bad too. Because at prince you don't get attacked too early like an immortal ''could'' do. Just get things as fast as possible. Compare games.

Duel skirmish ladder games are completely different than usual games seen in FFAs or when you play the AI(i.e diplo involved, cs, barbs, etc). Focus on iron working and try to maximise short term vs long term investments. KM demonstrated to me how bad i am in these types of games :D

It's a whole new world.
 
I've been doing what Dave said, exept on king. Plenty of practice.
Now I've started playing mp, joining a few public GMR games and we shall see how it fares.

I have high expectations. Not on my preformance but the game itself. A few CFC people in the games aswell.

I say do what Dave suggests and then throw yourself in the pit and hope to avoid the spikes.
 
I have to disagree on one thing thought Tabarnak, you did not do bad. you had me really chaken for a bit, when I lost a city to your initial rush.

Now here is a hint. when you loose a city very early on like I did to Tabarnak it is important to not panic and waste to much resources trying to take it back.

If you tok liberty (you should) and got a few hills to work in the capital you should be able to build settlers in about 3 turns. Now If you look at what you lost. One settler (3 turns of producction) + mabye some producction of a worrior in that city (worrior max 2 turn in capital)

You lost 5 turns of producction in your capital (mabye 6-7 if you count the time it takes to move the settler into place), + some ground, If u do not replace the city however the loss will be great over time. (think about it like loosing a wonder a few turns from finishing except you dont get gold)

(loosing a city later in the game after building infrastructure, improving tiles, building gran and monument tec is a different matter thought and hurt a lot more)

So best thing to do if you see one city is falling, Try to make losses heavy for the opponent (If you kill 2 swords more then him you made up for the producction loss)

that is if you get a settler out ASP and place it.

So best move in my opinion when loosing a city is to make settlers in the capital and just replace it somewhere else on the map... (I replaced the city that fell with new ones against tabarnak, here is another hint, if u get Iw a bit late, try building a settler to be ready when u get Iw. In case u dont have ironworking on your pre mined hills or if its outside your culture border you might get some irontile close by where you can place the settler and still get iron fast)

Also like Tabarnak mentioned (and the reason he lost in the end) is that league duel is not only about swordrush, it is about beeing able to apply constant preassure and army producction while at the same time grow, build infrastructure, keep up with economy so that you dont loose scinece, mabye even sneak in a wonder.

you have to balance the short and long term because if you don t then you might hold off, even take some ground initially but loose in the long run.

Another good example of this balance from my game against Tabarnak, and how hard it is to make the right choises, is the reason I did loose a city early on against him. Like tabarnak said, Iron early is crusial. But...

The more technologies you manage to sneak in before taking IW the better for long term growth. Since if you get some luxery tech, like calander, trapping etc before IW then you can keep growing while placing more cities. However that means you will be vonourable longer. what I did against tabernak was taking (and in this order) pottery, animal husbandry , mining, calendar and Masonry before going for bronze working and IW (I wanted to sneak in the pyramids). It is allways good to know where the horses are early on. Horses means circus later on +2 happines. I also initially moved my settler for the capital a bit before placing it. This resoulting in that i did not only get Iw later then Tabrnak but also was unlucky and had my iron ion a hill outside culutre border and not on the 3 hills I had made mine on (in hope of one of them beeing the irontile) therefore I was without swords for a very long time. However, you could say I misjudged the situation and should have gone for iron earlier. however if you get away with taking some tech before IW it will benefit you in the long run. and you simply have to try to guess what your opponent is doing and how early he will strike....

Producction and money is king, but you cant neglect science and growth either. If you hit crossbows to late, say after turn 70 ish. You will most of the time have problems.

If you fall beind in producction, same thing.....

the really hard thing is to balance all this stuff...
 
Excellent insights........thanks for the advice, gentlemen. Especially KM's short term/long term and balance issues. In SP duel (I have no skirmish option), I think Dave's advice to play Prince is good for straight build practice. But for practice under pressure, KM's suggestion to play Immortal appears to be good too. In duel Immortal, you may meet AI at about turn 7 and, without a bribe, they will attack at about turn 35-40. By declining peace, you can keep the pressure indefinitely. But what do you think about declaring war immediately, upon first contact (not to attack, but just for early pressure, maybe similar to an MP game)? Is that good for MP practice?
 
The type of pressure you get from an ai is different from that of a human. An ai will attack you whenever you are at war. For a human, they will mostly refrain from attacking until iron working. Before that the most you generally get is harassment with scouts and warriors, which at the worst take workers. After Iron Working, a human will start sending significant numbers of swordsman at you, they will try to push you if they have significantly more army, or they will hold back if they do not. The ai on the other hand does not ever hold back from attacking you(if at war), so it will send a constant stream of units. So if you have a human holding back, it is like playing an ai on prince b/c his armies are not really attacking you, they are just parked outside your cities. If you want to practice building up an army for defense, then immortal is better. So in other words, you will probably experience the player play aggressively(which is similar to an immortal) and more passively(like prince) in a game. Just jump into a few multiplayer games and see what happens. You can see what you needed to improve from those games and practice that in single player.

Also, skirmish map should be available for single player. You have to go to advanced options and select the map type there.
 
I think i need to put more pressure early on. I stopped pressure completely and kept my initial army idle for further developments. My capital wasn't that great seriously. I saw better lands before.

But that was a minor problem because in fact i should had keep a constant pressure on you(i even built libraries everywhere :dunno:). I had my habits from FFA that i needed to take off for our game.
 
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