Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,987
A race's technology aptitude in a field can be Poor, Average, Good, or Excellent. According to the manual, it affects the final cost to research the project. So the sliders can be adjusted to make up the difference and being Excellent in one field and Poor in another field is just a wash.
However, it says nowhere how it affects how many projects open up in every field.
For example, the Klackon are Excellent at Construction, and Poor at Propulsion. Construction has Industrial Tech 9 and Reduced Waste 80 available. The opening Propulsion projects are Hydrogen Fuel Cells and Deuterium Fuel Cells. What is the probability of getting both of these projects available?
I think you get one project drawn at random, and there will be a certain probability, P, that you get another pick. I have not done enough testing to prove it. By this argument, then, the Klackon will simply have fewer projects to pick from in the Propulsion Technology Tree.
However, it says nowhere how it affects how many projects open up in every field.
For example, the Klackon are Excellent at Construction, and Poor at Propulsion. Construction has Industrial Tech 9 and Reduced Waste 80 available. The opening Propulsion projects are Hydrogen Fuel Cells and Deuterium Fuel Cells. What is the probability of getting both of these projects available?
I think you get one project drawn at random, and there will be a certain probability, P, that you get another pick. I have not done enough testing to prove it. By this argument, then, the Klackon will simply have fewer projects to pick from in the Propulsion Technology Tree.