GOTM-02: First Spoiler:

shumble said:
I explored in a large circle around London (which I had settled in place). I do not remember finding any tribal huts and I had compledted my circle before I met any of the other tribes.

I'm thinking most people probably did this. It was the natural pattern of exploration since the warrior started NW of the settler and there was tundra north and a lake east. I'm also thinking the people who found the goody huts are probably the ones who used some other method of exploration, for example sending the first warrior west and a 2nd east around the lake.
 
I sent my first warrior southwest, then west along the southern wall. Second warrior went straight east, and my third uncovered anything left around London.

Found only one hut near Montezumas territory. Both of my original scout-warriors were woodsman II by the time they went all the way around, so they were moving at a good pace.

I was thinking they edited out the huts.
 
Oggums said:
I was thinking they edited out the huts.

My thoughts as well, but if they did that they should have removed every hut on the map, not just the ones close to us. If their objective is to remove randomness (which I think is a bad objective myself as there are far too many random things in the game, randomness is a part of the game) then the AI's getting techs from huts can have fairly large impacts on how the game plays out as well. Not to mention some people still did manage to open huts.

As long as people aren't getting settlers out of huts, I don't think getting a tech or two from a hut is going to make a huge difference on your game. And if it does? So what, there are any number of random things that can happen in a game. The guy who gets attacked by both of his neighbors in 1AD is hurt by luck more than the guy getting techs is helped. Or the guy who misses Judaism by 1 turn in 2000BC while the other guy got Judaism in 1800BC. The game has luck involved, deal with it.
 
I found several. I zig-zagged my first Warrior west and found one on top of a wooded hill around 3500BC: Mysticism. Then, running away from some Bears I met Washington. He had a hut just outside his border that he hadn't popped (Gold).

I zigzagged my second Warrior east. He met Mansa Musa, so turned southeast and found a hut there. That popped another Warrior who found another hut further east, and picked up some experience. I sent out a third Warrior south, but he didn't find anything except Izzie so he became the garrison for York.

The original warrior found a last hut in the jungle but that popped 2 barbarians and he was killed. The second and "popped" explored quite a way and then went back to help defend London & York.

While the huts were useful, as was getting an early idea of what was out there, I'm not sure that all that exploration was worth it.
 
diamond geezer said:
While the huts were useful, as was getting an early idea of what was out there, I'm not sure that all that exploration was worth it.

I would have done the early exploration anyway, just so I could drop a label at every civ's capital, before the borders expand further out. It's nice to know the exact, relative locations before you can do map trades.

I used that information to plan my diplomatic strategy early, which was to deny Montezuma everything (he was far) and make good friends with Washington/Mansa so I could bribe them into war and also feel safe at my east/west borders.
 
While tempted to vary my tactics in this game, and go for a fast library and acedemy then pop my settlers out, as suggested on the pre-game discussion, I ended up using my standard choprush strategy. This was done with a view to domination victory, as this is the only method which is reliable enough, and builds up a big enough score, for GOTM.

My strategy follows some simple heuristics:

- Go for bronzeworking first, then meditation to get obelisk (allows city to expand and more forests to chop)
- Initial military units spiral outwards from the start position exploring.
- First things to build are worker, settler, warrior.
- The first settler goes to a heavily forested area, regardless of other considerations. In this game, the first settler went northwest of London to an area rich in woods.
- The second city then chops chops chops first an obelisk, then settlers and workers which set up home in good city sites near the capital.
- Each new city first chops an obelisk, and all its forests are generally converted to workers/settlers before it starts building other stuff.
- Cities which don't have any forests are used to pump out the warriors needed to guard settlers and new cities.
- Once a city doesn't have any forests and there are no warriors, it's allowed to build up naturally.
- Always keep at least as many workers as you have cities + settlers.
- Keep this going until there's no room to expand anywhere decent.

This lets you expand fast in the initial landgrab phase with miminal loss of population to growing settlers and workers.

Science wise, after bronzeworking and meditation, I beelined to writing (with a brief detour to agriculture if I remember rightly) so I could build a library and set London up with 2 scientists to get the first academy built there. After that came iron working, and next I picked up animal hubandry then began the long haul towards alphabet if I remember rightly.

I didn't build any wonders early, and rather regret not building the pyramids. I was too busy spamming warriors in London to help my cities and settles defend against the barbarian menace.

When cities had finished chopping, the first building to go up was a barracks, to prepare for the warmongering to come.

Workers focussed on connecting resources, connecting cities and building towns, with the odd farm for cities with low food production, and mines built once the cities reached size 3+.

By 1AD I had a good base of 6 cities, in reasonable sites, and was (I think) narrowly in the lead score wise. Most of the cities had access to two or more mined hills, giving the English a solid production base. My economy wasn't so great mind.

At this point, there was no more room to expand - I'd already had to sneak a settle past a barbarian city - and the focus moved to building swordsman and axemen, and scouting the opposition. Isabella didn't seem to have obvious access to copper or iron, and was annoyed with me. Plus, she had the horses we needed. The continent wasn't big enough for the both of us...

All in all I was pretty happy with this start in what was a tricky little position, crowded and with a lot of jungle and awkward geography.
 
Memphus said:
@DaviddesJ & Smirk

Could you guys please post your score at your spoiler cutoff point
(if possible)

I've found the ingame score to be a bit suspect and contrived as far as representing game power (not to be confused with the Power ingame which is basically military power). So I pay it little mind but if I remember correctly at 1 AD my score was somewhere between 400-450, while at the cut-off point it was somewhere in the range of 1000. Except early game to keep track of religions and open borders I turn off the score display.





Shillen said:
I'm curious where exactly people found the tribal villages?

The one I found and got something (small gold) from was west and north on the borders of the tundra and ice. I found this merely because the landscape directed me that way, that is I try to stay in forests and hills to survive barbarian attacks.
I saw another one a ways southwest of the start but that was popped by an AI. I also saw one further southwest but this was also popped before I could get to it.

I also did a short circuit around my start to explore for good city sites but I generally base this around what units I intend to build. This game was going to be 2 warriors so each one was responsible for 1/3rd of the circle (which because of the lake had only two thirds). Warrior one went southwest a bit then north and shot out west to explore. The second warrior went (south)southwest and then southeast, east and then shot out east. I augmented this with some archers later and to coincide with open borders for further exploration.


At any rate either the huts were removed from the near vicinity or this map was extremely unlucky. I've not played a random game yet where a hut or two wasn't within my immediate vicinity.
 
Shillen said:
Did you omit Animal Husbandry by mistake or did you not research it early? :confused:

3520 Aggriculture
2640 Bronze Working (Chop)
2600 Slavery
2320 Mysticism (Obelisk Chop)
2080 York (2 South of Stone; military city)
1925 Masonry (fast Pyramids)
1775 Nottingham (South River, both gems & pig hill; Science City)
1650 Wheel (I left this off)
1350 Hastings (NW river, 1 South of Silk; Science City)
1250 Meditation
1000 Priesthood (Oracle)
680 Writing (Library in London & to open Code of Laws)
580 Oracle (Hastings)
560 Code of Laws (free) and Confucianism
560 Pyramids (Nottingham)
520 Representation
460 Animal Husbandry
360 Pottery
160 Washington Declares War on Me
60 Alphabet
180 Moses born in Hastings
230 The Kong Miao in Nottingham
230 Mathematics
260 Capture Philadelphia
360 Currency
370 Capture Boston
390 Merit Ptah in London (what kind is he?)
440 Construction

No idea what techs I traded for though. 8(
 
Shillen said:
My thoughts as well, but if they did that they should have removed every hut on the map, not just the ones close to us. If their objective is to remove randomness (which I think is a bad objective myself as there are far too many random things in the game, randomness is a part of the game) then the AI's getting techs from huts can have fairly large impacts on how the game plays out as well. Not to mention some people still did manage to open huts.

Heh, I had thought they did remove them all.
 
Me, too. Never so much as caught a glimpse of one. :)

I hope I find time to write up a spoiler for this. I could call it "The Quest for the Green Shield."
 
Editing the map is pretty normal by GOTM standards, yet we're used to Civ 4 maps being very balanced. Just wait until they start throwing out the really wacky maps. :p
 
MeteorPunch said:
Editing the map is pretty normal by GOTM standards, yet we're used to Civ 4 maps being very balanced. Just wait until they start throwing out the really wacky maps. :p

I've wondered about this myself. I remember some of those C/GOTM maps so am wondering when they'll start creating their own. Of course, thats when the difficulty starts rising. :D

From my memory I only located one goody hut the entire game, and it was on the otherside of the map!
 
Shillen said:
I'm curious where exactly people found the tribal villages?

I found TWO (do I get a prize? :lol: ). One was way up in the tundra/ice in the NW, and one not far south of this. I got a completely useless map from the first and met a hostile Warrior in the second, so for sure I didn't get any advantage from this.

-- Roland
 
Well, I ended up starting over from scratch after retiring at 1400AD the first time through. I changed several things the second time through. I adjusted city site two so as to be able to capture the bronze and gems at once instead of one city for each, and I placed a city on top of the stone to be able to rush the pyramids at 90h/chop. This made all the difference. I also didn't build a city east of the rockies and left that to MM.

I also rushed to judiaism so I could convert MM and Saladin so I could fight all the battles to one side of the map. This worked very well. I got so happy with Saladin that he traded me horses for two health modifiers. :eek:

I took two barb cities to bring the total to 5 and then axe rushed Isabella for revenge. She went down like a sack of potatoes and I quickly followed in to cyrus for his horse tile and declared peace.

Cyrus and most of Washington fell easily to knights/cats/muskets and by the time I got to redcoats/cannons it was all but over.

Getting a domination victory on a normal all land map is much more time consuming than conty. Each tile is much less a % of the total map. For sheer click to points ratio the space race might be the way to go.

I learned quite a few things by reading the earlier posts here and was able to adjust well. I think I can easily roll an AI disadvantaged map (anything with water) on Prince with no problem now.
 
Roland Ehnström said:
I found TWO (do I get a prize? :lol: ). -- Roland
of course!

realfcpwin.gif


here it is, now off you go :)
 
This is up till 20 BC, because that seems to be the closest save I have to what the spoiler is looking for. Sort of.

Anyway, first thing, some screenshots or at least links to them:

http://jsut.kabob.ca/civ/gotm2/20BC.overview.jpg
http://jsut.kabob.ca/civ/gotm2/20BC.summary.jpg

As you can tell, my growth has been slow. The barbs were a bit of a problem, as well as my sort of weird tech path and my complete lack of any sort of clear goal in the early game.

snips from the game log
3320BC - Sailing (lighthouse for london)
2960BC - Hunting (towards arch, for barbs)
2280BC - Animal Husbandry (starting worker techs)
1900BC - Agriculture
1500BC - Bronze Working
1375BC - Archery
1275BC - York Founded
1250BC - Wheel
1125BC - Mysticism
1000BC - Pottery
820BC - Writing
460BC - Iron Working
360BC - Nottingham founded
40BC - Alphabet

So at this point i'm doing reasonably well tech an military wise, but my expansion has totally sucked, and i'm in last place in the points. I've got Iron, but no Horses. That (currently american) city to the west of London has been bouncing from barb, to different civs, and hopefully i can add it to the empire shortly as it's in a great position. I took a long break from this point before i came back with the intent of actually getting down to business, and I did. More in the next spoiler.
 
I NEVER got a similar good land setup in my test games, with copper and iron close by and the others far away! So I again concentrated on building warriors and on defending my cities. But then I didn't see a singe Barbarian swordsmen! What a disappointment! I captured 3 Barbarian cities but overall neglected my expansion. In the end I lost the space race to Musa - after some dubious decisions in the UN. Thats's life!

/Blue
 
@ Culdeus -- Just checking to make sure, but you know you can't submit your game, right? It's one try (your first) only.
 
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