GOTM-02 Second Spoiler

I started out going for an early space victory and then changed my mind in 1205 to attempt an early diplomatic victory, shooting for a diplo victory earlier than the earliest one from the first GOTM. I'll let you know on Feb 1st whether I succeeded. :mischief:

I will say that diplomatic is much easier IMO than space, and that of all the victories, space score needs to be increased the most. Otherwise I see no reason to go after it, since it takes so much longer than diplo.
 
jar2574 said:
I started out going for an early space victory and then changed my mind in 1205 to attempt an early diplomatic victory, shooting for a diplo victory earlier than the earliest one from the first GOTM. I'll let you know on Feb 1st whether I succeeded. :mischief:

I will say that diplomatic is much easier IMO than space, and that of all the victories, space score needs to be increased the most. Otherwise I see no reason to go after it, since it takes so much longer than diplo.

I agree. Unless everybody hates you already (at which time I'd go for domination in most cases...) the Spaceship victory isn't really that useful, and is probably the lowest scoring (after Culture). The D victories just make more sense, score wise anyway... =/
 
Conquest Victory, 1470AD, 4279 points before, 95969 points later. 70 real-time hours, 32 sessions.

Long, boring game. I enjoyed it very much till 500AD, but it was awfully boring at the end. Moving 200 units and assigning work to 50 workers made every turn last 30 minutes (and that when I didn’t need to visit every city). I don’t think I will ever play Epic again. For the information of the Epic mode fans, research was as fast as it was on Normal, 3 turns a tech at the end. Units were simply overpowered, IMO.

1AD stats: 6cities, 20pop, 5worker, 1Swo, 9Axe,2 War. Iron, Copp, Stone, almost Marmol, 1Lux, 5health. 16fpt, 34hpt, 30bpt,-3gpt, 11cpt, 0GPPpt. Box: xf, xh, xb, 55g, 595c, 0GPP. 0WW,0NW, 2Barr,4Gra, 2lighth, 2Libr, 4Obe. 12Techs: 5 1st tier,4 2nd, 1 3rd, 2 4th. No religion. 13 hours real-time.

Mocte was unwanted by everybody else, so it was the one I did not OB. He fought a war against Isabella, with good results.

Washington asked me to adopt his religion, he was my best friend so I did, but I shouldn’t have lost a turn there.

Little tech trade, always with Musa, which was the most advanced of them.

I built HG, GLib and ChichenI in capital. I waited until Cats before dowing Saladin, when I had 2 SOD consisting on 3Swo,2Axe,1Cat,1Spe,1Arc each, reinforcements of Cats coming. Saladin took his monopoly on machinery to the tomb.
HeroicE in the gold city, West Point later there.
Vassalage plus CS in 860AD, lots of pop-rushing before.
An formerly Arab city that I should have razed rebelled twice and converted to Ciro.

Maybe GlobeT was not a good idea for the capital.

1000AD stats: 13cities, 87pop, 17worker, 5Axe, 4Swo, 15Axe, 3Spe, 5Cat, 6Arc, 2Sae. Iron, Copper, Marmol, Horses, Stone. 8Lux, 9health. xfpt, 128hpt, 98bpt, -11gpt, 104cpt, 56GPPpt. Box: xf, xh, xb, 201g, 5116c, xGPP. 4WW, 4NW, 4GP. Techs:1st-4th tier, 3 5th, 4 6th, 3 7th, 1 8th. small religions. My economy was suffering after exterminating Saladin.

Colossus in capital. Very bad luck with GP, two prophets in a row (10% chance). I didn’t know what to do with the 2nd, it remained unused till the end (waiting for an artist to do a GA). FP in Damasco takes out 40gpt cost, putting an end to the financial crisis.

My biggest error was to grow the capital as much as possible before starting to use specialist. It was 1240AD and the game was almost over when the capital used its first specialist (90GPPpt). If it was planned to be a GPF, it should have started being so as soon as possible, avoiding “let’s take some more beakers” distractions.

Another error was picking the wrong science city. The best one was Alamana, then the capital and only in 3rd place my favorite (my 2nd city).

TajM and OxfordU done, some more WW taken.

Aztecs where next on the list, they were gone in 1240AD.Persia, USA, Mali followed.
Lots of barbs again in 1300AD because of razed cities, I had 4 new barbs (8 strength) a turn at the end.

I prepared the final assault (dowing Mali) too much. I had seen a knight and I thought that I should have attacked the strongest first, not the weakest first. So I prepared 4 impressive SOD and I was worried that my SE wasn’t as well prepared as the rest…they had only 2 knights which they used to defend cities! Only 3 units per city! I could have killed all of them with half a SOD.

I shut down research after Redcoats, to have money for some upgrades.

My final mistake was protecting my units (I did lose less than 10 units in the last 3 wars). I could have won quicker if I had taken some casualties.

Edit: 12GP had during the game. Academies, World Wonders, 1 shrine, gold from merchants, 2 joined, 1 wasted.

A final question: what do you do with all those captured workers at the end of the game? From 1000AD onwards I chopped every tree in sight, even if it only added 7 hammers to one of my cities. I suspect that I would have been better off if I had disbanded 90% of them, as I was paying so much unit maintenance. Do you think I am irrationally allergic to the disband button?
 
pre-game feelings:
my first game tougher than noble
my first game on lakes
first time Elisabeth (been playing as Gandhi, Qin and Caesar only so far)
my first epic game

first moves:
settling on the spot
starting worker
early techs: agriculture, masonry, animal husbandry, bronze working, wheel, then roughly towards alphabet
settled second city ON the stone, building pyramids
settled third city near copper/gems/gems, away from sheep
capital built Stonehenge

Monte attacked, one turn later, Washington joined, just after I getting my first axemen (facing chariots, warriors, archers). No cities exchanged.
finished pyramids (poprushing 2 citizens in the end)
switched to representation (I was in slavery already)
captured a barb city NW near the corn (4 cities)
got Code of Laws first, founding a religion!
math -> Hanging Gardens in capital
building forge for colossus
first to get music

gems appeared in London's city radius, N, NE (yuppie)
around 600AD Saladin invaded with axes, swords
after moderate pop rushing, attack repelled

Great leaders:
prophet joined London
scientist #1 built academy in London
scientist #2 built academy in 2x gem city
artist (musician) joined London

---------
Later

two religions founded in stone city (much later wall street built here)
still only four cities (two more needed for wall street / oxford uni / iron works)
built Great Library with an engineer
some more wonders gotten
tech lead.

mansa attacked with horse archers, macemen
liberalism used to get rifling (weehee) few turns later (1235 AD)
easily repelled, captured Malinese city east from capital across the sea
5 cities
Great Merchant joining capital
democracy
civics: representation; and free speech, free market, free religion, emancipation

monte attacked feebly
repelled with Redcoats, taking city #6 (yippie)

btw, running 100 % science fueled by two religious holy buildings + occasional great prophets joining the town; occasional sale of techs for cash
no coal
no aluminium
defensive pact with Saladin and later Cyrus
Salamanca revolted and joined England
later trading for coal
built 3G Dam
building spaceship parts
Montesuma's empire was dismantled in a few turns by Isabella and Cyrus
building mechinfs
space victory 1924, score just below 10k
 
jesusin said:
For the information of the Epic mode fans, research was as fast as it was on Normal, 3 turns a tech at the end. Units were simply overpowered, IMO.

I'm sorry, but you're making absolutely no sense. It's a proven fact that research is slower on epic speed. If you were getting techs at 3 turns per tech on epic then you would have been getting them at 2 turns per tech on normal.

Nice game, btw.

jesusin said:
A final question: what do you do with all those captured workers at the end of the game? From 1000AD onwards I chopped every tree in sight, even if it only added 7 hammers to one of my cities. I suspect that I would have been better off if I had disbanded 90% of them, as I was paying so much unit maintenance. Do you think I am irrationally allergic to the disband button?

I'll often disband captured workers, so the answer to your last question is yes. In my game I needed all the workers to change all my land to farms, but if not for that and I was paying high unit cost then yes I would have disbanded them.
 
Continued from my first post:

570 Salad set up another city right on the border of York. It took me 6 archers, a warrior and 2 spearmen to take out his 10% entrenched archer and chariot. He isn't grinning so much anymore though.

820 Finally ready to construct those wineries and get rid of my unhappy Londoners. I think I'm going to B line to Construction.

910 It appears that Monty has destroyed lizzy when I wasn't looking. Maybe I should have said yes to some of his earlier demands to stop trading with her.

940 I have a tree that appears to have taken some damage. (screenshot below)

950 3 swordsman, an axemen and a archer are sitting on my iron. Should I attack them to protect the iron or stay holed up in my city?

960 I lost a mine and an archer, but wiped out the swordsman and took the axeman to .4. Time for the counter attack! I hate when I have 90+% odds and lose! Well at least I get to plant a great prophet specialist into London.

1050 I think it is time to hit heriditary and slavery.

1095 We will morn the people of York today. :( If only he didn't have that kitchen sink in that stack!

1130 Researching Currency while I focus on metal-less defense.

1195 Barbarians on one side, Salad on the other. I won't make 1300 at this rate.

1205 I hate Monty! What did I ever do to him?! I am doomed now.

1225 London lies in ruins. Oh the misery!

1235 I should have stuck with my working Noble strategy.

Final score: 258

I'm going to play again with my strategy I used in GOTM1 and see how things work out.
 

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Domination in 1991
Score 12185

I played like Germany in C3, build a base and blitz through the end starting with Cavs. Obviously, not the best strategy for a high score. Things I would do differently:

*) get horses earlier
- I did not get horses until I was one tech away from infantry so I stuck with Redcoats. They did a great job of slogging it through, but were too slow. Next time start with axes to get horses, possibly before the expansion phase is complete.

*) use overwhelming force to initiate a campaign
I had two campaigns against Mansu fail because I tried attacking multiple points without adequate forces to hold on.

*) get partners with large borders.
- Can you say dog pile, me against the world! I had tanks, they had copters. I got spanked pretty good in the mid-late 1800s. It turned into a "Can I save this game?" challenge when it was over. It is the first time I had to build and use Modern Armor to win.

It was a fun and challenging game, I learned a lot.
 
Originally posted by Flendon
I have a tree that appears to have taken some damage.

Seems the barbarians will do anything to ruin your game!:lol:

I think I'm going to marry some animals now for more food.

I'm not sure genetics has stretched to human/animal reproduction especially in 2320BC.

Thanks for posting about your game, entertaining from start to finish. Good luck on a better result next time.
 
jesusin said:
A final question: what do you do with all those captured workers at the end of the game? .... Do you think I am irrationally allergic to the disband button?

A good question and a good point. I am also irrationally alergic to disband and I had the same problem. However, when it was reasonably close to the end I simply made them automated. There was no much difference about what they were doing at the end, perhaps 2-3K difference in the final score.
Should kill them like Shillen next time.

Edit: Also, you had too many units. I finished a game one turn after you with a score about 3K below you, so our games should be somewhat comparable. I certainly had less than 200 units. I doubdt that I had to move more than 30 units at any given turn.
 
Domination in 1848 for 31,000-something final score.

The big landmass made it a tiring game in the end, although it was very close and exciting in the first half.

Lots of wars. Had been close to giving up because of serious barb-trouble earlier but stuck to it, then Mansa and Isa attacked me before i was in the mood. After that, i fought wars with Isa, Monty (tough motherf*****), Isa again, Monty again, George and Cyrus, neglecting Great Persons, although in the end they got me a golden age - my only one - thus taking me over the edge.

Last tech. goals: Gunp., Chem., 'Redcoats', Mil. Trad., Railroad. (Could have prob. gotten along w/o RR, but wasn't determined enough.)
 
Finally finished this beast and I've officially uninstalled Civ3 to make some room for all the large save files. I achieved domination in the early 1400s with 100+ score.


I like epic, but I prefer regular maps. Some of the square maps are fun in a short form or MP but I think its a boring affair for GOTM to use them.

It took me about 20 hours and <10 sessions IIRC, but the last 50-100 turns were very inefficient as I am unwilling to spend 30 minutes per turn and actually give a damn. This is an endurance test for me. So worker efficiency went out the door and city build management became generalized, I built banks in just about every city. I don't think I physically opened a single city for the last 50 turns or so except for a couple that I noticed were starving. Odd that since I had governors running. Its unfortunate but upon opening the cities I see 6 or more scientists (when I have the slider at 0%) and the city can support its population if it had less specialists. I can't even fathom the logic behind running so many specialists that you starve the city. So besides being stupid, the governor was actively working against me with respect to growth and thus score. The bastard! ;)


I had a more interesting post on my strategy in the first spoiler but this game became so tedious and boring that I don't feel like doing a write up, nor would anyone be interested.
My basic goal was fast domination, using the strengths of Elizabeth with commerce to support many cities and rushing to Redcoats to capture those cities.
If you can manage this before your enemies get any counter the redcoats will step all over them with ease. I started my war effort with swords and then macemen quickly thereafter and continued to churn out macemen until the end of the game. With Vassalage and Theocracy running, those macemen got city raider I & II (with a few medics interspersed), an upgrade to redcoats and then sent to the front.
The ease in which I conquered at the end suggests to me that its would have been possible long before my date. I believe I spent too much energy on securing a good gold generating foundation and even build a holy shrine and spread a religion to garner some needed gold. When I turned off research I had +600 or more gpt, and that wasn't severely impacted during the rest of the game. I think it dropped to 200 or so at the end, and this was with a large loss of foreign trade rotues and 40% culture generation to combat war weariness, so I overkilled the commerce equation. Although, I did use the bulk of that gold upgrading macemen and rushing theatres so, perhaps my judgement lacks perspective.

Anyway, it was enjoyable overall and I look forward to next months.
 
As I said in my first post, I was looking to a cultural victory. But, after fending off first Monty and then Izzy in the 11th and 12th centuries, I changed my goal to domination.

For a while it was a bunch of minor wars with Monty, Izzy and Saladin. I would grab a couple cities and make peace when war weariness threatened starvation or I became overextended. I kept up research and eventually achieved enough mass to begin eliminating Izzy and then Saladin. Mail took care of Monty. After that I took out Cyrus.

Up until then, I always had superior tech, but I was still short of land. Too much of Cyrus' land went to Mali. I had 3 of his cities completely surrounded. One revolted and I probably would have lost the others eventually.

I had pretty much turned off research in favor of gold to by cultural improvements in new cities and using the cultural slider. I finally had to go after Washington. He had machine gunners and artillery. Later SAM infantry. For some reason he never got regular infantry. It was very slow going. eventually with a couple cultural bombs and some settlers, I was able to squeak past the domination limit in 1834/1836 with a score of 33K.

Spoiler log :

Turn 191, 610AD:
Homer has been born in London!
You have discovered Music!

Turn 201, 710AD:
Taoism has been founded in Hastings!
You have discovered Philosophy!

Turn 217, 870AD:
Coventry has been founded.

Turn 218, 880AD:
Islam has been founded in York!
You have discovered Divine Right!

Turn 227, 970AD:
You have discovered Metal Casting!

Turn 234, 1020AD:
You have discovered Paper!

Turn 243, 1065AD:
Montezuma has declared war on you!

Turn 246, 1080AD:
Isabella has declared war on you!

Turn 252, 1110AD:
You have discovered Education!

Turn 255, 1125AD:
Denniz has completed The Spiral Minaret!

Turn 260, 1150AD:
You have captured Cordoba!!!

Turn 266, 1180AD:
Denniz is the first to discover Liberalism!
You have discovered Liberalism!

Turn 267, 1185AD:
You have discovered Gunpowder!

Turn 270, 1200AD:
You have captured Sarmatian!!!

Turn 272, 1210AD:
You have discovered Civil Service!

Turn 276, 1230AD:
Ling Lun has been born in London!

Turn 279, 1245AD:
You have discovered Engineering!

Turn 291, 1305AD:
You have discovered Banking!

Turn 302, 1360AD:
You have declared war on Saladin!

Turn 303, 1365AD:
You have captured Anjar!!!

Turn 304, 1370AD:
You have discovered Printing Press!

Turn 306, 1380AD:
Isabella has declared war on you!

Turn 311, 1405AD:
You have declared war on Montezuma!

Turn 315, 1425AD:
You have discovered Replaceable Parts!
Nicolaus Copernicus has been born in London!

Turn 318, 1440AD:
You have captured Barcelona!!!

Turn 326, 1480AD:
You have captured Valencia!!!
You have destroyed the city of Valencia!!!

Turn 329, 1495AD:
You have discovered Rifling!

Turn 338, 1540AD:
You have discovered Nationalism!

Turn 340, 1550AD:
You have declared war on Isabella!

Turn 342, 1560AD:
Warwick has been founded.

Turn 346, 1580AD:
You have discovered Military Tradition!

Turn 347, 1585AD:
You have captured Seville!!!
You have captured Madrid!!!

Turn 350, 1600AD:
You have captured Santiago!!!

Turn 352, 1610AD:
You have captured Murcia!!!

Turn 353, 1615AD:
You have captured Pamplona!!!

Turn 355, 1625AD:
You have discovered Constitution!

Turn 363, 1656AD:
You have discovered Corporation!
The Aztec Civilization has been destroyed!!!

Turn 364, 1658AD:
You have declared war on Isabella!

Turn 366, 1662AD:
You have captured Zaragoza!!!

Turn 367, 1664AD:
Galileo Galilei has been born in London!

Turn 369, 1668AD:
You have captured Toledo!!!
The Spanish Civilization has been destroyed!!!

Turn 374, 1678AD:
You have declared war on Saladin!

Turn 376, 1682AD:
You have captured Kufah!!!

Turn 377, 1684AD:
You have discovered Steam Power!

Turn 380, 1690AD:
You have captured Khurasan!!!
You have captured Baghdad!!!

Turn 384, 1698AD:
Newcastle has been founded.

Turn 388, 1706AD:
You have declared war on Saladin!

Turn 393, 1716AD:
You have captured Najran!!!

Turn 394, 1718AD:
You have captured Pasargadae!!!

Turn 395, 1720AD:
You have captured Mecca!!!

Turn 400, 1730AD:
You have captured Damascus!!!

Turn 401, 1732AD:
You have discovered Assembly Line!

Turn 403, 1736AD:
You have captured Basra!!!
The Arabian Civilization has been destroyed!!!
Oxford has been founded.

Turn 406, 1742AD:
You have declared war on Cyrus!

Turn 410, 1750AD:
You have captured Bactra!!!
You have captured Sardis!!!

Turn 413, 1756AD:
You have discovered Steel!

Turn 418, 1766AD:
You have captured Persepolis!!!

Turn 422, 1774AD:
Liverpool has been founded.

Turn 423, 1776AD:
You have captured Susa!!!
You have captured Arbela!!!

Turn 426, 1782AD:
Dover has been founded.

Turn 428, 1786AD:
You have captured Tarsus!!!

Turn 430, 1790AD:
Brighton has been founded.

Turn 431, 1792AD:
You have captured Gordium!!!
The Persian Civilization has been destroyed!!!

Turn 434, 1798AD:
You have declared war on Washington!

Turn 435, 1800AD:
You have captured Houston!!!

Turn 438, 1806AD:
You have captured Los Angeles!!!

Turn 442, 1814AD:
You have captured Atlanta!!!

Turn 444, 1818AD:
You have captured Washington!!!

Turn 445, 1820AD:
Norwich has been founded.

Turn 447, 1824AD:
You have captured Chicago!!!

Turn 448, 1826AD:
Dante Alighieri has been born in York!

Turn 449, 1828AD:
You have captured Boston!!!

Turn 450, 1830AD:
Leeds has been founded.

Turn 452, 1834AD:
You have captured Seattle!!!
 

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I had some fun this one! I was slogging it out all the way through the game.

I first picked on Isabella because she plopped a city right where I wanted one of my earlier cities. (The 4th or 5th one -- can't remember which) I razed another one of her cities for good measure. (and for cash)

Then, I observe that Saladin has some nice land, and I want it. So I go take over Saladin's better cities.

I've bribed Mansa Musa a few times throughout the game to pick on the other powerful AIs.

Along the line, Montezuma starts finishing off Isabella, so I join in for the extra cash and experience. :)

Then, when I've started pumping out a good amount of cavalry, I decide it's time to start tearing into Cyrus. Well, Washington declares war on me (that'll teach me not to look at the diplomacy screen) -- well, since I had already gotten into war, I was able to bribe my good buddy Mansa Musa into declaring war on both Cyrus and Washington! Cyrus has the Versailles, which is nice. I get redcoats during this war, I think. It was fun fighting a two-fronted war, when the two fronts are on opposite sides of the world! (Fortunately, Washington didn't bother me all that much)

When my tanks start coming out, I tear through Montezuma like a knife through hot butter. (but I finish off Saladin first, since his culture is bothering me) Then, I finish off Cyrus, and then Washington. (by that time, it was tanks/mech inf/bombers!)

I trigger domination just before I can take some of my good buddy Mansa's cities. *sigh*


I don't think I used Elizabeth's traits effectively -- there were simply so many lakes and bonus commerce tiles that I didn't really build many cottages at the beginning. I didn't get my GP city up and running for a very long time either. (Though I did make enough early GPP in my capital to get me academies for my two good early commercial cities, and I think a nice tech too)
 
@jesusin: For the information of the Epic mode fans, research was as fast as it was on Normal, 3 turns a tech at the end. Units were simply overpowered, IMO.
@Shillen: I'm sorry, but you're making absolutely no sense. It's a proven fact that research is slower on epic speed. If you were getting techs at 3 turns per tech on epic then you would have been getting them at 2 turns per tech on normal.

You are right, Shillen. Excuse my overstatement, I just don't enjoy Epic speed.


@solenoozerec: Also, you had too many units. I finished a game one turn after you with a score about 3K below you, so our games should be somewhat comparable. I certainly had less than 200 units. I doubdt that I had to move more than 30 units at any given turn.

Yes, I had the same impression. Hadn't I respected Musa so much, I could have won 5 turns earlier. But it would have been even better if I had used a 25% of the forces I used in the last 3 wars. Still better if I had taken some casualties for the sake of speed.


Thank you all for the advice. I will force myself to disband a worker the next GOTM. Maybe even a warrior too. I have to overcome this bad habbit.
 
FYI for those interested in comparisons.

Diplomatic Victory 1822 AD
Adjusted Score 43,328
Base Score 6,007
Pop 2920 (483/827)
Lnd 896 (634/1414)
Tch 1713 (257/300)
Won 478 (110/230)

Settled in place, lost warrior early (to a lion) then settled S (gems), SW (stone, gold) and W-NW (corn, wine). Had some troublesome barbarians, but nothing too bad. Captured a few of their cites to the east of the start location which later became very powerful additions to the empire. Used scouts to keep the fog at bay. Never saw a single tribal village. Over expended and had to play catch-up in the early game. Founded no early religions and adopted Hinduism from Spain. Founded Christianity through use of a Great Prophet to get Theology, but saw no point in being odd-man out on the religionpole at that point. Was attacked by Washington and finished him off in two wars. That left Montezuma as odd man out in religion and basically he got carved-up by everybody else. I conquered Cyrus with Redcoats in a long, but fun war. Spain was the cultural/powerhouse, but I overtook them towards the end. Generated 20 GPs over the course of the game, but never really focused on that as a strategy. Actually, never had a really cohesive strategy beyond setting-up a few specialized cities (for the first time). Since everybody was sharing the same religion and trading peacefully, by the end we were one happy, happy planet (others were +17 to +24 towards me). Carried the UN votes by massive landslides with only Isabella (voting for herself) not seeing the benefit of Elizabeth’s enlightened rule.

Once again could have upped the final score by being more of a warmonger and capturing more land (had about 43% if I recall correctly) before victory. Game was fun early, but then got rather boring and somewhat tedious towards the end. Epic speed was an interesting difference, but not sure I’d play on it again; seems to be more fun for warmongers rather than builders.
 
I had a tough time with this GOTM. After a weak start, I was happy just to have survived to the 20th century. I thought for sure that I would lose by space race, but I ended up winning by diplomatic victory in 1952 AD. Once again, I kept very poor notes while playing this game. So, sorry about the weak writeup...here is what I have, mostly from memory and skimming the event log:

Founded London in place. It would become my top commerce city. My next few cities were founded as follows:

  • Founded York south of London (within range of sheep and gems).
  • Founded Nottingham west of London (within range of stone, rice, wine, and cow). This would be my best factory city.
  • Founded Hastings northwest of Nottingham.
I would found more cities, of course, but after Hastings most of my new cities would come from conquest.

The barbarians were a pain at the beginning. I tried to maintain a standard garrison of a spearman, an axeman, and 1 or more archers in the early game to deal with barbarians. They did provide me with a couple of cities, though.

I had a brief skirmish with Saladin in 660 AD during which I captured Najran at my southeast border. I also had a brief skirmish with Isabella starting in 910 AD and captured Barcelona.

In 1170, I declared war on Isabella, this time intending to finish her off. In turn, Mansa Musa (the score leader at the time) declared war on me. I held off the Malinese invaders at Najran in the southeast and I held off the Spanish when they tried to take back Barcelona. I captured Madrid in 1200, but with only 2 units left to hold it with. Fortunately, I was able to get reinforcements in before Isabella had any thoughts of trying to take back the former capital.

I continued to hold off the Malinese in the east while concentrating on finishing off the Spanish. The Spanish civilization was destroyed in 1280 (though it was actually the Aztecs that burned their final city). Then, I shifted my armies to the eastern front and started to push back on Mansa Musa. I captured 2 Malinese cities, then made peace in 1365.

I declared war on the Aztecs and destroyed their civ between 1575-1676. I discovered Rifling in 1674 and I envisioned sending a huge redcoat army romping around the world to achieve domination. That plan wouldn't work out, but at least I enjoyed destroying the the Malinese with a mix of redcoats, grenadiers, and cannons. The final Malinese war lasted from 1720-1798.

After finishing off the Malinese, I surveyed the world. Washington was my next planned victim, but he had an enormous tech lead on everyone else and his cities were each defended by several infantry and artillery. As proud as I was of my 50-something-strong redcoat army, I worried that they would get decimated if I tried to attack Washington. Saladin and Cyrus were both my good buds, but they were even better buds with each other--they had a defensive pact together.

Looking back, I probably should not have been so scared off by Washington and his technological prowess. But, I chickened out and signed defensive pacts with Saladin and Cyrus. I tried hard to catch up in techs, but Mansa built the Apollo Program in 1834, and I was so far behind in technology that I thought I had no prayer of catching him on space race. So, I decided to make a beeline for Mass Media and go for a diplomatic victory.

I built the United Nations in 1913. I had already shifted most of my cities towards food production trying to grow my population. I got Saladin to vote for me in the second victory election and was not too far from winning. So, I just needed to grow my population enough before Washington launched his spaceship. Surprisingly, though, Washington was moving pretty slowly on those spaceship parts. Like I said, he built Apollo in 1836. By 1952, he still had 3 parts to go. I guess I've never really paid attention at how long it normally takes me from Apollo to spaceship completion, but I'm almost certain that it's not over 100 turns!

Anyway, I was kinda running out the clock expecting Washington to win, but I inched closer and closer to diplomatic victory and finally achieved it in 1952 AD after 8 or so failed elections. So, I won a game that I didn't expect to win, but I truly felt that I didn't deserve to win it because I played poorly throughout. I could talk about any number of known mistakes, but here are a couple of the key ones that stand out in my mind:

I always do a poor job of generating great people. In this game, that was bad because I did not make good use of the philosophical trait. I normally do not build many wonders and I'm pretty well addicted to building units and buildings as fast as possible. Therefore, I did not generate any GP's until after 1100 in this game and I generated only a handful overall.

My other big weakness is not driving towards a clear victory condition. I know from reading the experienced players' writeups that it's very important to select and pursue a victory condition early. I know that, yet here I am in the 1800's changing my mind from domination to space race to finally going for diplo victory.

I guess it's easier to say than do, but I will try to apply what I've learned here and perform better in future games.
 
I almost skipped this GOTM because I'd only found time to play 3 games since I bought Civ IV a few week ago. I finally decided to download the save game two nights ago...

Played a little Saturday night, a marathon session on Sunday, and then another long session tonight. Made lots of mistakes in the beginning, especially in my choice of techs. But, I eventually started to get the hang of it, and finished with a domination win in 1708 for 56606 points. All in all, I was pretty sloppy and felt like I was too cautious.

I kept a log by hand, but I don't know if I will type it up and post it... I'm pretty sure nobody will want to learn from this game! :lol: Maybe tomorrow I'll post the highlights.

Had a blast playing, next month I'll download earlier, take my time, and hopefully play a little cleaner.

Civ IV certainly has a different feel than Civ III, but one strategy that still seems to work... research a strong unit before the AI does, then :hammer:

Here is my minimap...

win notification cropped.JPG
 
I was trying to get a diplomatic victry but did not succeed. I had everything lined up by 1350 AD, but coulk not get the votes. Everybody but Monti liked me. I had about +7 with the other AI, but only Munsa voted for me. That's quite annoying. So I stopped my game.

I actually replayed it 3 times with various strategies:

Going heavy religious and form a block of AIs with my religion. It did not work, I again came up short (1390 AD)

Trying the same approach again, same result (1310 AD)

Adopting free religion as soon as possible, again did not work (1260 AD)

Does anybody have a good idea what it takes to get the necessary votes. I would be very interested to read a report about a very early diplomatic victory on this map.
 
Ronald said:
I was trying to get a diplomatic victry but did not succeed. I had everything lined up by 1350 AD, but coulk not get the votes. Everybody but Monti liked me. I had about +7 with the other AI, but only Munsa voted for me. That's quite annoying. So I stopped my game.

Does anybody have a good idea what it takes to get the necessary votes. I would be very interested to read a report about a very early diplomatic victory on this map.

Civs must be "friendly" with you before they will vote for you to win. So you need +10 relations.

Start open borders soon. Stay out of wars early in the game and only join them if you've already figured out who you want to vote for you. Early in the game you never know who you'll want to vote for later in the game.

Religion is optional IMHO, I switch to free religion ASAP, so I don't depend on religion to help me out. I use the cultural slider if need be.

I give away techs once I'm way ahead. I give away resources. I always give in to ai demands, unless they're demanding alphabet, which I beeline to early to establish a monopoly on tech trading. I trade resources early and often. My position is that if there is an extra resource sitting unused then I should be trading it with someone.

Lastly, have a large population, so that you only need one other civ to vote for you.

I'll post a brief description of my diplo victory at the end of the month. But it sounds like you were in position to win earlier than me with a little more luck.
 
jar2574 said:
Civs must be "friendly" with you before they will vote for you to win. So you need +10 relations.

You sure? I'm sure I've had people vote me to win from less than that.

From what I could tell, there seem to be particular negative points that disqualify the possibility of the AI voting for you (so an AI might consider voting for you despite the presence in your list of "-1 our close borders raise tensions" or "-1 you have traded with our worst enemy" but will never vote for you if "-3 you declared war on us" or "-1 you declared war on a friend"). If the AI likes you more than the other candidate and you have no disqualifiers and the other candidate does, then the AI will vote for you. If you both have disqualifiers or neither of you does then it will abstain.

(But like I say, that's just what I infer from the 5 or so games I've played, not from any inside info, and so I could easily be wrong)
 
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