GOTM-02 Second Spoiler

whb said:
You sure? I'm sure I've had people vote me to win from less than that.

Actually, no, I'm not 100% sure. I just thought I'd heard it in the forums and had never been able to get a civ's vote without "friendly" relations. I could be wrong.
 
Ronald said:
I was trying to get a diplomatic victry but did not succeed. I had everything lined up by 1350 AD, but coulk not get the votes. Everybody but Monti liked me. I had about +7 with the other AI, but only Munsa voted for me. That's quite annoying. So I stopped my game.

Holy cow, you had United Nations by 1350AD? How do you do it? It took me until 1800s to build it, and I figure that good players could beat me by maybe 100-200 years. 1350AD seems very impressive.
 
beestar said:
Holy cow, you had United Nations by 1350AD? How do you do it? It took me until 1800s to build it, and I figure that good players could beat me by maybe 100-200 years. 1350AD seems very impressive.
Same here; 1800s before I had UN. But I wasn't focused 100% on getting there. As for votes, I had everybody 'Friendly' +17 - +24 but with some small minuses (You declared war on our friend) and everybdoy voted for me excpet Isabella (who was the other candidate). Open Borders, same religion, no wars declared against them, gift a few techs; seems to work fine.

@Roland
Roland said:
I was trying to get a diplomatic victry but did not succeed. I had everything lined up by 1350 AD, but coulk not get the votes. Everybody but Monti liked me. I had about +7 with the other AI, but only Munsa voted for me. That's quite annoying. So I stopped my game.
Why stop? Isn't the challange to figure out how to get them back on your side?
 
Part 7: Domination Win

Continued from:
http://forums.civfanatics.com/showpost.php?p=3583343&postcount=69

Goal:
Domination win Accomplished, had to attack Saladin to do so

Game Year: 1425 AD
Base Score: 3859
Final Score: 87220
Please see Attached Pic: Score

War agaisnt Saladin Declared in the Same year as the War Agaisn't Cyrus Ended
The reason for this was so my troops didn't have to start on the outside of his (Saladin's) culture borders
which were going to expand due to the lack of Cyrus's culture1310 AD
So I gave myself 0 Turns to get the reinforcements into formation for the attack. This was a large mistake
And after submission and having done a replay it would have been in my best interest to amass forces and then go.

For Demographics please see attached(Pic: Demographics)

Since The last spoiler there are now: 7 new cities For a total of 39 Cities
Please See Attached: (Pic: Top 5 Cities)

The way this was financed
As stated in other spoilers:
But In 1100:
-70/Turn with 40% Science 10% Culture, but Am still the tech leader. Over 1000GP in the bank

By 1145
-82/Turn with 40% Science 0% Culture,still the tech leader. Only 200ish in the bank

However
In the year 1150AD The Forbidden Palace in Barcelona (chopped it) was built which made an ENOURMOUS difference
-2/Turn with 40% Science 0% Culture
A Difference of 80/Turn :crazyeye:

By 1310 With all the new cities:
-89/Turn with 40% Science 10% Culture but 1610 Gold in the bank
But with Continued Courthouse building and Religious expansion:

1390:
-56/Turn with 40% Science 10% Culture and 1371 Gold in the bank

Finally after Building Versailles
1395:
+73/Turn with 40% Science 10% Culture but 1317 Gold in the bank
A Total change of
129/Turn :eek:
This allowed me to change to
-124/Turn with 50% Science 20% Culture but 1317 Gold in the bank

So between building the Forbidden Palace and Versailles there is a swing of over 200/turn, this is huge :eek:

Considering Religion spread all game netted me 46/turn Base in Holy city which got modified to 120/Turn Just over half of what building FP and Versailles netted.

Suggestiong chop/build these two as fast as you can, they make an enourmous difference.

Other Info:

Wonders: Spiral Miranet 1375 AD
Versailles 1395 AD
Taj Mahal projected date 1440 AD :mad:


Please Reference the (Pic: Land) for my final land area.
Also note how little of the map is under fog of war, by the end of the game almost every single city in the world
was converted to Confuc.

Next Spoiler: None, Next game I'll cut it down 7 spoilers is too many, 3 Seems right to me.

As a side note with milking. After submitting my game I tried to milk since I figured it wouldn't be that hard
Especially since I knew I had the Taj Mahal on the way, However Upon waiting 50 more game turns and discovering new techs
Growing my popluation (not as rapidly as Shillen would suggest) I ended up with a lower overall score.
Reasons: Didn't farm fast enough
Didn't beeline for biology
Didn't amass a large military for a final strike.

However on my third attempt at milking the same game, I was finally able to crack the 100,000 point barrier,
And it was alot of extra work as far as I am concerned, but definetly see the value and skill involved for being able to do it effectively.
I am still undecided on whether or not I will try this next game.

Finally for all the vetrans: Does a GOTM ever have victory conditions disabled?
I.E. for a given month the only victory would be culture?
 
That was a slog. I have never played a war mongerer game to the finish, and moving that many units is just not so much fun. But I finished, Domination victory in 1425, score 135,296. I could have finished quicker (by not raising a few cities) or with a higher score (by not crossing the dom limit and milking) but I just could not be bothered. I shall try and write a report, but right now I need a drink.

The game was great fun up to the last 100 turns or so, no compaits or anything ;)

[EDIT] I thought I would add my report here.

Writeup to about 800 AD ->
http://forums.civfanatics.com/showpost.php?p=3581757&postcount=231

Summary of above - Got to 4 cities, got to alphabet, spammed cities to
9, stagnated economicaly, took spains 2 holy cities, recovered
economicaly, teched to banking.

At this point I had a good feew catapults, a few elephants and maces,
and was working on an army of knights. I decided on attacking ammerica
for the piramids and the extra 25% milatry production with police state.
Washington was my 1st target, I could get within 3 squares of it
without declairing and it had the piramids. It took a bit to take, but
after that the rest of america fell as quick as my cats could move. 905
of their units were archers.

By the time america fell, I had enough cats for 2 stacks to attack the
aztecs, and they attacked from the north (my american force) and the
east (my new units). Again they had not reached feudalism, and I lost
next to no units. The advance went as fast as the cats could move.

During these campains I was advacing towards rifling. I got printing
press and rep. parts, then I went for libaralism for the free tech, and
took rifling.

I got rifling about the time the aztecs gave up the mortal coil, but I
then had a breack of about 6 turns while I moved all my units across the
world to attack arabia. I probably should have got engineering before
now to help with this.

Arabia had feudalism, but not guilds (for their UU). I had enough
redcoats by this point that I could kill the 1 or 2 longbows they had
with redcoats and the rest of their units with knights. I lost next to
no units.

During my arabian campain I was advacing towards cavs, but as my empire
expanded maintainace and civic costs were really building. Fortunatly I
had my GP city pumping around 80 GPP per turn, and I got my 1st golden
age to help with nationalism, then my second for mil. trad. and my third
(taj mahal) to get closer to biology (which I never reached). Outside
the golden ages I could only afford about 20% science.

By the time I had killed arabia I had enough cats for 3 stacks, and a
good few cavs. The persians were the next target, and by this time I
was getting board and filled a few cities with cavs, lossing a few.
Fortunatly my production was such that I could easily stand these losses.

Then I attacked manus masu (?). Getting my cats to his main cities was
the only delay, and a suicided a few cavs at his smaller cities so I
would not have to delay.

I had planned on a bit of milking, as I had loads of cities of sizes 4 -
10 that would grow very fast after biology, but by the time I had just
about killed Manus I was very borad and just got a few cities to expand
and get me past the dom. limit.

Great people -

I had 2 great prophets from stone henge, used on the shrines in former
spanish cities.

I set up my GP city on one of the 2 desert squares about 7 south of the
clams, with access to pigs, sugar and bananas. This produced 6 GP. 1st
2 for 1st golden age. 2nd 2 + one from economics on second golden age.
Last 2 were not used, I was sending a great artist to timbucto when I
crossed the dom limit, and I could not think of anything usefull for my
last great scientist.

Mistakes -

I definatly should have gone for the piramids. This was a big mistake.
I should have prioritised Code of laws for courthouses.

Things I learnt -

Warmongering when you have basically won is dull.
You can force artists in cities in resistance, so the turn they come out
they will expand their borders. I THINK they will not starve this turn.
You can use cottages etc. when the cities are in resistance, and it
counts as a turn on their growth.
 

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Well, I ended up losing the space race to Washington in 1956. Mansa was in the lead the entire game until the last 20 turns or so. Mansa had about 5 or so parts before Washington even finished his Apollo Program, but it was neck and neck from then on out. I spent most of the game in a defensive war against Izzy and Washington. I was technologically superior to Izzy and easily repelled her Conquistadors/Cav, but she did get some damaging pillaging in. I am still getting the hang of protecting my assets. Washington, on the other hand, was technologically superior, and I had a hard time dealing with his tanks and SEALs. I wasn't even close to gunships or tanks myself. Luckily I was able to beg for peace before he took any cities. But more pillaging hurt my efforts in the game. Mansa had cities next to my border with armies that could have easily taken two or three of my cities, but he was peaceful throughout. Several times I wanted to resign because I knew that the game was a lost cause, but I kept at it just to see if I could make something out of nothing. I ended up losing, but I did not get conquered, as was the case in my first (and only other) Prince game, which was supposed to be a "primer" for this GOTM. In the end, I felt that I made a few critical mistakes.

1. I expanded too early without a concrete plan of what I was going to do with the land. While that has worked okay for me on Noble, it seemed to really trip me up on Prince. This early expansion really cost me technologically and I trailed big time in that race.
2. I wasn't sure what to do with Open Borders. I need a better OB policy.
3. I left my borders unguarded, or too lightly guarded. That was all Izzy and Washington needed to attack. And being behind in tech didn't help me repel Washington until he had really damaged my land, getting me further behind in tech.
4. I tend to build structures in some cities where they aren't needed. I must get better at this. Perhaps I don't need a market/grocer/university/theater/etc. everywhere. Perhaps I could have put those hammers (Why didn't they keep them as shileds?) to better use elsewhere.
5. I probably should keep better tabs on my neighbors. I knew that when Izzy went Vassalage that she was gunning for someone. It's just something that I think good players recognize with more efficiency.

There are probably many more which I didn't even recognize. I lost too many workers. Too many improvements. Didn't bring a big enough strike force to take cities.

Now what I did notice, and some others have mentioned here, is that it seemed on multiple occasions that some AI units were allowed to move their allotment and THEN pillage a resource. That was really confusing me. A cav, for instance, shouldn't be able to move two squares (and even onto a hill) in my territory and then pillage, should it? I also lost a LOT of battles where my win percentage was greater than 75% (e.g., Redcoat vs Cav). That was pretty discouraging.

In the end I had a lot of fun, spent a lot of time, and I hope that I become a better player. I really marvel at the skill and attention to detail that the good players manifest here. Thanks GOTM team for a fun game!
 
I'm going to keep this wicked short... as it was my first GOTM.

I thought I was doing alright, although a bit behind for the first half of my game... A few skirmishes here and there against Spain...

And then Saladin declaired on me... his Camel Arches killed me... I had difficulty holding them off with my pikemen... they all had 2-3 promotions. he pretty much cut a clear path right towards my capital... and took it... I retired around 1350 AD.

Thanks to all of those that posted detailed info on what they did... it will help with my future matches.... I wonder if I should even bother posting/uploading my retired game.
 
I uploaded my game even though I lost because it will provide some motivation for me to improve. It's obvious that everyone who uploads did not win, and some may have even been conquered, so we won't be alone.
 
i know that our busy ainwood is away.. but can any other member in charge of the forum give some information about gotm3 like difficulty level, terran type, game speed, etc so that we can try a few test game? :) i don't even need a starting map..
 
well, I too lost a spacerace against washington. I had some parts built, but was short with about 5 parts I think. i early lost my second (or third) city to barbarians. the city was situated west of the London starting postition, and before I could retake it, Izzy beat me too it :mad: . The city grew to be one of the best in the area, so a big loss for me. This also cut me of from a couple of other buildsites I had planned.
the only to attack me was monty, but he was erradicated by me, izzy, and mansa.
At work, will post pictures later
 
I played a mostly peaceful game and decided to go for a cultural victory. I anticipated victory in about 1930, but after all three of my cities had more than 50,000 culture and hadn't won I realized that on epic I needed 75,000. However, before I got there I lost a space race to Mesa.

I then reloaded a save from 1600AD and was more directed toward a cultural victory and won in 1937. Live and learn!
 
ionimplant said:
i know that our busy ainwood is away.. but can any other member in charge of the forum give some information about gotm3 like difficulty level, terran type, game speed, etc so that we can try a few test game? :) i don't even need a starting map..
Please read my posts. I have said before:

"As I've already said elsewhere, however much you plead, and whatever justification you may offer, Ainwood is out of town. Nothing will happen on GOTM 3 until he gets back."

Nothing has happened to change that statement.
 
Just finished, no time for a big writeup.

Around 20 hours play time over ~10 sessions. Domination victory in 1580AD, >100k, slightly milked at the end to increase population. I learnt a bit this game, as it was my first trip into the later tech tree - should have gone liberalism -> environmnetalism earlier for the health boost.

Took out Saladin and Isa with swords, then horse archers after hooking up horsies, developing to take out Washington and some of Cyrus's land with knights/grenadiers. Only built around 10 catapults all game, but they were vital.

Built lots of grocers and banks, and lots and lots of cottages, although about 1/2 of those were turned into farms before the end. With financial there wasn't even much of a drain on treaury when nearing the domination limit - only needed 50% cash or so. I probably could have built more military units early on, and less cash buildings, and that may have shaved off 100 years or so.

I enjoyed this one, but looking forward to some water next 4otm.
 
I won a cultural victory in 1490AD for score of 53450.

First spoiler


Research and Rush-Buying

After expanding to 12 cities in the first spoiler, I hunkered down to research and build culture. My research rate dropped to 30%, but all my cities were paying their own upkeep so the beaker total wasn't affected.

I discovered Liberalism in 860AD, grabbing Divine Right as the free tech. I wanted the AIs to research Machinery for me, but it turned out to be a long wait. I finally bought Machinery in 1090AD. I quickly researched Printing Press and Nationalism before turning off research for good.

For most of the years between 860AD and 1200AD, I ran 100% gold to fund my cathedral-rushing. By 1200AD I had 9 cathedrals, and I decided that was enough. I cranked up culture and hand-built the Hermitage and 7 more cathedrals before the end of the game.


Diplomacy

The world eventually split between Hinduism (Me, Isabella, Washington) and Buddhism (Montezuma, Cyrus, Saladin). I chose Hindu mainly because it was the first to spread to me, but also because it secured my relationship with Isabella. In the end she was giving me +8 for being a sister of the faith!

I got Isabella, Washington, Mansa Musa, and Cyrus up to at least Pleased.

I did everything I could to keep Saladin happy. I gifted him Iron. I had nothing to do with his worst enemy, Montezuma. I gave him anything he asked for. He was still Annoyed most of the game, but at least he didn't attack me.


The Final Culture Push

I saved up 4000 gold to help me run 100% culture at a deficit, but I quickly burned through it. So I irrigated all my non-culture cities and built Merchants. Even my Artist cities built Merchants at the end when they couldn't generate another GP.

I sold techs for any lump sum of 30+ gold. When I fell behind in tech, I simply asked for lump sums as a gift. The friendly/pleased AIs were happy to help me out. :)

I flipped 4 cities, but only kept Medina.


Great Artists

I ran three cities as GPP farms. They produced 15 Great Artists.

Navajo (139 GPP)
Hastings (105 GPP)
Newcastle (84 GPP)

I also got one Artist from Music, and one from the Pyramids/Parthenon/Sistine city. I'm not sure if it's good that I didn't get an Engineer - I would have used him on the Taj Mahal (which I didn't build).

I joined my first Artist to Nottingham, but saved the rest because they came too late to pay off as specialists. On the last turn I used 4 more Artists in Nottingham, and 6 each in London and Canturbury.
 

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whb said:
You sure? I'm sure I've had people vote me to win from less than that.

It seems to me that it was changed in the patch. It's much much easier to win the vote now in 1.52. That's a shame because I liked it better when it was difficult.
 
DaveMcW said:
I won a cultural victory in 1490AD for score of 53450.

Not a big fan of culture, but that's impressive. Shame the score doesn't reflect that.
 
Shillen said:
It seems to me that it was changed in the patch. It's much much easier to win the vote now in 1.52. That's a shame because I liked it better when it was difficult.

Actually I was thinking back to my diplomatic win in GOTM1, which was pre-patch. But I could be misremembering - they may have liked me more than I recall.
 
whb said:
From what I could tell, there seem to be particular negative points that disqualify the possibility of the AI voting for you (so an AI might consider voting for you despite the presence in your list of "-1 our close borders raise tensions" or "-1 you have traded with our worst enemy" but will never vote for you if "-3 you declared war on us" or "-1 you declared war on a friend").

(But like I say, that's just what I infer from the 5 or so games I've played, not from any inside info, and so I could easily be wrong)


Just something from my recent experience in this GOTM (will post the whole story later). You can make someone vote for you even after you warred! I lost a city to barbarians early in the game, Izzy took it before me, so I declared war and took it from her. No other interventions, but still "-3". Additionally, we had "-1 close borders". Yet having the same religion and plenty of gifts could appease her even to friendly and I got her vote. I believe it must do with her hatred for the other candidate.
 
Well, finally finished a time victory. Have to go back to do a write-up. I kept notes, but not as detailed as I should have. I was surprised to see the final score higher than the base score since I went all the way to a time victory. Basically the last 200 or so years were keeping myself under the domination victory while waiting for the last year capture of cities for extra points. Without a mod to the game to let me know if I would go over on the next turn, I stayed 2% below the domination limit to avoid any accidents. I also failed to gift cities in the north and south early enough, so I controlled lots of bad territory instead of more grassland, which affected total population (though I did gift everyone to Biology). My favorite was at the end when I had 70+ unhappiness due to war, but with over 100 future tech that wasn't a problem.

Final score: 21129
Base score: 17601

8391 Popultion (1388/827)
1239 Land (876/1414)
6993 Tech (1049/300)
978 Wonders (225/230)

I didn't build Collosus before it became obsolete. Not sure how the computer computes maximum population as I was way over it.

@DaveMcW - I knew you'd find a way to blow my cultural strategy out of the water. Great job!!
 
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