GOTM-02 Second Spoiler

A'AbarachAmadan said:
@DaveMcW - I knew you'd find a way to blow my cultural strategy out of the water. Great job!!

The date system is a bit different on Epic speed. The game is 50% complete at 1500AD on Epic, compared to 1600AD on Normal. So you're not too far behind me. :)

I also should thank walkerjks and BlueRenner for pioneering almost every strategy I used in HoF Gauntlet 3.
 
@DaveMcW - Great date

shadow2k said:
... that's impressive. Shame the score doesn't reflect that.
It is really a shame that such a great game leads to a score which will be only a fraction of the scores of the medal winners.
 
Culture Victory: 1822 AD
Score: 19,920

It would have been earlier had I not made a huge mistake. A little after Liberalism I stopped research and went culture. For about 25-35 turns I kept figuring out how long until I reached 50k. Yes, that's right, 50k. It was then I remembered I was playing epic and it took 75k culture! :mad:

I saved the game and walked away, trying to think of what to do. I only had one religion at this time so figured I'd go back full tilt on research until Mass Media. Luckily I gained three more religions through natural spread and city flipping. By the end I had to use 12 great artists to hit 75k. One in London, five in Circassian (sp?), and six in Nottingham. The turn prior to victory I gained a 13th great artist that I merged. Wasn't for sure if the super specialist added more points or not.

I could have won earlier had I recalled it was 75k that was required. Oh well, another lesson learned.

When is the best time to stop research? I chose to continue on due to only having one religion but almost continued the culture route.
 
Wow did I screw up! I was ahead in score and was real proud of myself. I was trying for diplomatic victory but couldn't get Washington on my side. Guess I ticked him off early, don't know how he was always my best trading partner! I had Mansa Mansa and just needed Wash to flip so started bribing him. After a few votes that didn't seem to go anywhere so I switched gears to dominion.

Mansa Mansa was getting close to a space ship which I had completely ignored so I charged after him. After taking his empire I checked to see how close I was to dominion and all Wash needed was the engine and he was off to Alpha Centauri. Needless to say I declared war right away but couldn't hold him off.

I guess I need some work on my end game. Single player I usually get bored and quit before doing the dirty work in the end game. I think my big mistake was not switching to space race after diplo failed. I think Dominion is probably a strategy that needs to be picked at the beginning of the game instead of as a contingency like I did. I know this is a constant theme around here but maybe if I had really committed to diplo at the beginning I could have at least 2 allies. Anyway live and learn. Already looking forward to GOTM-3 to redeem myself.
 
There is nothing much to tell, obviously I'm in the learning phase with Civ4. I don't understand how the scoring works nor did I have enough guts and time to milk the game. Also I have screwed up a lot with some wars.

The logic behind the initial game plan was rather simple: run to Domination as fast as possible with whatever units are at hand. I planned to compensate for financial burden with financial trait and to chop courthouses in captured cities. Research was supposed to be done mostly with scientists and Great Scientists. I had Pyramids for Representation and also acquired Code of Laws from Oracle to build courthouses and played all game in Castle civic. Also, Forbidden Palace was built rather early in Madrid and Versailles almost by the end of the game in Medina. Alas, the plan did not work exactly like intended due to several reasons.

1) I had no problem eliminating Spain and half of America as well as crippling Aztec with swordsmen. But then I started a foolhardy war with Arabs and lost many units. My research came to a halt and I had to spend a great number of turns to build up to compensate for the losses and to finish courthouses. Also, war weariness was a huge problem because I have waged wars on three fronts simultaneously.

2) Then, I decided to do it the right way, around 800-900AD, with macemen and catapults. Managed to wrap up the Arabs and simultaneously the Aztec. But this resulted in another financial crisis. Fortunately, I was able to trigger Golden Age and save myself from bankruptcy. I think the problem here was that I built too many cities as well as kept everything I have captured without any discretion. Also, the campaign against America failed miserably because I have sent macemen to their death one by one and not as a good old large stack.

3) The relief came after building a few markets and grocers and starting on banks. At around 1250-1300AD, I managed to get Liberalism and picked up Rifling upgrading almost all macemen (I had about 30 or so at peak) to redcoats within a few turns. This finally enabled to wrap up the game by killing America and capturing a few Persian cities but it was a very bloody one. I should have avoided that huge number of casualties. The issue of balance comes with experience and this has to be gained for various map types and difficulty levels.

4) I have never waged war against Masa Munsa and used him as trading partner and ally for every war. He was rather cooperative and provided great assistance by distracting the opponents. But in a hindsight, it was a rather bad decision overall. I should have killed him with macemen as well or at least crippled severely. It might be personal, but he was very nice to me and almost never did anything wrong.

5) The tundra/ice caps were very annoying. I had to build cities there but in some of them there were no forests and I faced a huge maintenance costs. Also, there were constantly spawning barbarians in large numbers later in the game.

6) I should have built more early libraries and researched faster before going out warring at large. Prince is a relatively easy level but AI had a lot of units and I just did not have enough attackers to finish the job. It was macemen against archers and knights and redcoats against longbowmen all the way but AI had many archers and many longbowmen whereas I did not have enough attackers. Also, changes in combat engine in the 1.52 patch are pretty strong and I have misjudged the outcomes of very many battles. I guess epic speed is quite different, I have played most games on normal speed. For epic speed it is possible to build up for the war both in techs and superior units and advance in numbers rather than send 2-3 attackers hoping to capture cities. Also, playing in always war mode on 3 fronts simultaneously is not a good idea.

The end game was very tedious and moving the stuff around and checking on cities took a long time. I also revolted to change 3 civics at once and had a 4-turn anarchy which did not help at all with early finish.

Overall, looking at other spoilers, it does not seem that bad. Game was finished by Domination in 1420AD for a score of 89,959 (base score is miserable, only 3787). I think, it was possible to finish at least 50 or even 100 turns earlier if the idea would have been executed properly. Financial trait is very powerful and philosophical is also OK if used properly. Alas, live and learn.

Many thanks for the GOTM staff for this great competition!
 
*sigh*

I have given up on this game now. I thought I had it pretty much in the bag. I'd been cultivating relationships with Washington and Saladin, and had absorbed Isabella and Montys territory. I managed to rush to mass media and get the UN built in the early 1700s. However, the Secretary-General elections were a portent of things to come. Saladin and Cyrus voted for me (since the latter was at war with the other candidate, Mansa), Izzy abstained (but she only had two small cities left so it didn't matter), but Washington voted for Mansa. Luckily it was enough for me to pass.

Later on I finished off Isabella and the Diplomatic Victory elections happened. No-one voted for me (or Mansa) :mad: I realised that the only way I could win this was by conquering the votes I needed, which I couldn't be bothered to do. Then I was replaced by Mansa as Secretary General and just decided to give up.

The problem was that I had been preparing for Cyrus as my opponent, he had consistently had the highest population for most of the game, but Mansa must of had a massive increase to overtake him just as I was finishing the UN. Washington's betrayl was frustrating, and probably due to his switching to free religion shortly before I got Mass Media. I know what victory I won't be aiming for in GOTM3 now.
 
DaveMcW said:
I sold techs for any lump sum of 30+ gold. When I fell behind in tech, I simply asked for lump sums as a gift. The friendly/pleased AIs were happy to help me out. :)
:eek: in my civ3 experience, AI never hesitates to demand stuff from you but quickly forgets what you've given them.
does the act of asking for lump sums as a gift affect your relationship with AIs?
 
Going for an early Conquest

I outlined my game strategy in my first spoiler, so in this final post I will only mention that what I finally did deviated a bit from the original plan.

In the end, I wound up researching all the way to Chemistry instead of stopping at Banking. This wasn’t because I felt I needed Grenadiers for this map, but because I had not founded enough high-production cities early in the game. By the time I reached about 200ad, I realized that I had plenty of science, but not nearly enough hammers to produce troops as fast as I needed them. Therefore, my wars started late, and I continued to research while eliminating the first couple of AIs.

Grenadiers certainly made for easy going during the wars, but I think I could have gotten an earlier date by not worrying quite so much about gold/science and founding a few more high production cities early in the game. The extra units would have enabled a much faster conquest of the first three AIs. I also got a bit carried away with Wonder building. :(

Wonders Built After 1AD
Turn 169, 390AD: The Great Library in London
Turn 209, 790AD: The Colossus in London
Turn 181, 510AD: The Hanging Gardens in York
Turn 220, 900AD: The Hagia Sophia in York
Turn 223, 930AD: The Forbidden Palace in Madrid

Great People
I received a total of 9 great people in this game, which were used as follows:

1575bc, scientist in London, used for a London academy in 1550bc.
500bc, prophet in York, not used until 120ad to build the Confucian shrine in York. (was dumb to wait).
40ad, engineer in York, used in 660ad to research most of Engineering.
350ad, prophet in York, used immediately to research Theology.
530ad, merchant in London, used in 710ad to discover Banking.
660ad, engineer in York, used in 680ad to research most of Guilds.
950ad, engineer in York, used immediately to research most of Chemistry.
1015ad, scientist in London, both scientist and following priest used to trigger a GA in 1075ad.
1075ad, priest in York.

Tech Research
Turn 147, 140AD: Literature
Turn 158, 280AD: Construction
Turn 166, 360AD: Theology (prophet)
Turn 167, 370AD: Currency
Turn 174, 440AD: Metal Casting
Turn 186, 560AD: Monarchy
Turn 195, 650AD: Feudalism
Turn 196, 660AD: Machinery
Turn 198, 680AD: Engineering (engineer)
Turn 201, 710AD: Guilds (engineer)
Turn 202, 720AD: Banking (merchant)
Turn 204, 740AD: Horseback Riding
Turn 220, 900AD: Gunpowder
Turn 228, 980AD: Chemistry (engineer)

I also traded Metal Casting, Currency and Construction for a few techs at some point, but unfortunately I forgot to write down the date or what I traded for.

In any case, I turned off research after Chemistry until near the end of the game, when I turned it back on to get Drama, Music and Compass for a few extra points in score.

Revolutions
540ad: police state, theocracy
990ad: mercantilism

The First Aztec War, 440ad—???
The Aztecs declared on me in 440ad, but it didn’t come as a shock, as I saw their stack of 1 axeman and 4 jaguars coming my way about 5 turns before they actually declared and crossed my borders. I quickly built an archer to protect my gold hill, and moved a small stack of axemen, swordsmen and a catapult to dispatch them. I lost the catapult, but he lost everything. That was it for this war. I got him to make peace with me (due to war weariness) at some point during the Spanish War, but forgot to record the date.

The Spanish War, 640ad—830ad (19 turns)
I fought this war with about 3 macemen, 5 swords, 5 axemen and 6 catapults. Most units got City Raider II promotions and the Cats received a mix of City Raider, Barrage and Accuracy. Ideally, I would have been fighting two wars at this time, but with my 6 measly cities—one of which was only good for commerce, and one tied up building wonders—I could only handle the single battlefront. The Spanish capitol was captured in 710ad. Around the end of the war my production problems finally began to abate, as workers finished chopping courthouses and barracks in a few of the Spanish cities.

Mansa Musa managed to research Feudalism around the end of this war, and it wasn’t long before the dreaded longbowmen began appearing in his cities (I could see them because I had converted Mansa, Washington and Saladin’s capitols to my religion). Fortunately, no one else would be getting longbows anytime soon. All other AIs were far behind Mansa, and no one had Alphabet except me.

The American War, 840ad—990ad (15 turns)
I was building up the troops for this war on America’s eastern front while fighting against the Spanish, and my forces at this time consisted mostly of macemen, catapults and a few knights. Also, about half of my troops from the Spanish war began marching toward Washington, taking it in 900ad. The other half of my Spanish forces prepared to invade Arabia.

At the end of this war I was finally able to turn off science, which quickly enabled me to upgrade many troops, as well as continue to build macemen, promote them with City Raider II, and upgrade them to Grenadiers. I continued that procedure until the last 20 or so turns of the game, and at most times my military consisted of roughly half knights and half grenadiers, although there were always a few catapults around as well.

The Arabian War, 960ad—1080ad (20 turns)
Although I had a few Grenadiers in this war, it ended up being my toughest conflict due to my poor troop deployment. I was diverting too many of my units to the Mali and Aztec borders in preparation for my impending invasions, and as a result my push into Arabia stalled. War Weariness hit me in about 4 cities, but it disappeared near the end of the war, as Arabian ivory and incense were distributed in the empire.

Two turns before the end of this war, all Saladin’s archers turned into longbowmen. It couldn’t help him at that point, but I still wonder how he managed it. He was broke and didn’t even have Monarchy just a few turns before.:sad:

The Second Aztec War, 1030ad—1100ad (14 turns)
I wasn’t looking forward to my invasion of the Aztecs even though they were light years behind in tech, because I knew they had at least two stacks of 15 or more attack units (highly promoted jags and axemen) roaming in their lands. If they all hit my meager stack of Grenadiers at once, I would probably lose.

But fortune shined on me in 990ad, when Monty decided to declare on Cyrus! I happened to have a knight in Cyrus’ territory at the time, and I was able to watch the Aztec stacks advance. After the Aztecs razed two of Cyrus’ cities, they began to march on his capitol. That was awfully far from home for them, so I declared and razed a city. His troops did an immediate about-face, but by the time they reached home, my knights had pillaged every home and virgin in the Aztec empire.:)

My GA kicked off a few turns before the end of this war, which gave me a tremendous production boost.

The Persian War, 1095ad—1125ad (6 turns)
There really wasn’t much too report on this war, as my unit numbers had risen astronomically during my GA—a mistake I used to make in Civ3 as I recall. This was the first conflict in which I faced a significant number of longbows, but I really had many more troops than I needed in order to dispatch them, as can be seen in the following screen:

BF02-PersiaMilitaryNums.jpg


The numbers went up a lot more before the end of the game too, with the final number of knights around 75. I just couldn’t think of anything worthwhile to build in the cities late in the game—although switching to settlers might have been a good idea for a bit of extra score.

You can also see from the screen above that my military losses were very low: too low, as a matter of fact. I think those numbers indicate that I was not nearly as aggressive as I should have been in my wars. But I'm still in the steep part of the learning curve. :)

The Malinese War, 1100ad—1145ad (9 turns)
This war was just like the Persian war: uneventful. The only snafu came near the end, when I incorrectly moved one of my stacks, and I had to wait an additional turn to take Mansa’s last city.

So my final conquest date was 1150 ad, and my score was around 130,000.

BF02-war-maps.jpg


Post Analysis
During all my wars, I tended to take cities rather than raze them. I only razed 14 all game, and most of those were tiny, barbarian cities that autorazed. I suppose razing cities might have given me conquest a bit sooner, but I’m not entirely sure. It takes a long time to heal a unit when it is not in a city (even with medic), and the additional cities certainly serve to swell troop numbers in a hurry thanks to forest chops. So razing might not have yielded an earlier victory at all, but rather a later one.

Surprisingly, my economy was never in danger, as can be seen from my Financial Advisor Screen after victory:

BF02-FinalEconomy.jpg


Those numbers are with my cities emphasizing food and production, not commerce, so I could actually get much more gold by hiring merchants if I needed too. Near the end of the game, in fact, I had a surplus of around 2000 gold, so I turned on research to get a few extra techs for score. The revenues from capturing cities always overcame any expenses and allowed for as many unit upgrades as I wanted. Running Mercantilism helped a bit with revenues too, as every city got one or more merchants as soon as its borders were expanded by artists. I was actually very surprised that the economy remained stable throughout the game. Before I played this strategy I fully expected to teeter on the brink of bankruptcy by the end.

This financial stability, along with the knowledge that I reached 52.69% of the map without expanding borders to the second tier or trying to reach the domination limit, makes me think this game strategy could have achieved an even earlier domination victory. Maybe I will try that for GoTM3. I much prefer domination/conquest victories when playing epic-speed games.

Thanks to the staff for another wonderful game!

Edit: converted "leaders" into "people." ;)
 
As usual I have a hard time comparing your game to your spoiler. I couldn't decide what is better :)

Though one minor picky correction to the spoiler - we do not have Great Leaders anymore ;)
 
solenoozerec said:
As usual I have a hard time comparing your game to your spoiler. I couldn't decide what is better :)

Though one minor picky correction to the spoiler - we do not have Great Leaders anymore ;)

Thanks man. I actually have to go back through every post I make to change "shields" into "hammers" and "leaders" into "people," but I guess some still slip through. My brain has too many years of Civ3 in it to convert in a couple of months. :)

But I am loving this new and unfamiliar Civ 4 playground. I was amazed by how many excellent spoilers were written for this game: great milking spoilers, culture spoilers, and everything in between. There is a lot to learn!
 
Just finish my game in the last hour. Space victory @ 1706AD. Score is 104K. Had wanted to milk it a bit. But I ran out of time. So, the last 20 turns are basically just a clicking exercise while waiting all the spaceship parts to be build.
 
In my civ3 experience, AI never hesitates to demand stuff from you but quickly forgets what you've given them.
does the act of asking for lump sums as a gift affect your relationship with AIs?
When I fell behind Washington & Mansa I kept asking for gifts of 100g or Techs but they never gave any.

It did not affect diplomacy, never saw anything like -1 You asked for a help.. Next game I'll ask for smaller amounts.
 
Perugia said:
When I fell behind Washington & Mansa I kept asking for gifts of 100g or Techs but they never gave any.

It did not affect diplomacy, never saw anything like -1 You asked for a help.. Next game I'll ask for smaller amounts.

Instead of asking for smaller amounts, you need to ask less frequently. Only ask like a couple times per game, and not early in the game. Each time you ask for a gift and are re-buffed the AI's are less willing to give you the next one you ask for.
 
I am still working on a spoiler for my whole game. It should be finished soon. I went for an early Diplomatic Victory:

Condition: Diplomatic Victory
Finish Date: 1260AD

More should follow tonight...

Greetings to everybody.

Narakael
 
Qitai said:
Just finish my game in the last hour. Space victory @ 1706AD. Score is 104K. Had wanted to milk it a bit. But I ran out of time. So, the last 20 turns are basically just a clicking exercise while waiting all the spaceship parts to be build.

Very like to my situation. I win by Space in 1704AD with 115K. But I must note, milking near this date is not effective at least in my game. The growth of old cities is limited, land is captured, Wonders were built (mostly) but science doesn't compensate speed bonus. Many years I stayed between 105K and 110K but main dynamic of score was slightly going down. And only last 2 turns I captured several cities (could much more but already had > 63% of map) and built Hanging Gardens. Several non-planned things happen at the end of game like big anarchy time for changing civics and defencive pact of Mansa and Cyrrus (it was destroed my plans about war and I got less points then expected).
 
I was apprehensive in choosing a goal for this game, it being my first venture into Prince level. This slowed me down a little at the start.

I did pop a couple of techs from huts (BW and Masonry) which was nice but i unsuccessfully made a bid to found one of the early religions (Monty grabbing Bud, Izzy taking Judaism and Hind) so I figured I'd just let them convert me - it took a long time for Judaism to spread to my first city (840AD) - and even then took a little while to spread around - this was extremely frustrating. Although this was lucky in a way, since it allowed Hinduism to spread as well, which ended up being my state religion in 1035AD (due to political reasons) and kept me safe from holy war pounding experienced by Saladin vs. Cyrus and Izzy vs. Monty.

I slowly built up my infrastructure and quickly became tech leader and military powerhouse whilst others scrapped between themselves. I chose Izzy to be my first victim in 1235AD since she had been weakened by Monty. I captured the holy cities of Barcelona and Madrid. Satisfied, I turned my attention to the Arabs in 1325AD. Saladin was effectively wiped away by 1390AD so I declared a ceasefire and turned my attention on Monty who had been bothering my Hindu buddy George.

I had a GP induced Golden Age in 1450AD which was very welcome. Feeling buoyed, I declared on Izzy whilst I was fighting Monty and finished her off in a couple of turns. Monty was exiled to an ice city in 1475AD, so I turned my attention back to Saladin and his handful of cities. He was dead within three turns. Cyrus was next on my list as the weakest civ - He took 15 turns to defeat. Monty was picked off on the same turn as Cyrus was eliminated.

I still needed another 10ish % to trigger domination. Although I hated doing it, I chose to declare on my buddy George rather than Mansa, who really had been asking for it all game. George had been weakened by Monty and really hadn't made much of an effort to recover. Also, since most of his cities were Hindu, I could see exactly where his military was. I asked Mansa to declare on George, and he happily obliged for some obsolete tech. In 6 turns, I had the land I needed to win.

Domination in 1630AD
Base - 4198
Final - 75018
 
Dynamic said:
Very like to my situation. I win by Space in 1704AD with 115K. But I must note, milking near this date is not effective at least in my game. The growth of old cities is limited, land is captured, Wonders were built (mostly) but science doesn't compensate speed bonus. Many years I stayed between 105K and 110K but main dynamic of score was slightly going down. And only last 2 turns I captured several cities (could much more but already had > 63% of map) and built Hanging Gardens. Several non-planned things happen at the end of game like big anarchy time for changing civics and defencive pact of Mansa and Cyrrus (it was destroed my plans about war and I got less points then expected).

Sigh... looks like no medal for me. I was peaceful for way too long I think (no war until I had infantry). I had the problem of the defensive pact as well when I wanted to attack Isabella (she had one with Washington), but I solve it easily by asking her to war Cyrus which cancels the defensive pact.
 
Game status: Diplomatic Victory for England
Game date: 1260 AD
Base score: 2822
Final score: 87059

This is my first real post, so I would like to start by thanking the GOTM team for devoting their time and efforts for the benefit of us all. Events such as this one certainly make an already amazing game even more interesting.

For the GOTM 01, I wasn’t able to find the time to write a spoiler for my game. Actually at some point I got worried I wouldn’t be able to finish the game in time to submit it.

But I really wanted to do it this month. For one thing, reading other peoples’ spoilers was so interesting and informative that I felt I should really find the time to write one myself. Not that it would be as ground breaking as those of “master players”, but as my own contribution to the community.

I am particularly indebted to Hendrikszoon’s analysis of his game. I learned a lot from reading it, and it made me aware of a number of possibilities I wouldn’t have considered. I followed his strategy of going for Writing / Library / Great Scientist / Academy as soon as possible, and also setting up a GP factory with the Parthenon / National Epic / Pacifism.

For the previous GOTM, I went for a diplomatic victory, mostly because I felt it was the one I could achieve in the least amount of time, and by this I mean real time spent playing. I didn’t pay too much attention to the scoring system, but ended up with a fairly good score as population growth was high in my priorities, in order to get as many votes as possible from my own population for the UN elections.

This month I decided to attempt a diplomatic victory again, but with the goal of finishing the game as soon as possible, even if it meant sacrificing some growth / score… I am using the automatic log as a basis, my memory (while it is still reasonably fresh) and a few scattered notes I scribbled while playing (not much I am afraid…).

I decided to found London on the spot as its location seemed really good in terms of food / growth, and also quite good for research, thanks to the coast tiles. The problem obviously would be production. To deal with that problem I used selective chopping in the early stages, and also used most of my great people as super specialists. In the end I believe I had 6 great scientists and 1 great engineer in London, adding 39 raw Science or much more with Representation and/or Bureaucracy, but also 9 Shields. I got worried at some point when I added another super specialist, and my great engineer super specialist seemed to disappear. I thought maybe there was a cap on their number and I had wasted one, but after checking the numbers I realized it was just a display matter.


Research:

In terms of research my first goal was to get to Writing, to get a Library / Great Scientist / Academy as soon as possible. If Hendrikszoon had not pointed that strategy out I don’t think I would have considered it. I think in my mind it felt like too much of a luxury to have two citizens working as Scientists this early in the game. But it certainly paid off!

Before going for writing I wanted to get a few technologies that I felt were too crucial to be postponed, mostly for growth. I thus researched Agriculture and then Bronze Working for chops and to reveal Copper on the map. I was also lucky to get Animal Husbandry from a hut.

Turn 12, 3520BC: Agriculture Farm
Turn 22, 3120BC: Animal Husbandry Pasture
Turn 31, 2760BC: Bronze Working Chop, Copper
Turn 48, 2080BC: Writing Library

After Writing I was tempted to go straight for Alphabet to get an early monopoly on tech trading. But I decided to postpone that just a little bit and get Mysticism first.

My reason for that had to do with Wonders. My ideal goal was to get most early wonders, but for that to be feasible I had to find Stone and Marble. Now there was Stone close to London, and I decided my second city York would be founded to get that Stone. In terms of placing it to get access to the Stone the quickest would be directly on it, but the resulting city would be a poor one, with so much desert around it. Next to it would be a little better, but two tiles from it there was an even better location, with access to Cows, Rice and Wine! I just couldn’t resist that, even if it meant more work to connect it the Stone.

Now my problem was to get enough culture for the city boundaries to expand once. I could have done that with a Library, but that was an expensive building that wouldn’t be of much use in that city. A second solution was with an Obelisk, but it would have taken 15 turns. What I decided to do was to chop for Stonehenge before the city was connected to the Stone. It sounds like I wasted 2 chops, but an obelisk would have cost 1 chop, a library 3, and I was planning to built Stonehenge anyways.

Back to the research progression. I researched Mysticism to be able to chop for Stonehenge, and by the time I finished with Alphabet have the Stone connected and be ready to start on the Pyramids.

Turn 56, 1850BC: Mysticism Stonehenge
Turn 78, 1300BC: Alphabet Tech Trade

After Alphabet I was able to trade for a lot of technologies, and from that moment on I was pretty much in the lead. Unfortunately the log is not showing the techs I traded for.

I decided to go for Iron Working next to reveal Iron on the map, be able to chop Jungles and have better units. After that I researched Polytheism, Priesthood and Literature as by then I was ready to start working on the Parthenon, the Oracle and then on the Great Library and the National Epic. I seem to remember that some of the other civilizations (probably Isabella and Montezuma) had Polytheism and Priesthood, but they wanted to hang on to it, so I decided to research it myself.

Next I researched Drama, so that everything was in place to get Philosophy from building the Oracle. When I did that I also got Taoism and used it as my state religion.

Turn 93, 940BC: Iron Working Chop, Iron, Swordsmen
Turn 98, 840BC: Polytheism The Parthenon
Turn 103, 740BC: Priesthood The Oracle
Turn 113, 540BC: Literature The Great Library, National Epic
Turn 125, 300BC: Drama Access to Philosophy
Turn 129, 220BC: Philosophy Pacifism, Taoism

After that I had achieved my preliminary goal of setting up London as a GP factory. My research was good but my finances were a bit weak. A next goal I had was to get Bureaucracy from Civil Service. I also grabbed Music for the free Great Artist which I planned to use for a Golden Age at some point and Monarchy to use my Wine tiles. The other techs to Civil Service were also very valuable in themselves.

Turn 138, 40BC: Currency Finances (trade route, trade for gold)
Turn 143, 60AD: Monarchy Wineries
Turn 151, 210AD: Music Great Artist
Turn 155, 250AD: Code of Laws Courthouses
Turn 163, 330AD: Civil Service For growth / irrigation

From there on I started planning for the fastest way to get to Mass Media and the United Nations. It seemed like on my way to it I would be picking up almost all the techs I would like to have anyways. There were three exceptions to that.

The first was Biology which I decided to give up. It would have boosted my score, but since my goal was to have a finish date that would be as early as I could, I didn’t research it.

The second exception is a series of “economic” techs: Guilds / Banking / Economics. I decided to get those, hoping that the turns spent researching them would be compensated for by the ability to go on with a higher science percentage. Also I was planning on getting a Great Merchant from Economics which would help me to get the UN wonder built quickly. I didn’t have a Great Architect, the only one I got throughout the game came much earlier on and I had him join London, which was maybe a mistake. So planned to get funds from the Great Merchant and switch to Universal Suffrage to hasten the production of the UN wonder.

I still can’t decide if the choice to research Guilds / Banking and Economics saved me some turns or slowed me down. I would have to replay that endgame to know. Maybe I should push myself to do that…

The third exception on the other hand was definitely a time saver. Before researching Radio I researched Liberalism. I had enough of a comfortable tech lead too be able to wait that long with Liberalism. And then being the first to research Liberalism I got a free tech and chose Radio. So basically I got my most expensive tech (12870 beakers) for a 3003 beakers bargain. After that I happily researched my final goal Mass Media.

Turn 169, 390AD: Metal Casting
Turn 174, 440AD: Machinery
Turn 179, 490AD: Paper
Turn 192, 620AD: Education
Turn 195, 650AD: Compass
Turn 199, 690AD: Optics
Turn 212, 820AD: Astronomy
Turn 218, 880AD: Guilds For economy
Turn 221, 910AD: Banking For economy
Turn 229, 990AD: Economics For economy, Great Merchant
Turn 232, 1010AD: Printing Press
Turn 241, 1055AD: Scientific Method
Turn 253, 1115AD: Physics
Turn 259, 1145AD: Electricity
Turn 262, 1160AD: Liberalism For free tech
Turn 263, 1165AD: Radio
Turn 269, 1195AD: Mass Media

The two last techs was to do something while waiting for the UN to be built and the elections to take place.

Turn 277, 1235AD: Nationalism
Turn 281, 1255AD: Replaceable Parts


Cities:

In terms of cities, I was consistent in trying to build them as fast as possible in the beginning, till Newcastle in 330 AD. But then I got caught up in other aspects of the game even though I could easily have founded more cities. I missed at least two great spots because of it, that would have given me access to precious resources (such as the Crab and Whale in the lake west from London). By the time I stopped procrastinating and had settlers getting ready the spots were taken. Next time I want to be more consistent and keep pushing my growth even though I get caught up in a lot of other things after the initial part of the game.

One thing I did pay attention to in the initial phase was to keep founding new cities at the same time I was focusing on building wonders in my existing cities. See below for more details on wonders. There was definitely a strong connection in the order and layout of my cities and my goal in terms of wonder.

The second city, York, for instance was built to get Stone connected as soon as possible. As mentioned earlier I wanted it to be also a good city and thus created two tiles away from the Stone. Hastings on the other hand was founded on top of the Marble, and was pretty much a sacrificed city. York also became my military city, not that the military was going to play much of a role in my game, but I still needed some defence.

In general I settled first in areas which had a lot of trees for chopping. I tried to have some kind of a wave, where each new city could quickly generate a new settler, and finished with the cities that didn’t have much trees.

Turn 0, 4000BC: London
Turn 47, 2120BC: York
Turn 80, 1250BC: Nottingham
Turn 95, 900BC: Hastings
Turn 100, 800BC: Canterbury
Turn 139, 20BC: Coventry
Turn 153, 230AD: Warwick
Turn 163, 330AD: Newcastle
Turn 196, 660AD: Oxford
Turn 201, 710AD: Liverpool
Turn 244, 1070AD: Dover
Turn 245, 1075AD: Brighton


Wonders:

I was aiming for London to be a Great People factory and a science city. But because it was not a very good city in terms of production I planned to build in London only the “local” wonders. By this I mean the wonders which affect only the city in which they are built, such as the Great Library, as opposed to let’s say the Parthenon which affects all cities.

To get most early wonders I used my first three cities and a lot of chopping: London, York and Nottingham. I was able thus to get everything I wanted initially: Stonehenge, The Pyramids, The Parthenon, The Oracle, The Great Library, National Epic.

Other important ones were Oxford University and The United Nations. I didn’t plan too well for Oxford University as it was taking too long to get six Universities ready to start building it. I ended having to switch to Universal Suffrage to buy those missing Universities, and stay in it for four turns. So that lack of planning cost me two turns of Anarchy and four turns of Universal Suffrage instead of Representation. Next time I will plan better to have Universities / Banks / Courthouses ready in time for the corresponding National wonders.

I also wasn’t too happy with my use of the Forbidden Palace, but more on that in the section on wars.


Turn 67, 1575BC: Stonehenge York GP and city growth
Turn 99, 820BC: The Pyramids York Early Representation
Turn 123, 340BC: The Parthenon Nottingham GP factory
Turn 128, 240BC: The Oracle York Free tech
Turn 136, 80BC: The Great Library London Science and GP factory
Turn 148, 160AD: National Epic London GP factory
Turn 153, 230AD: Heroic Epic York Military units
Turn 193, 630AD: The Hanging Gardens London Growth
Turn 195, 650AD: The Dai Miao Canterbury Economy
Turn 238, 1040AD: Oxford University London Science
Turn 255, 1125AD: Forbidden Palace York Economy
Turn 274, 1220AD: The United Nations London Diplomatic victory


Civics:

The three most important civics for this game were Representation, for growth and science, which I got from The Pyramids, Bureaucracy to make London even more productive and Pacifism for my GP factory.

As I explained in the research section, I did a little detour to get better economy civics. I think though that the time spent with Mercantilism was a mistake, and that I should have gone with Free Market earlier on. I thought that the combination of Representation and Mercantilism would make it worth losing income from trade routes.

The two switches to Universal Suffrage were first to buy the Universities I was missing, and second to buy the UN wonder.

Finally the switch to Caste System was for the minor score gain resulting from having the few cities I conquered expand once.

Turn 100, 800BC: Representation, Slavery
Turn 129, 220BC: Pacifism
Turn 164, 340AD: Bureaucracy
Turn 225, 950AD: Universal Suffrage, Mercantilism
Turn 230, 1000AD: Representation
Turn 257, 1135AD: Free Market
Turn 270, 1200AD: Universal Suffrage
Turn 275, 1225AD: Caste System


Great People:

I got all in all 16 Great People. Most of them from London ! A good GP factory indeed. I got two more from York. I was hoping to get a precious Great Prophet there, but only got it on the second try, as the first one was a Great Engineer. I also had a surprise with a Great Scientist from Nottingham which I wasn’t expecting. And finally I got the ones from being first to research certain techs.

Here is a summary of how I used them:
- 1 Scientist for Academy in London
- 6 Scientists joined London
- 1 Engineer joined London
- 1 Prophet built the Dai Miao
- 1 Artist and 1 Scientist started a Golden Age
- 2 Merchants were used for cash
- other scientists were used for research

One doubt I have was about joining the Great Engineer to London. The added shields were certainly helpful but I wonder if he would have been better used to build a wonder, or the Forbidden Palace for instance.

Turn 69, 1525BC: Merit Ptah (Scientist)
Turn 94, 920BC: Xi Ling Shi (Scientist)
Turn 134, 120BC: Imhotep (Engineer) York
Turn 144, 80AD: Socrates (Scientist)
Turn 151, 210AD: Homer (Artist)
Turn 156, 260AD: Euclid (Scientist)
Turn 170, 400AD: Ptolemy (Scientist)
Turn 185, 550AD: Al-Khwarizmi (Scientist)
Turn 193, 630AD: Moses (Prophet) York
Turn 201, 710AD: Al-Razi in London (Scientist)
Turn 222, 920AD: Isaac Newton (Scientist)
Turn 229, 990AD: Harkuf (Merchant)
Turn 250, 1100AD: Mikhail Lomonosov (Scientist)
Turn 253, 1115AD: Antoine Laurent Lavoisier (Scientist)
Turn 264, 1170AD: Carl Friedrich Gauss (Scientist) Nottingham
Turn 274, 1220AD: Hanno in York (Merchant)


Religion:

I did not attempt to get one of the early religions as I was aiming for Alphabet early. I got Taoism instead with Philosophy. Since I was aiming for a diplomatic victory I then did my best to spread my religion. It was too late for Montezuma and Isabella, but I easily converted Mansa Musa, Washington and Saladin, for a tech trade each. The one that gave me a bit of trouble was Cyrus, who had already converted to Hinduism (Isabella’s religion). After spreading Taoism in three of his cities he finally considered converting, but in the end he reverted back to Hinduism. I could have followed up on it more thoroughly, but it didn’t really matter at that point as I had already enough support from Mansa Musa and Washington.

Turn 129, 220BC: Taoism has been founded in Canterbury
Turn 130, 200BC: Elizabeth converts to Taoism
Turn 152, 220AD: Taoism has spread in Washington.
Turn 153, 230AD: Washington converts to Taoism
Turn 164, 340AD: Cyrus converts to Hinduism
Turn 165, 350AD: Taoism has spread in Mecca, Saladin converts to Taoism
Turn 168, 380AD: Taoism has spread in Timbuktu, Mansa Musa converts to Taoism
Turn 175, 450AD: Taoism has spread in Susa
Turn 189, 590AD: Taoism has spread in Pasargadae
Turn 197, 670AD: Cyrus converts to Taoism
Turn 240, 1050AD: Cyrus converts Hinduism


Wars:

This is the last section I won’t say too much as it didn’t make much difference on the game. One regret I have is not having been able to establish a second “center”. By this I mean a second ring of productive cities around a Forbidden Palace, to double the capacity of my empire. It always felt either too early or too late, or I was too busy with something else.

In the end I did a bit of conquest, with Isabella and then Montezuma, mostly to boost my score a bit and use the military units that had been idle so far. I didn’t help my goal of a fast finish. If anything it might have slowed me down a bit, but I couldn’t resist putting those units to a bit of use…

The first war with Montezuma was a “warless war” on my part, just to be nice with Washington. I didn’t finish Isabella myself as I was feeling that the growth from the conquered cities was being outbalanced by the loss of growth from my old cities in which war unhappiness was getting too high. But Mansa Musa, whom I had enlisted at my side went on till Isabella was out of the game.

One good use of these wars was to enlist each time as many of the allies I was cultivating as possible. Not so much for their actual military support but to boost my relationship with them.

In the end it worked well with Mansa Musa and Washington, who both voted for me.

Turn 212, 820AD: War declared on Montezuma
Turn 248, 1090AD: War declared on Isabella, Santiago captured
Turn 253, 1115AD: Barcelona, Cordoba captured
Turn 258, 1140AD: Madrid captured
Turn 262, 1160AD: Murcia, Seville captured
Turn 263, 1165AD: Barcelona has been captured by the Barbarian State
Turn 265, 1175AD: Barcelona captured
Turn 266, 1180AD: War declared on Montezuma
Turn 271, 1205AD: Tlaxcala captured
Turn 276, 1230AD: The Spanish Civilization has been destroyed
Turn 277, 1235AD: Texcoco captured


Voila ! This is the end of my post. Now I can’t wait to see the results, and eager too see other peoples games. And of course start preparing for the GOTM 03.

Narakael
 
Narakael, great write up. thanks for that. Awesome job on such an early victory!
 
Qitai said:
Sigh... looks like no medal for me. I was peaceful for way too long I think (no war until I had infantry). I had the problem of the defensive pact as well when I wanted to attack Isabella (she had one with Washington), but I solve it easily by asking her to war Cyrus which cancels the defensive pact.

In my game only Cyrus and Mansa stayed on the map so I can't do the same. My previous plan was to give some cities to Cyrus and take all Mansa cities with bigger pops. But without ability of razing cities I can do nothing if I fight with both civs.

And, I'm sure there are many faster Spaces in this 4OTM. I didn't play for fastest finish and researched some non-used for Space sciences.
 
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