Should be a fun one. Should be a bit more challenging than the last couple GOTM's, but IMO monarch is still pretty easy. So I, for one, am glad to see the difficulty ramped up. I sincerely hope next month is emperor.
On monarch at least 50% of the early barbs will be archers with the other half warriors and a rare axeman. You can manage to defend your empire with warriors only but it would be quite difficult. I will research bronze working fairly early for chopping and if I find no copper anywhere near (and no horses either) then I will research archery. On lower difficulties I like to go with iron working when I find no copper/horses but I think that would take too long on monarch.
This game clearly favors a military victory. A high sea level inland sea map is good for warmongering. It's basically about 8-12 tiles between the edge of the map and the sea. That provides a nice narrow front so you can defend against attacks easily. Tropical is a good thing, since otherwise 2 out of those 8-10 tiles would have been tundra in the north and south of the map. On a temperate map the best land is in the east and west but I'm betting on tropical the best will be north and south with jungle in the east and west. The corners give the most room for expansion while the north/south/east/west can be cramped.
Toku's traits and UU are great for warmongering also. I think ainwood undervalues the organized trait. It really saves you a ton of money in a military game. You can afford to use the medium and high upkeep civics and you can get courthouses built in new cities twice as fast. The starting techs are somewhat of a handicap, though.
Expanding quickly is important because land will be tight. I'd use an outside in approach. You can relatively easily choke off your neighbors since the distance between the map edge and the coast is so short. Resources will also be fairly rare I believe. So my first priority while settling will be to grab as many as I can. If I go for a wonder it will be the pyramids, unless we have marble. Expect the Oracle to be built around 900BC. The oracle is a great boost but I find researching down the priesthood path to be a big sacrifice especially when it's not easy to beat the AI's to building it.
On monarch at least 50% of the early barbs will be archers with the other half warriors and a rare axeman. You can manage to defend your empire with warriors only but it would be quite difficult. I will research bronze working fairly early for chopping and if I find no copper anywhere near (and no horses either) then I will research archery. On lower difficulties I like to go with iron working when I find no copper/horses but I think that would take too long on monarch.
This game clearly favors a military victory. A high sea level inland sea map is good for warmongering. It's basically about 8-12 tiles between the edge of the map and the sea. That provides a nice narrow front so you can defend against attacks easily. Tropical is a good thing, since otherwise 2 out of those 8-10 tiles would have been tundra in the north and south of the map. On a temperate map the best land is in the east and west but I'm betting on tropical the best will be north and south with jungle in the east and west. The corners give the most room for expansion while the north/south/east/west can be cramped.
Toku's traits and UU are great for warmongering also. I think ainwood undervalues the organized trait. It really saves you a ton of money in a military game. You can afford to use the medium and high upkeep civics and you can get courthouses built in new cities twice as fast. The starting techs are somewhat of a handicap, though.
Expanding quickly is important because land will be tight. I'd use an outside in approach. You can relatively easily choke off your neighbors since the distance between the map edge and the coast is so short. Resources will also be fairly rare I believe. So my first priority while settling will be to grab as many as I can. If I go for a wonder it will be the pyramids, unless we have marble. Expect the Oracle to be built around 900BC. The oracle is a great boost but I find researching down the priesthood path to be a big sacrifice especially when it's not easy to beat the AI's to building it.