DaveMcW said:The square SW, SW, S of the settler looks like a flood plain.
Oops.. I figured that too by my map with River + Plains, and forgot to call it floodplains
DaveMcW said:The square SW, SW, S of the settler looks like a flood plain.
suspendinlight said:Are you sure about this? Anyway, on Monarch (with raging barbs set at least...), the first barbs will appear around 2200 BC and they will be 50/50 archers/warriors. I have never seen a barbarian unit wait outside my borders but maybe it does happen on lower difficulty levels. On Monarch though, I think you will see them coming for your cities without hesitation.
I suggest we see if it ever happens this way in SGOTM firstMemphus said:I.E. to be the winner you must get an AI to win a certain way.
Will this ever happen for GOTM?
pnp_dredd said:After a few false starts, I found that it was necessary to research Hunting -> Archery -> Pottery -> Writing -> Alphabet. You need archers early on, and pottery allows your worker to at least build cottages.
Something else regarding city placement - if your capital is on a river leading to the sea, you will be able to trade resources from VERY early on, with all the other civs with their capitals on a river leading to the sea. So if you can hook up 2 of anything (or if you want to trade a health resource) then you will be able to trade those. Early on this is mainly useful for building relationships, but an extra happiness resource would really help if you could find one.
Not if you're careful with them. To only use those warriors for exploration, is pretty meagre compared with the devastating effect one warrior in foreign territory will have for that civilization's future (especially on a crowded map).Your first two warriors WILL be killed by barbs eventually, but you should be able to contact the majority of the other civs first.
I tried a few starts, and got 3-5 huts each time, which is certainly useful (especially when you get sailing!)
Remember: you need machinery as well as Civil Service.pnp_dredd said:I'm aiming at getting alphabet ASAP and trading from there, trying to get Code of Laws first and found Confucianism (I'm not a huge religion nut, but C.O.L is also only 1 tech away from Samurai)
Sparts said:I take it huts in our vicinity will be mostly removed in the GoTM. It would be a bit unfair if one player gets three maps of a beautiful inland sea, while another gets a scout (more huts) and a couple of technologies.
AlanH said:I suggest we see if it ever happens this way in SGOTM first
AlanH said:SGOTM 9 is work in progress. No one's demonstrated that the goal is achievable .... yet
Shillen said:I hope this is not the case. There are so many other random factors in the game that I don't see the point in trying to remove the randomness of huts. I mean the barbarians can be pretty random too, so why not remove them also? Huts and barbs are a part of the game and should remain a part of the game for GOTM.
Memphus said:In any case this would level the playing field as I am sure me popping hostile villagers versus Someone else poping Bronze Working would have a huge impact on the overall game.
Memphus said:On the other hand if too many of the random elements are taken away then so is part of the fun, and everyone could have the same score