I agree with a lot of what you say, but dissagree that taking a city is cheaper than building them yourself. You need 1 setler, sure. This is the equivalent of just less that 3 axe men. You need 1 unit to sentry it, but I probably had a unit ther keeping away barbs. You need a worker to improve the terain but most caputered cities will need some work. You are also at war with another civ, so that is a few units that you do not need.Littlewolf said:2. Research bronze working pretty soon, to see if you have copper. If you do, and also see a close enemy, don't wait a second and take him out, keeping the cities which are well placed. Taking cities is cheaper than building them yourself: you need a settler, 1-2 axeman, 1-2 worker and a lot of time. For taking a city with 3 archers, you need 6 axeman (3 usually die, 3 finish the archers off, that's just some 160 hammers or so and you get a partially improved land for free!).
MyOtherName said:A few people have said that they will build worker->barracks->warrior->...
I presume the idea behind this is that there are so many barbarians out there that you need to beef up your warriors to handle them!
zxe said:I think that unit promotions are often underrated in the forums. If you upgrade your units rather than disband them, you will have many powerhouse pawns to play with. Kind of like kings in checkers (or the second queen in chess.) And since your first units will probably be the ones seeing the most action (and easy action at that...) doesn't it make sense to give them a little headstart?
zxe said:I think that unit promotions are often underrated in the forums. If you upgrade your units rather than disband them, you will have many powerhouse pawns to play with. ...
And since your first units will probably be the ones seeing the most action (and easy action at that...) doesn't it make sense to give them a little headstart?
You are forgetting that if the enemy builds the city, then you aren't paying to maintain it. Therefore, a quick domination force of axemen becomes much better for fast teching and still expanding quickly (through the axemen). The other disadvantage of only self expansion lies in the opportunity cost of building settlers early. By not building too many settlers, your cities will be larger and more able to build axemen, and fast. I think you will find that it is good to stop at 3-4 cities and pump axemen out to trash someone to expand rather than expanding yourself.I agree with a lot of what you say, but dissagree that taking a city is cheaper than building them yourself. You need 1 setler, sure. This is the equivalent of just less that 3 axe men. You need 1 unit to sentry it, but I probably had a unit ther keeping away barbs. You need a worker to improve the terain but most caputered cities will need some work. You are also at war with another civ, so that is a few units that you do not need.
A+ombomb said:You are forgetting that if the enemy builds the city, then you aren't paying to maintain it. Therefore, a quick domination force of axemen becomes much better for fast teching and still expanding quickly (through the axemen). The other disadvantage of only self expansion lies in the opportunity cost of building settlers early. By not building too many settlers, your cities will be larger and more able to build axemen, and fast. I think you will find that it is good to stop at 3-4 cities and pump axemen out to trash someone to expand rather than expanding yourself.
DaviddesJ said:Conversely, as your early units gain experience from killing animals and barbarians, they may reach the 5XP/10XP cap, in which case giving them a headstart doesn't make them any stronger in the long run.
mboza said:I would be surprised by this. Starting a worker stealing war had been discouraged somewhere in this topic because the AI starts with free units, and will be unwilling to make peace. And if you are not going for a really early war, might as well wait until you have horses/copper + barracks to really push your military.