GOTM 05 - Final Spoiler

I finished this GOTM in 1916.
I made all available wonders. I missed religeus ones.
I won Diplomaticly and Space race in the same turn.
:D
 
Contender, Domination victory, 1756 AD, score ~36,000. Long time lurker, first time submitter.

I was playing for a space race victory, and would have built it within fifteen turns or less, but accidently hit the domination limit when Napoleon wiped Victoria off the map and my borders expanded prematurely. Sigh.

This was a fun game. I've never played warlord before, and it was reassuring that I could still kick the poop out of the AI instead of the other way around, as had been the case with the other GOTM's. There was something very satisfying about researching future tech in the eighteenth century. Guilty pleasure, perhaps.
 
DuncanIdaho v.1 said:
Contender, Domination victory, 1756 AD, score ~36,000. Long time lurker, first time submitter.

I was playing for a space race victory, and would have built it within fifteen turns or less, but accidently hit the domination limit when Napoleon wiped Victoria off the map and my borders expanded prematurely. Sigh.

This was a fun game. I've never played warlord before, and it was reassuring that I could still kick the poop out of the AI instead of the other way around, as had been the case with the other GOTM's. There was something very satisfying about researching future tech in the sixteenth century. Guilty pleasure, perhaps.

About the same thing that happened to me :P Just having a bit to much cities...

I accidentaly hit the domination limit in 1385AD... I beleive I had a score of 69,5K. Was intending to go to space, since I had annihalated every AI except for China, who would do a nice 1CC within a culture-gap for the rest of the game :D But I just was plain to greedy... So I suck ;)

After a nice top 32 finish in the Japanese GOTM I felt like I could put up a nice victory date and score here... Ah well :) Looking forward to the next GOTM :D
 
I was able to build the spaceship in 1630AD score just under 40 K
I kept my empire smaller, only expanding to the South and Southwest and taking out the americans (a bit close and a couple of good city sites). Though I had 60% of the population I only had about 30% of the land. I do not feel that i did the best job with managing great people, ( should of made a great people factory in the south ratherer than focusing alomost all my sities on cottages and research) and had no settlers, workers or techs from huts in the early game so I think someone will get the ship quicker. my guess is around 1200 AD - 1300 AD.
 
I played through one practice game from a similar start and got a conquest victory in 470AD. So in the actual GoTM, I put those lessons to work and managed a conquest victory in 470 AD. Old dog etc...

I popped 3 workers early, but one got chomped by bears. Popped no settlers or techs.

My early research priorities were AH, horse riding, pottery, Bronze working, Alphabet, Ironworking.

I moved a small bit before settling, but ended up with bronze, 2 cows and flood plain around Moscow. My third city had the best site, being just inside of the crook of the "L" shaped mountain ridge. Despite losing 4 tiles to mountains, it had rivers everywhere a flood plain with cows, 3 gold hills, and a sheep plain/hills/on a river and a couple more flood plains IIRC - a real monster site that would have overlapped with Moscow had I settled in place.

I killed off FDR, then Vicky, then Mao with horse archers. Napoleon had bronze hooked up by the time I got there so I took one city, finished researching Bureaucracy and Oracled for Machinery and wiped out Napoleon, Monty and Saladin with horse archers, macemen and catapults.

I also completed the hanging gardens in the final turn for more points. I built Pyramids once the stone near FDR was hooked up and went to police state as well. And built Stonehenge to start getting prophet GPP, though I ended up finishing the game before I spawned my first great person.

I think the reason that I didn't finish any faster on the actual GotM map from my practice game was that in the practice game I popped 3 settlers. So there may be a fair amount of variance in peoples scores this month based on the goody hut results. (Assuming I learned a thing or two in the practice game to compensate!) Which is fine with me - those random fluctuations should all even out over the long run.
 
This spoiler is pretty short, most of my decisions where made before 500AD. Here is the link to my first spoiler, there is much more content there:

first spoiler


From 500 AD through game end, I mostly was spreading religion, building temples and cathedrals, and then building culture.

Cities:

By 500 AD, I had built 6 cities and captured 1. I ultimately built 2 more for a total of 9.

Late Wonders:

Rostov: 500 AD – Hanging Gardens, 800 AD - Hermitage
Beijing: 530 AD – Notre Dame, 850 AD – Sistine Chapel

Techs:

510 AD: Liberalism
520 AD: Nationalism (from Liberalism)
540 AD: Monarchy
650 AD: Divine Right (found Islam)
700 AD: Feudalism
730 AD: Metal Casting
730 AD: Currency (via trade)
760 AD: Drama
840 AD: Gunpowder
850 AD: Calendar (via trade)
950 AD: Military Tradition
990 AD: Machinery
1040 AD: Printing Press (research to zero)
1045 AD: Construction (via trade)
1385 AD: Compass (via trade)
1410 AD: Guilds
1425 AD: Optics (via trade)

Civics:

520 AD: Free Speech
1070 AD: Universal Suffrage
1290 AD: Pacifism

Diplomacy:

No change, friends with Vicky and Roosevelt until the end.

Great People:

1 GP from Moscow.
1 GA from Music.
10 GA’s from St. Petersburg.
2 GA’s from Novgorod.

Final Steps:

1005 AD: Chicago flips to me, I disband it.
1105 AD: Gold, silver and incense to Vicky for horses. Wanted to get a couple of Cossacks up in case one of the AI’s got frisky.
1205 AD: Sack Minoan (barb).
1220 AD: Beijing has 5 cathedrals, switch it to building culture.
1245 AD: Seattle flips to me, I disband it.
1275 AD: Rostov has 5 cathedrals, switch to building culture.
1290 AD: Moscow has 5 cathedrals, switch to culture. No longer need to construct buildings, so I go to Pacifism to increase GP production.
1295 AD: Turn culture slider up to max. Start selling techs to anyone with money.
1415 AD: Kufah flips to me, I disband it.
1465 AD: I turn all of my artist specialists in St. Pete off for a few turns. This will allow my 2nd GP factory (Novgorod) to get in an extra GA. Otherwise, St. Pete (77 GPP/turn) will beat them. This will raise the total for the next GA, and I'm concerned Novgorod (45 GPP/turn) may not have time to finish it.
1495 AD: Novgorod gets in its last GA, switch to GM’s. St. Pete back into GA production.
1515 AD: St. Pete gets its last GA done, switch to GM’s.
1575 AD: Consume 2 GA’s in Moscow, 4 in Rostov, 7 in Beijing.
1590 AD: Culture victory for a small number of points (18338)

What would I have done differently?

- As noted in my first post, I should have built libraries earlier… my tech pace was too slow.

- I was probably overly concerned about Napoleon and Monty. They were annoyed at me all game. Napoleon had esablished a city close to St. Pete and had gotten pretty powerful (at the expense of Roosevelt). In past games, I’ve found these two to be very aggressive. As a result, I spent time to research to Cossacks so that I could protect myself. I have no doubt that I could have finished sooner if I had turned off research earlier. On the other hand, maybe a few Cossacks on the border discouraged an attack.

- I ultimately founded 5 religions, spread all 5 religions to all 9 cities, and build 5 cathedrals in each culture city. I hadn’t expected to go that far, but my missionaries were rarely failing to spread (even the fifth religion). However, in hindsight, I’m wondering if it would have been better to get out of missionary/temple spamming mode and into culture buidling (and Pacifism) mode sooner.

The bottom line:

I felt like I did OK, but 1590 AD seems very slow. :cringe: I’m sure could have shaved off plenty of time if I’d taken some risks. However, I also found the map was challenging for fast culture, there weren’t enough health resources to really crank up my key cities.

Had a great time, was a nice change to play a low pressure game. Thanks (as always) to the staff. :goodjob:
 
I am playing this right now. I just have a question about scoring. I noticed that blastoid said he had 40k points. Man how do you get your score so high? I am at like 5000 points and am dominating.
 
Chunkylover77 said:
I am playing this right now. I just have a question about scoring. I noticed that blastoid said he had 40k points. Man how do you get your score so high? I am at like 5000 points and am dominating.

In game score is usually very different from the final score. Most of my games I have only a few thousand in game points but when you finish it will jump way up. If you hover over your in game score it will show you how many total points you would get if you won this turn.

There is a formula posted somewhere on these forums that breaks down exactly how the score is figured out. There are a few things that determine final score but basically the 2 most important factors are how much population you have and how fast you finish.

FYI - If you are still playing the game and want to submit you shouldn't be reading this thread. This is only for people who have finished the game.
 
Aimed for a rapid Conquest victory. Managed to pop plenty of huts and ended getting only a few meager coins and a scout.

Went for Bronze working first and took Victoria and Washington out with Axemen. After getting Horseback Riding and hooking up horses took out Mao.

Then EA released the Godfather and I didn't touch Civ4 for two weeks. :p

Upon return, I just spammed Horse Archers, Swordmen and a few Catapults. Founded more cities and had to take research down to 10% to avoid bankruptcy.

Wrapped it up by taking out first Napoleon, then Montezuma. Saladin's last city fell in 305AD, yielding 79,000+ points. Nothing spectacular, but not too shabby either, I guess. With a bit more luck in the hut-popping phase or with the combat rolls (had about a dozen rolls of loosing at 75% or higher) I might have finished 200 years earlier.

Also, this is my first GotM after thrashing a keyboard out of frustration both in #1 & #2. :blush:

At least I'm not getting so emotional anymore. :D
 
well i was going for a fast domination victory since i am no good at milking, and my result made me extremely happy. 1490 domination 62000 points which, even though it wont compare with other players scores is my 2nd highest score ever!!!!

I think i spent way too long expanding, because i declared my first war in 500AD. I conquered roosevelt and then declared on mao. This war i fought incredibly poorly and it took forever. Finaly i finished him off in 1350. Next on my list was salidin who was gone very quickly by 1385. i then conquered monte and napolean the very turn before i won a domination.
 
I am playing this right now. I just have a question about scoring. I noticed that blastoid said he had 40k points. Man how do you get your score so high? I am at like 5000 points and am dominating.
 
Sorry, but that was supposed to quote chunky lover77. To see what your final score would be, you should mouse over your 5000 score and look in the LEFT lower corner and it will tell you what your score would be if you finished and won the game THIS TURN.
 
First spoiler: http://forums.civfanatics.com/showthread.php?p=3915922#post3915922

Short synopsis of early game:After founding 6 cities, I went the military route and swiftly conquered America and England. In 550AD, I was researching Construction, had 12 cities, a total population of 58 and 16 blood-thirsty swords and 14 fearsome axes ready to take on the rest of the world!

Research:

I intended to reach at least macemen to upgrade my units. Alas, never did I reach this goal! After struggling along with a science rate of 20-30% and still a negative balance, I decided to go for 100% commerce upon completing metal casting. Even still I managed a couple of turns with units on strike!

At least I did reach the goal of completing theology and feudalism – for vassalage and theocracy civics. It turned out that my foes were also hopelessly backwards, so it wasn’t until the very end that longbowmen turned up – I never saw any more advanced units.

Order:
Currency-Theology-Monarchy-Feudalism-Metal casting

Internal affairs:
All of my main cities were of course busy churning out military units, mainly swords and axes, but later also catapults and longbowmen. Too many units tended to be the “problem” of the late game, not too few, and my economy did suffer. I had two breaks from unit production: the first one around 910AD when I built colosseums (for production bonus) and marketplaces. The other around 1225AD when I built temples – to counteract war weariness which was rampant, and also just for a break in unit production to save my economy from crashing.

New cities all got same build order: colosseum, library and courthouse. Rather arbitrary, I know, but I never paid much attention to developing new cities as I had a sufficient core of cities to produce my units.

I did capture a barb city in the SW corner of the map, mainly to get access to the silver for happiness.

In 1060AD, just as I got Feudalism, I converted to Vassalage (new units +2 experience points, more free units), Serfdom (workers build 50% faster) and Theocracy (+2 experience points) – for me the ultimate warmonger combo. Police state (+25% military unit production, -50% war weariness) is also nice, but was never an option in this game as it requires fascism. I had been holding off on Theocracy for a long while to revolt to 3 civics in one go.

The last part of the game was a bit hairy – with “maurading” barbarian units attacking from all directions – a consequence of razing cities, leaving large portions of the map in darkness, I guess. I never did much to counteract this – they never posed a threat big enough for me to shift focus from my main goal; annihilation of my opponents.

A nice bonus from going the warmonger route however is the extra free workers captured along the way – they worked diligently to improve tiles everywhere (on auto with orders to leave forests and past improvements). After the initial expansion were over and the war had started, I never paid much attention to city and worker management – I was hellbent on reaching conquest as soon as I could!

External affairs:

After kicking the Americans and the English off the map, I proceeded to declare on the rest, save a few breaks in between to regroup and redirect my units.

After kicking Vicky's butt in 550AD, I needed a few turns to build new units as well as letting my war-weary units have a breather, hence the delay before knocking on Napoleon’s door.

War wih France (760 - 960AD)
Good ol’ friendly Napoleon had 6 cities – 3 main ones – Paris, Orleans and Lyons, and 3 smaller “satellite” cities. I kept the main ones and razed the others. At this stage I had not yet decided which victory to aim for – nonetheless I did not want to be disabled by lots of useless cities filled with garrisoned units.

My catapults arrived in the battle theatre during this war and significantly reduced the number of units needed to capture Paris and future cities. I probably used 4-5 catapults or so for each city – at times in the game I had as many as 3 squads of swords/axes/catapults attacking separatete cities. I just used catapults for bombarding city defences until longbows appeared. At that point I needed to soften them wih collateral damage, which needed a constant resupply of catapults from the productive core which significantly delayed the advance. (Why siege units die off is beyond me and a very annoying part of CIV4 – I remember the good old days in CIV3 when all I needed for the whole game was 10 catapults->cannons->artillery and that’s that!).


War wih Arabs (990 - 1025AD)

Interestingly, during my war with the French, Monte wanted to join the fun and declared on Saladin (those two had never been very friendly with each other anyway…) and I did see a window of opportunity for taking advantage of this. Monte declared in 850AD then I declared on Saladin in 990AD, as soon as I could after the French war.

The Arabs had already been beaten up fairly bad by Monte when my units arrived at the scene – in fact poor Saladin only had 2 or 3 cities left. Monte grabbed Mecca and I cleaned up a few others, keeping only Damascus for myself.

I couldnt help but feeling a bit thrilled as Saladin became history – here I was in 960AD with only 2 civs left to go – I don’t normally play for fastest victory, but for the occasion and difficulty level I thought I’d give it a try.

edit: after reading some truly outstanding strategies in the first spoiler, i cannot help but :blush: a little at my rather *late* result...

Situation with 2 civs to go:
Monte was clearly my biggest opponent with 5 quite decent cities and 3 minor ones from Saladin and a dozen units already in the area.

Mao had not expanded much and only had 2 main cities in the very NW corner of the map, with 3 minor ones settled due north of my productive core – seemed like a fairly easy task “deleting” him from the scene…

My combined offensive military force at this stage:

Swords 37
Axes 34
Catapults 19

I saw the chance to finish with a reasonably early conquest victory, and I went for it. I had razed way too many cities for domination to be a viable option anyway. Mao was definitely the easiest target at the time – he was like a sitting duck waiting to be eliminated. Unfortunately, after the Arab war, most of my units were caught up in the NE portion of the map. Hence, at the time it made more sense to go after Monte, and that’s exactly what I did.

War wih Aztecs (1025- 1090AD)

I didn’t wait a second before declaring on Monte – figuring he would already be weakened by the war with Saladin, I didn’t want to give him any chance to build up his military. In hindsight, this might have been a mistake, as it turned out he was stronger than I assumed, and attacked my lightly defended Arab and French conquests as all of my units marched towards Tenochtitlan.

As a consequence of this, both Paris, Orleans and very nearly Damascus fell to his sneaky Jaguar warriors, and in 1090AD, burdened by severe war weariness, and not in the mood to loose more cities, I sued for peace.

War wih China (1090- 1230AD)

Not wanting to wait restlessly while Monte went to mind his own business (sacrificing slaves for the Sky God etc) I declared on Mao the same turn as I sued for peace wih Monte. His backwards little nation stood no chance against the might of the glorious Russian empire!

For quite a while, I had already planned this, as my new units stationed within the productive core had formed a sizeable force during the Arab and Aztec wars. Actually, all of my newly produced units were placed next to St. Petersburg, in between the two north/south rivers. Thus, they had started to march for Beijing while I was being beaten by Monte.

In 1090AD 9 swords, 8 catapults and 4 axes showed up south of Shanghai, Mao’s 2nd largest city. Shanghai and Beijing both fell quickly – being only guarded by 1 longbow and a couple of axes/archers. The catapults did a good job against the longbows, softening them before the swords finished them off. Swords are really no match when up against longbows, especially with multiple city defence promotions. Due to by rampant economy, ready to break down at any time (and did twice!), I never reached Machinery and Civil Service to enable Macemen to be built.

The Chinese Campaign unfortunately dragged on for far too long. Without posing a real threat, Mao had just been annoying and founded a couple of more cities guarded by longbowmen in the far north. This really delayed the campaign as my only squad of units had to spend 2-3 turns to rest before marching on. In 1230AD, his last city fell. I ended up keeping only Beijing and Shanghai.

War wih Aztecs (1180 - 1315AD)

Before finishing off Mao, I had some unfinished business with Monte;) A relatively small squad of units had dealt with the lightly defended Chinese cities, so meanwhile my Empire had been busy churning out units to finish those pesky Jaguar warriors off.

Of course, I started by recapturing my French conquests. Due to the distance of the Aztecs at the opposite end of the map, it did take some time before my Stack of Doom appeared outside Tenochtitlan. Two other squads had simultaneously marched towards his Arab conquests, so when the units finally arrived, it didn’t take long before he was history.

Tenochtitlan was captured in 1210AD, just before Mao’s fall. At the last turn of the game, 2 squads razed his remainding two cities in the far NE corner of the map. Ah, victory sure is sweet!

Summary / lessons learnt

Raw score: 2497
Fireaxis score: 44768
Time played: 5 hrs 20 mins

This was an enjoyable game, and my first game on Epic speed. I found the extra time available quite nice. Using normal speed, I find the units become obsolete a bit too quickly.

I am sure I could have finished even earlier, the main delaying factor being poor logistics planning and a rampant economy. I find militaristic games can turn a bit tedious - troop movement taking up a large portion of the game. Not to mention the fact that I was initially going for domination... oh well, it surely pays off to have a goal from the beginning and stick to it.

Also, city management turned out to be a bit of a drag, and I lost focus and overview as my noble swordsmen bravely captured city upon city. War weariness was a big problem – on average 3 unhappy faces in each city as a consequence of this. I tend to turn off city growth as the city reaches it’s happiness and health limits. In this game, I had actually forgotten to turn on growth again after new luxuries became available. Thus, for instance, Moscow was at the last turn size 10 only, whilst it’s health limit was 11 (granary, no aqueduct) and happiness limit 17: +1 HF from religion, +3 HF from buildings (palace, colosseum, jewish temple), +8 from resources (fur, gold, gems, silver, +2 HF each). Actually, I can’t understand how each luxury can give +2 HF, as other times in the game I swear each resource only gave +1… As a large population seems to count strongly towards extra score, I guess this meant I did loose out a bit here.

End note: having just read through some of the entries in the first spoiler, I am mightily impressed by the early finishes some have managed to pull off - with or without extra settlers - a pre-1000BC victory is simply outstanding :goodjob:
 
Finished around 800ad conquest for around 55,000 points.

Not much of a write up. Took out america & england before 0ad. Then waited to get macemen and slowly took out the remaining oppenents. Over estimated the AI strength considerably.

As for the difficult, I was excited for the easier game. I have gotten to go back and play the game, since it plays quick, a few times to see if I can implement some of the things I have read. I have managed to get my time for conquest down to 600bc (without intentional going to where all the huts are.) I feel like while the first time playing was not a great learning experience and I did way less thinking than I am force to do other games, the replays have been extremely valuable. Since I am limiting myself to only a couple of practice games at the end of the month and the GOTM for my CIV playing, this was a nice change. I for one like the variety. Can't wait for the next one.

Thanks GOTM staff!!!
 
I have a queston. I was not watching my turns near the end and was not saving the file at each turn. My last save was 1782 and I had a domination victory at 1792 and saved after the victory and submitted both files. Did I mess this up. I dd find playing this gave very fun as most of the time I don't do to well.
 
Hello, welcome :wavey:

You should have received a confirmation page at the time of your submission, and a follow-up copy by email. That should tell you that your submission shows as a Conquest Loss. I would hazard a guess that you didn't submit a save from the turn after your victory. Send it to me at gotm_submit (at) civfanatics.net and I'll adjust the database.
 
Back
Top Bottom