1st GOTM, Contender class
Conquest Victory: 1AD
Aim: Conquest As early as possible (Having tried a couple of the practice games think I could finish in BC if I get it right)
Plan: Go for bronze working, horseback riding, then Iron working. Hook up resources avail near capital,
Axeman and horse archers expected to form brunt of attack
Huts weren't kind to me:
I think I only found half a dozen or so.
1 Tech, 1 Scout and some money. but that's the way it goes.
Starting off: moved my scout to the SW hill to see if moving my settler will help
4000BC: Decide moving won't help so founded my Capital where the settler started
Start on bronze working, Worker
Swap to working cow square as soon as culture expands
Get money from hut
Get archery from hut
Worker built, Bronze working researched- start researching animal husbandry - Bronze in capital fat cross. Excellent! Adopt Slavery.
Chop scout
Pop scout from hut
Use leftover hammer from scout chop for worker, chop to complete
Use one worker to imporve terrain, one to chop for settler
2280BC: Settle 2nd city 4 squares north from capital - will give me 4 workable cows and make a good troop production city
(with fast conquest I'm not aiming for big cities. A few cities with a few good squares and whipping with slavery will give me my troops)
Animal husbandry shows me I need a 3rd city to the east of my first 2 to pick up horses.
Produce one more settler, and a couple of workers.
1425BC: 3rd city built
Bronze now connected and barracks built in 2 main cities, start on axeman
Work on connecting horses in 3rd city
Keep an axeman in each city as barbarian defence, then send half a dozen south to Victoria (will declare war when 4 are in place), anything produced after this goes in other directions
Horses now connected. Decide I need a 4th city west of start to pick up
sheep and more importantly gold - to allow other cities an extra person before angry ctizens become a problem
Discover ironworking - Iron in 3rd city cross. Perfect - all 3 resources I wanted situated in my 3 main cities!
1000BC: Declare war on Victoria
I hit the capital first. Moment of panic - I've brought 4 city-raider 1 axeman and she has 2 archers.
I realise how much I'm pushing my luck when I lose the first axeman without scratching her defence.
Lose the second one wounding the first archer.
Fortunately the 3rd axeman wins his 21% odds fight
And the fourth cleans up the heavily wounded archer from the second attack
Now I just have to mop up the 2 satellite cities.
940BC: Declare war on washington
840BC: Washington destroyed
720BC: Declare war on Mao Zedong
700BC: Declare war on Napoleon
660BC Victoria Destroyed
Here's my cities in 660BC. nothing much changed by game end
Am now producing nothing but horse archers and a couple of Swordsmen (swordsmen pack the punch I'd like for attacking cities, but they're just too slow.
Add in the fact my horsies occasionally retreat from losing combats and they're more useful in this kind of fast conquest)
I discover Napoleon has bronze connected and is producing spearman. Fortunately I've spearheaded the attack against him with axeman remaining from the war with Washington.
520BC: Damn! Napoleon now has axeman in his capital that's going to slow this war down a little.
But in the next couple of turns he suicides one into my axeman on a hill, and sends another out with an archer and settler - leaving his capital defended by 2 archers
I let the settler go - losses to hit that axeman and archer would be too heavy and if I wait a couple of turns and hit his capital, I'll cut off his bronze
then can go back and clean up wherever he settles
500BC: Mao strips one of his 3 archers from his capital to protect his silver. I don't want your silver Mao.. I want you to die.
Combined with my re-inforcements arriving, it's the opening I've wanted.
500BC: Mao eliminated.
440BC: Napoleon gets a spearman built the turn I was ready to attack Paris. That's a problem as I was relying on horsemen. to back up my axemen. I gamble and go anyway.
The odds aren't kind to me: I lose 2 city raider 2 axeman to 2 archers but fail to hit the archers hard enough to use my 3rd on the spearman. Damn. Use the 3rd axeman to eliminate an archer,
but now can't use my horser archers to finish off since that spearman is still full strength. I try anyway but lose a horse archer without hurting him enough to finish off with the second
420BC: Gamble again and hit the wounded (but now double-defence promoted) archer again at odds of 49% with my remaining axeman and win!
but Napoleon now has 2 spearman and I have 1 horse archer and 2 wounded axeman left. This could get messy.
I call for re-inforcements, but they'll take a while to get here. Not Ideal.
400BC: Declare war on Saladin
Promoting my wounded axeman to city raider 3 gives him the odds to kill a spearman in Napoleon's capital so I do.
Sacrificing the other axeman to wound the last spearman, I send in the horse archer. he wins - at 0.2 health left!
So just that settler I allowed through to clean up now.
300BC: what I thought was Napoleon's last town falls. Turns out he has another though. - and it's on a hill. *sigh*
200BC: Saladin is destroyed
180BC: Declare war on Monty
140BC Napoleon is destroyed - Finally!
60BC: Monty's capital falls. that's 3 of his 4 cities gone. but the last has 2 archers and city walls. not sure If I'm going to make my BC victory here.
20BC: All troops in the area, wounded or not converge and monty is destroyed.
1AD: Conquest Victory
I Built 4 cities - none made it above size 7, or built anything but a barracks and troops. (and a couple of workers and settlers)
The only civic I adopted was Slavery - pop-rushed troops whenever citizens became angry.
I was producing troops almost right to the end despite the fact that some of them obviously didn't have time to make it across the map to help in the battle.
Built:
4 workers (captured another 9)
3 settlers
1 Scout (+1 starting, and one popped from hut)
11 Axemen
1 Archer
30 Horse Archers
2 swordsmen
Killed:
19 Warriors
2 Axemen
5 spearmen
38 Archers
Razed: 21 Cities
02:18 playtime
Score: 463 - Adjusted to 29197
I didn't micromanage my cities as much as I could have - which would probably have saved me a couple of turns
I briefly thought about using an archer rush when I popped archery from a hut,
but I had everything organised to get copper hooked up right as my first 2 citied built barracks - so I decided to wait for axemen.
Popping a settler or two early on would definitely have helped. but I'm pretty happy with 1AD