Challenger level (no scout), aiming for cultural win…
Because this was warlord level, I decided at the start to set myself an additional challenge: My aim is a cultural victory,
without ever using the culture slider. Imposing that restriction on myself probably means I'm destroying any chance of getting the fastest cultural victory - that'll go to someone who uses the slider whenever possible- but it gives me a challenge and makes the game more fun. One other point. Because of the warlord level, I'm going for a fun game, so I'm not going to micromanage my cities to anything like the level I'd normally do. Again this means I'll prob lose out in the final rankings, but what the hell. I'm out to enjoy myself wonder-building, not get bogged down in micromanagement.
Couple of strategy points: For this kind of cultural win, I need 3 cities producing culture-generating wonders, those must all have high production. Generally what I'm looking to do here is get the first two cities I found to be high production ones early on, so I'm building early wonders. After that I really need some gold, so I don't worry about identifying the 3rd culture city for a while. When I have an established empire I'll choose a 3rd city, perhaps using a great artist to help it catch up with the first two.
Note on city names: My cities all have UK names starting with Preston (Lancashire, UK). It's a trick I use: I pick a real geographical area that I'm familiar with, then name the cities I found based on their location relative to this region. So eg. my 2nd city was called Garstang because I founded it North of Preston and in real life Garstang is 10 miles north of Preston. That way I immediately know from the name where any city of mine is! I tend not to rename captured cities - the nationality of the city name gives away the approx. location.
Ok, onto the game…

overview of empire

Preston-Garstang

Liverpool
Maps show the situation in 360AD (as near to 500AD as I still have game saves for). There's also a barb city west of Preston that doesn't show up in the culture map. I've devoted a lot of resources to wonder-building and I haven't gone war-mongering, which means a relatively small number of cities so far.
Founded first city (Preston) in place. I avoided moving to the hill/plains for the early production bonus because the bigger bonus from mining the hill will be more important in the long run. I also made one of my few exceptions to my no-micromanaging rule: I manually set the city to work the plains-hill, giving no growth, but a scout to start exploring in 6 turns. Once the scout was built I reverted to automatic tile working, allowing Preston to start growing.
Several people reported getting settlers etc. from goody huts. I must've been unlucky (perhaps the delay exploring due to the challenger level was a factor too): I found very few huts, and when I did, all I got from them was gold, experience, and maps.
My early build order:
Scout,
worker,
warrior,
worker,
settler,
axeman,….
Also built a 2nd scout soon after this and I had one exploring the local SW corner of the map in detail - getting every single square mapped, and the other one heading round the globe to find the other civs.
My early research (only hunting known at start):
- Mining
- Animal husbandry (for the cows)
- Bronze working
- Wheel (to connect the copper now visible in Preston's radius)
- Iron working (I want to know where the iron is because of getting high-production culture-cities)
- Mysticism
- Masonry (I'd just discovered stone)
- Polytheism
- Monotheism (to get judaism and org religion)
- Writing
- Code of laws.
Early religions: I founded judaism and confucianism. Missed hinduism and buddhism coz I had other early priorities.
Key points:
1750BC-ish, founded 2nd city Garstang. Chose the location because of the cows giving me production. Preston and Garstang will be my first two culture cities.
1700BC-ish: Eeeek! My scout discovers the stone in the far SW corner of the map. I spend a lot of time agonizing over this. I can build a city near there and pick up a lot of resources, and flood plains - a good location, but sooo far from my capital on a map that's going to be very barb-heavy soon, and no good spots for a city in between. I'm planning to build loads of wonders and have very few forests to chop, so I need that stone. (Especially as it's now obvious that there's no marble to be had anywhere within reach). I decide to go for it, and set about planning to build Liverpool there, also prepare to build a long road from Liverpool to Preston, with a couple of axemen to guard the route from barbs. (NOTE: I would
never do this on higher levels)
1475 discover 2nd stone source, in the plains SouthEast of Preston, near the bottom of the map. This one's a definite 'no' for a city. With almost nothing but plains for miles around, any cities round here will end up as little more than size-2 junkyards until biology. I'll let the AI populate round there.
Soon after I also expand eastwards along the river from Preston - Chorley, then later Rossendale further East (not shown on the 360AD maps), to get commerce cities.
140AD. Ouch! My first setback. I had the Oracle 1 turn away from completion ages ago, but I decided to be greedy and research COL myself, to try and get the CS slingshot. Just 2 turns away from discovering COL, and still holding the Oracle, someone else builds it. (It's actually also about this time that my pizza in the oven burned to the only-just-about edible stage while I was playing the GOTM, and I then managed to drop a piece of it while trying to eat and look at the game at the same time. Lovely tomato ketchup on my white carpet. Ainwood - if you're reading this - it's
all your fault 
).
Also got more bad luck 2 turns later - I founded confucianism but it didn't go in either of my cultural cities - went to Chorley. With Judaism having gone to Liverpool that means I'm going to have to develop my culture cities without any culture help from shrines or holy city for now.
At this point I decided to head for alphabet. That revealed I'm well ahead in techs. The only techs others have and I don't are: Vicki has metal casting, and everyone has fishing and archery, which I didn't bother with (Duh? What use do they all have for fishing on a great plains map??? There's some idiotic AI here…
300AD 'Know that Aztec stands by Russia's side as a friend and equal. Now - about our fee..' Thought I'd throw that in as I've never seen that way of putting a demand before. Cool! (I tell him to sod off btw. Aztec is at the far North of the map, I'm not worried about his demands).
Later I agree to join Saladin's war against Monty. They're both so far away that it doesn't make any difference - except Monty has the only marble on the map, which means I'll be at war with him eventually for it anyway. But for now it's a phoney war to keep Saladin happy.
So by 500AD, situation is roughly as per the maps. I'm happy so far, it's a small civ but two wonder-building cities developing nicely. Already have (or may be about to get - I've played on a lot since then and can't remember precise completion dates that far back) pyramids and parthenon, that's building by brute force with little help from forests. I'm ahead on techs, with cossacks coming up at some point in the future... I reckon I'm on course for a cultural victory sometime in the 1800s or 1900s.