GOTM 05 First Spoiler

Ribannah said:
Contender, retired in 3760bc

This was my shortest game of Civ ever. My scout popped a Settler in 3960bc and another, near the southern edge, in 3760bc. After that, I quit in disgust.

I wish you would have kept playing. Ya make a guy feel guilty.:blush:

But in all seriousness, I agree that settler-pops alter the GOTM too much for my taste.
 
Well, I screwed up :) I accidentally hit the domination limit around 1350AD... I wanted to build a space ship now, got tired of just beating down AI's and winning by domination... Ironically I won by domination again :(

From the start I builded a scout to help popping some huts, I was pretty unlucky, although I did pop some scouts to pop even more huts... I only popped 1 settler near the southern edge of the map.

I was trying to build cities until my economy couldn't take more. Then I would rebuild my economy and once it allowed having more cities without dropping below 70-80% science I started to beat up AI's 1 by 1, taking their good cities, razing the rest.

The Chinese build a nice citie in a culture gap between some cities, so that would have been an ideal city to box in as the last remaining AI city :) But I got greedy and kept about 3 cities I shouldn't have kept and they pushed me over the dom. limit faster than I would've thought...

So in the end my score is about 69-70K with a meaningless victory type :(

IMO, the huts are unbalancing the game to much... popping settlers is just crazy... On emperor I sometimes find popping techs unbalancing, but settlers is just to much... and it's luck based and I think luck should be a factor, but not a factor which decided who wins the fastest.

I just hope there won't be more hut-popping-GOTM's anymore in the future.
 
Challenger level (no scout), aiming for cultural win…

Because this was warlord level, I decided at the start to set myself an additional challenge: My aim is a cultural victory, without ever using the culture slider. Imposing that restriction on myself probably means I'm destroying any chance of getting the fastest cultural victory - that'll go to someone who uses the slider whenever possible- but it gives me a challenge and makes the game more fun. One other point. Because of the warlord level, I'm going for a fun game, so I'm not going to micromanage my cities to anything like the level I'd normally do. Again this means I'll prob lose out in the final rankings, but what the hell. I'm out to enjoy myself wonder-building, not get bogged down in micromanagement.

Couple of strategy points: For this kind of cultural win, I need 3 cities producing culture-generating wonders, those must all have high production. Generally what I'm looking to do here is get the first two cities I found to be high production ones early on, so I'm building early wonders. After that I really need some gold, so I don't worry about identifying the 3rd culture city for a while. When I have an established empire I'll choose a 3rd city, perhaps using a great artist to help it catch up with the first two.

Note on city names: My cities all have UK names starting with Preston (Lancashire, UK). It's a trick I use: I pick a real geographical area that I'm familiar with, then name the cities I found based on their location relative to this region. So eg. my 2nd city was called Garstang because I founded it North of Preston and in real life Garstang is 10 miles north of Preston. That way I immediately know from the name where any city of mine is! I tend not to rename captured cities - the nationality of the city name gives away the approx. location.

Ok, onto the game…


overview of empire

Preston-Garstang

Liverpool


Maps show the situation in 360AD (as near to 500AD as I still have game saves for). There's also a barb city west of Preston that doesn't show up in the culture map. I've devoted a lot of resources to wonder-building and I haven't gone war-mongering, which means a relatively small number of cities so far.

Founded first city (Preston) in place. I avoided moving to the hill/plains for the early production bonus because the bigger bonus from mining the hill will be more important in the long run. I also made one of my few exceptions to my no-micromanaging rule: I manually set the city to work the plains-hill, giving no growth, but a scout to start exploring in 6 turns. Once the scout was built I reverted to automatic tile working, allowing Preston to start growing.

Several people reported getting settlers etc. from goody huts. I must've been unlucky (perhaps the delay exploring due to the challenger level was a factor too): I found very few huts, and when I did, all I got from them was gold, experience, and maps.

My early build order: Scout, worker, warrior, worker, settler, axeman,….

Also built a 2nd scout soon after this and I had one exploring the local SW corner of the map in detail - getting every single square mapped, and the other one heading round the globe to find the other civs.

My early research (only hunting known at start):
  1. Mining
  2. Animal husbandry (for the cows)
  3. Bronze working
  4. Wheel (to connect the copper now visible in Preston's radius)
  5. Iron working (I want to know where the iron is because of getting high-production culture-cities)
  6. Mysticism
  7. Masonry (I'd just discovered stone)
  8. Polytheism
  9. Monotheism (to get judaism and org religion)
  10. Writing
  11. Code of laws.

Early religions: I founded judaism and confucianism. Missed hinduism and buddhism coz I had other early priorities.

Key points:
1750BC-ish, founded 2nd city Garstang. Chose the location because of the cows giving me production. Preston and Garstang will be my first two culture cities.

1700BC-ish: Eeeek! My scout discovers the stone in the far SW corner of the map. I spend a lot of time agonizing over this. I can build a city near there and pick up a lot of resources, and flood plains - a good location, but sooo far from my capital on a map that's going to be very barb-heavy soon, and no good spots for a city in between. I'm planning to build loads of wonders and have very few forests to chop, so I need that stone. (Especially as it's now obvious that there's no marble to be had anywhere within reach). I decide to go for it, and set about planning to build Liverpool there, also prepare to build a long road from Liverpool to Preston, with a couple of axemen to guard the route from barbs. (NOTE: I would never do this on higher levels)

1475 discover 2nd stone source, in the plains SouthEast of Preston, near the bottom of the map. This one's a definite 'no' for a city. With almost nothing but plains for miles around, any cities round here will end up as little more than size-2 junkyards until biology. I'll let the AI populate round there.

Soon after I also expand eastwards along the river from Preston - Chorley, then later Rossendale further East (not shown on the 360AD maps), to get commerce cities.

140AD. Ouch! My first setback. I had the Oracle 1 turn away from completion ages ago, but I decided to be greedy and research COL myself, to try and get the CS slingshot. Just 2 turns away from discovering COL, and still holding the Oracle, someone else builds it. (It's actually also about this time that my pizza in the oven burned to the only-just-about edible stage while I was playing the GOTM, and I then managed to drop a piece of it while trying to eat and look at the game at the same time. Lovely tomato ketchup on my white carpet. Ainwood - if you're reading this - it's all your fault :lol: ).

Also got more bad luck 2 turns later - I founded confucianism but it didn't go in either of my cultural cities - went to Chorley. With Judaism having gone to Liverpool that means I'm going to have to develop my culture cities without any culture help from shrines or holy city for now.

At this point I decided to head for alphabet. That revealed I'm well ahead in techs. The only techs others have and I don't are: Vicki has metal casting, and everyone has fishing and archery, which I didn't bother with (Duh? What use do they all have for fishing on a great plains map??? There's some idiotic AI here…)

300AD 'Know that Aztec stands by Russia's side as a friend and equal. Now - about our fee..' Thought I'd throw that in as I've never seen that way of putting a demand before. Cool! (I tell him to sod off btw. Aztec is at the far North of the map, I'm not worried about his demands).

Later I agree to join Saladin's war against Monty. They're both so far away that it doesn't make any difference - except Monty has the only marble on the map, which means I'll be at war with him eventually for it anyway. But for now it's a phoney war to keep Saladin happy.

So by 500AD, situation is roughly as per the maps. I'm happy so far, it's a small civ but two wonder-building cities developing nicely. Already have (or may be about to get - I've played on a lot since then and can't remember precise completion dates that far back) pyramids and parthenon, that's building by brute force with little help from forests. I'm ahead on techs, with cossacks coming up at some point in the future... I reckon I'm on course for a cultural victory sometime in the 1800s or 1900s.
 
I just want people to like me!
Going for a fast diplomacy win (contender), beelining to UN and supporting all of my new AI friends with resources and technology. Enjoying the game in part because I haven't done the plains map before, because the level allows for some experimentation, and because it's going pretty quickly after the endless wars in my recent games at higher levels. Didn't have time to finish GOTM4 so it will be good to finish this one.

All I got from the huts was experience, a scout, and cash.

I put Moscow on the SW plains hill like some others and I'm using it for scientist specialists, leaving other cities to build population and get commerce. Rapid expansion has been easy with the low cost of things at this level.

On the negative side, it seems that not only is the level easy but also that some of the AI have tough starting positions. I wouldn't want to be in China's spot! I expected some extra strategic challenge with the starting position or resources, to compensate for warlord, but it is actually the opposite.

Anyway, back to the negotiating table…
 
I ll be short... I am now in 890AD, I am going for all wonders (including coastal)... by 500AD Cathy and Roosevelt are dead. After creating my first scout, he popped a settler, I made two more scouts, and let them wander alone (autoexplore), one tech, some money and maps... my points are double then Napoleon which is second (wierd)
I will win by spacerace... but it will be pain since I have a slower machine :(
 
ZerrorR said:
I ll be short... I am now in 890AD, I am going for all wonders (including coastal)... by 500AD Cathy and Roosevelt are dead.

Ummm, you are Catherine aren't you ;) So you'd sure better hope Cathy isn't dead ...
 
I started with a couple of scouts, but didn't find many huts. It seemed odd, practice games were full of them. I assumed that the number of huts was reduced. I explored averywhere and only found 3 or 4. I guess I was looking in the wrong places.

I expanded into the mountains and tried to push cultural borders and fog-of-war as far out as possible. I waited until macemen to take China's mountain cities, then razed the rest of China, all of England, Merica, and the Aztec. I kept two cities in the east and waited for cossacks, just for the fun of using them again. I had all of the west mountains and a bit of the plains.

Careless conquest in 1300ad
 
Went for a quick conquest win but played like an idiot.
1100AD conquest 60k score.

founded Moscow NW to get cows, hills and flood plain squares for 1st city. didn't pop much from huts, had three scouts exploring and got 2 exp, 5 maps, 3 gold. Research BW, Ag, AH and Wheel to hook copper to capital and found Saint Pete's east of Moscow. Start chopping axes with the trees in the Rockies and eliminate Roosevelt. Had researched Mysticism and Poly for a CS slingshot and got Hinduism. Made 1st big stupid move. Switched to Hinduism since Moscow was at happiness limit and wasn't planning on diplomacy. Napolean declared on me and sent double promated axes at Washington. I haven't researched archery yet and was planning to always be on the offensive so all I have are city raider axes. Race axes which were headed to London back to Washington which I lose and take back. Also had moved a fog clearing axe from the cow pasture between St Pete and Washington to aid the counter-attack, settler who was autopathing to that spot ran into a barb archer.
Wasted a lot of time fighting Napolean, finally researched CoL and MC and got CS from GP and Machinery from Oracle and macemen and mowed down Napolean. So, 1AD I finally start producing maces but really have no access to trees to hurry production. Once maces start rolling, its a race to find all the cities and never any challenging battles since even walls don't help archers against CR3 maces.
Ironically, I wasn't going to be near the fastest but a slower conquest didn't really seem to hurt my score. I kept most of the cites since Moscow had grown enough to be producing a lot of cash with the developing cottages. The increased population plus a bit of settler spamming from the French cities with trees made up for the late conquest.
 
DynamicSpirit said:
Ummm, you are Catherine aren't you ;) So you'd sure better hope Cathy isn't dead ...

Hey... sorry, my bad... I am used to change the names of all my cities into serbian... :crazyeye:

Vicky is dead :goodjob:
 
Conquest 600AD Score: 50K or so. Got Maces right at the end. They never made it to the front lines, except for the acemen I promoted.


Replayed: Conquest 1850 AD. Total score: 90k. Can't submit that one. Total milkage. I basically just took over everyone, kept Saladin alive but hemmed into one city, and just grew my cities.
 
Conquest victory in 1025 BC.

Once I got 2 settlers from the first 2 huts I popped, I decided to just get it over with as fast as possible with Horse Archers and it was basically over after playing for 1 hour and 22 minutes.
 
come on guys try a milking game.75K points for a standart map???

truly i was bores.i load the game at 650BC maybe 4 times i played 5min and save.than load and played .....maximum 20 min playing for 4 loads.

very bad starting position.. no forests.and at the middle of the plains.:(
 
Ugh... the warlord dificulty is a litte to low. I have finished the game at the second of april (real time ), and now I have nothing to play. I hope that in the future the dificulty level wouldn't go below monarch :]

Moderator Action: Moved to spoiler thread from pre-game thread
 
Pox said:
Conquest victory in 1025 BC.

Once I got 2 settlers from the first 2 huts I popped, I decided to just get it over with as fast as possible with Horse Archers and it was basically over after playing for 1 hour and 22 minutes.

Now that was the speed I was expecting someone to finish at after noticing we could pop settlers. Still, before 1000BC should be applauded!! :eek:
 
Rihiter said:
Ugh... the warlord dificulty is a litte to low. I have finished the game at the second of april (real time ), and now I have nothing to play. I hope that in the future the dificulty level wouldn't go below monarch :]

1) This is the pre-game discussion, not the post-game discussion. Edit: The mods moved Rihiter's post and mine to the first spoiler.

2) Every player has a different skill level. Some of us didn't get that much out of GOTM IV because the difficulty level was too high. Some of us won't get that much out of GOTM IV because the difficulty level is too low. Given the number of people who play, yt's the nature of GOTM that any given game will not, for most players, be the "baby bear" game that is just right.

3) Without meaning to make this personal to you, Rihiter, I've never understood people who say "now that I finished GOTM, I have nothing to play until the first of the month." The beauty of Civ IV is that every game is different. Click on "play now" and have fun! Pick a Civ or a leader you've never tried, or a map you've never tried, or just play a random game. Download one of the many scenarios that modders have created. Play a multiplayer game. Are you seriously suggesting that Civ IV is fun only when you're playing GOTM?
 
Hmm... 160 AD, and I don't even have any horses hooked up yet. Guess I'm not in the running for that prize.

160 AD also marks the departure of Mao, with Beijing having just fallen.

I landed Stonehenge (by accident - I was expecting to collect the gold), and the Oracle for the Civil Service slingshot (I had almost forgotten that was possible), having already won the race to Confusion. Novgorod (the Confusion holy city - bottom of the map south of Moscow) grows in two turns, and will be pulling in 23 base hammers at size 7. woo hoo.

The Pyramids appeared in Paris. Both Hindu and Judaism are seated in Mecca (though the shrines aren't built yet). Tempting targets, those, if only it wasn't such a long walk. Buffalo archers would be a kickass uber unit, don't you think?
 
It will be interesting to see how popping settlers can effect the other victory types. I think getting a settler from one of the first three huts I saw probably would of taken off 100 to 200 years of my starship time, especialy as I chose the wrong direction to start and only had 1 forest to chop in my first cities radius.
my guess is that all the fastest times (though maybe not the highest scoring will have popped at least one and probably 2 huts.
 
I popped a settler from the first or second hut, made my second city south on a river, then popped another settler. When BW came in and I had copper in the fat cross of both of my first two cities I pretty much gave up. The game was already over before 3000BC.
 
Conquest Victory in 80 BC

I only founded one city, in the north-west mountains towards Mao. I was very lucky in that this was a spot which had iron. I didn't scout as much as some others (or was less lucky), as the only village-goodies I received were some gold, maps and the mysterious and valuable secrets of ... Fishing :lol:. I went worker/BW first and chopped all of the nearby trees to produce some a barracks and some axemen. Two axemen were scouting north to see Mao send out his first settler, guarded by 2 warriors. This was too tempting, so I ambushed them and captured his only city to wipe him out. Then I chopped a bit more and built some swordsmen (I built 42 swordsmen by the end) and took over America (2 cities razed all) and Victoria (3 cities, kept 1: London), still with only archers for defense. Napoleon had a few axemen, but CR3 swordsmen can eat them up (3 or 4 cities, razed all but Lyons). I still had no access to Horses and I would be way behind those who did, as even as my workers were building roads across the great plains, the swordsmen were just too slow. I then raced as fast as the two-legged swordsmen could race to the other side of the map to kill the arabians (3 cities) and the aztecs (4 cities), neither of whom had axemen to complete a conquest victory in 80BC and a score of 38459.

I'm not sure whether to submit as I started 5/6 new sessions because I only have time to play in 30 to 45 minute bursts. I'm fairly new here, what's the correct ettiquette?
 
Monarch combined with Epic Speed makes it rather boring. Even though last GOTM had a screwy start, it was still more fun because it was a challenge. Moving units around waiting to get your final score is cimply not fun.

Moderator Action: Moved from pre-game thread to spoiler thread, as I assume the poster has played at least some of the game in order to make this comment.
 
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