Hi, I’ve been lurking for awhile, so this is my 1st official GOTM, having finished GOTM01 with a time victory recently, but long after submissions closed. Oh well, here goes…
Having done a few trial runs on normal speed (Catherine, Great Plains, Warlord) with a domination victory in 1944AD, replayed to conquest, I decided to go for a military strategy in this game too. I normally play on noble and have more wins than losses, so this should be a breeze – let’s see!
Game goal: Early domination
Contender class
Internal affairs:
Founded on the spot. Used my scout to check area around capitol for resouces and 2nd city spot. Bit surprised too see no resources immediately – however the numerous cows were quickly revealed by the scout. Very few grassland forests however meant my chopping mania of late would have wait for another game… In the trial game I started off in the Eastern portion with plenty of forests to chop out workers, settler, buildings and wonders.
Moscow build order:
Warrior-Worker-Scout-Warrior-Settler-Scout-Worker-Warrior-Settler-Scout-Worker- Warrior-Settler-Granary-Warrior-Settler-Scout-Spear-Settler-Worker-Barracks-Scout-Sword*-Library-Courthouse-Catapult*
*auto production, multiple units
My initial strategy was to expand as quickly as possible to 4-5 cities, then rush my nearest neighbour with whatever units I could get my hands on – hopefully swords and axes.
I decided to settle with 2nd settler next to the horses due E of Moscow, between the two southgoing rivers. This mainly out of fear for not having iron or copper. Thus, St. Petersburg was founded in 1900BC 2W of the horses. Luckily, this is where the iron turned up later.
Novgorod was founded in 1325BC NE of the capitol – the idea was the access to 2 cows as well as lots of hills would turn this one into a production powerhouse. Conveniently it was already connected to Moscow by the river. What a spot! River, 2 cows, 6 hills, fur for $$$, and 1 plains forest to be lumbermilled later on.
Rostov (900BC) ended up next to the hills by the other southgoing river east of St. Petersburg, close to Roosevelt. Then Yaroslavl’ (860BC) SW of Moscow to include 3 gold and 1 sheep in the “fat cross”, and finally Yekaterinburg (500BC) SE of Moscow by the river, flood plains, cow and iron.
Main cities 550AD
Research
Ok, so this was a bit of a tough decision: To go for BW early even though there were no grassland forests nearby (I like to leave the plains forrest for lumbermills) OR go for the worker techs like AH and agri. Religion was not an option, I felt, without Mysticism, and having a warmongerer strategy. I could pick up one from the AIs later on when I needed the extra happiness and Theocracy. I ended up going for a few worker techs, then BW-IW to reveal copper and iron.
After that, I figured I go for Alphabet to trade for the remaining techs, then CoL for courthouses for reduced maintenance. Again uncertain where to go, I opted to aim for Construction (for catapults and the civ-specific collpseum bonus), then Currency to get the economy back on track.
Specific order:
AH-Fishing (hut)-Pottery-Agri-Writing (open borders to explore)-BW-IW-Alphabet (tech trade to catch up)-Mysticism (Mao)-Archery (Mao)-Masonry (Roosevelt)-Meditation (Monte)-Sailing (Roos)-Priesthood-CoL-Polytheism (Saladin)-Monotheism (Saladin)-Math-Construction
Religious affairs
As mentioned, I chose not to beeline for a religion, but rather pick one up as it spilled into my lands from my neighbours – both Hinduism and Judaism were present at the end of this spoiler. I picked Judaism and had Rostov build a monastery to crank out Missionaries for my main cities; I converted in 480AD with a clear plan to go for theocracy at a later stage. Incidentally, I had forgotten that religion helps with happiness issues too, and my largest cities had long been on growth halt to avoid going into riot (I had 2 luxuries only – fur and gold, and no happiness buildings).
Foreign affairs
I met the other civs early – first one was Saladin in 2640BC, then the others followed quickly. By 2320BC I had met all AIs. I had explored the whole map (give or take a few squares) in 220AD (using a total of 4 scouts).
Early on I had my eye on Roosevelt as my 1st target. Both because of the proximity but also because he had been developing fairly slowly, seemingly preoccupied with some marble-related wonder (he didn’t complete any).
After having founded my 6 cities and being happy with my expansion, I built granaries and barracks in my 3 main cities, then started cranking out axes and swords. The plan was to use squads of around 6 swords to rush over smaller cities, then attacking capitols and larger cities with 10-12 swords. Swords all got city raider promotions. Axes were on standby, for any return attack or threat, and for garrison in new cities so that the swords could move on. They got the more generic combat 1 promotion, and a couple later on picked up medic 1 to join the largest stack of swords.
War wih America (140 - 300AD)
I declared on Roosevelt in 140AD. At that time he had 5 cities. My military at the time were (including city garrisons): 15 swords, 10 axes, 6 spearmen, 5 warriors and 3 archers. I quickly swept over his little empire, only letting my swords rest 1-2 turns to heal. I ended up keeping the 3 largest cities, razing the rest. After finishing him off, I rushed in the axes as city defence, then quickly regrouped to attack Viccie…
War wih England (380 - 550AD)
Being closest to my forces, just south of America, Victoria was the inevitable next target. 10 swords marched towards London, whilst 2 other squads went for her secondary cities. 24 swords and 16 axes in total brutally swept over her empire – a total of 7 cities, only 3 of which I kept. Perhaps with an idea of going for a conquest victory – I had my trial game messed up as I came too close to the domination limit, and accidentally triggered it. Also, I just cannot take poor city placements… Thirdly, I only had St. Petersburg churning out axes, so I didn’t really have enough units for city garrison. As a fourth reason, I guess my empire would be more managable financially without too quick a conquest, as I had to keep up in tech for my military not to grow too obsolete.
Status 550AD
Cities: 12 (largest was Moscow and Novgorod with 8)
Population: 58
Science: 30%
Finance: 739 treasury at -12gpt
Religion: Judaism
Civics: beginning ones
Units:
Swords 16
Axes 14
Spears 6
Warrior 5
Scout 2
Archer 1
Worker 13
Resources:
Cow 13 (!)
Horses 6
Iron 4
Gold 4
Copper 2
Fur 1
Gems 1
Sheep 1
Foreign relations and score:
Catherine 997
Monte 524, cautious
Open borders
-4 religion modifier (he founded buddhism)
Napoleon 516, cautious
Open borders
Pigs for horse
-1 religion modifier
Mao 456, cautious
Open borders
-2 religion modifier
Saladin 418, annoyed
Open borders
Wheat for cow
-4 religion modifier
-1 declared war on his friend…
-1 refused to help him (war against Monte)
-1 refused to accept his religion
-1 refused to stop trading with Monte